• Interview With Colin Pearson From Milviz

           

    Development

    When did you start developing for flight simulators and what got you interested in them?

    Milviz started developing models for FS2004 as a contractor for Alphasim. We had previously created models (and animations) for books, magazines, films, TV and the military. That was way back in 2008. After about two years of this and doing some models with other developers and then Iris (which was a mistake in a big way), we decided to move into the coding aspect as well... creating our own products. That's the way it's been since 2010 and it works really well. On a personal note, I've always been interested in aircraft and love flying, so this was a no brainer.

    Tell us about the nature of your designs and what you do?

    At Milviz, all our products have to share one thing in common, be they military, GA or tube liners: they have to be iconic. If an aircraft doesn't fall into this category, then it's not considered.

           

    We also endeavor to make our aircraft as fully functional as we can, without going into the realm of PMDG. As an example, all of the switches, knobs and levers on our aircraft work as they are supposed to, as long as we can make them do so effectively within the constraints of FSX. We won't try and make the circuit breakers work, but nearly everything else will.

    What do you consider your best or most popular work?

    Our most popular work so far has been the F-15E with the T-38 coming in as a close second. But the 737 is coming up strong and I think once we release the King Air 350i, that will win hands down as in my opinion she is simply amazing!

           

    What makes the F-15E such a popular aircraft with simmers?

    I think it's the fact that it's the only product (for FSX) that allows you to shoot down, not only AI aircraft, but any aircraft in multiplayer with guns, missiles and even bombs. To top it all off, she is also a real looker!

    What do you find to be the most challenging aspect of a project?

    Personally, I think the most challenging aspect of any project is trying to decide what goes in and what doesn't. This can be very stressful at times, as many people want everything included, but unfortunately it's just not possible for quite a number of reasons.

           

    What have been your favorite projects?

    My favorite? How could I choose just one; they are all my babies, so no discrimination.

    What software packages and tools do you use to develop?

    Here at Milviz, we use a variety of different programs depending on the task. For example, we use 3D Studio Max and Photoshop for the models and paint, and C++ and Xml for the programming side of things.


    2 Comments
    1. ianwarren's Avatar
      ianwarren -
      The Huey was my first Milviz buy but the one that turned my head and really grabbed my attention was the T-38 , a superb model course come along the F-86 , a proven customer going with 'Eagle' wings later , then the release of the Stuka , Like all these models if you read about them you want to learn more about them , with the quality of these aircraft i would like to recommend a few types Colin may want to put on the list , but won't say it here , fact is a superb effort from the team .
    1. jmig's Avatar
      jmig -
      I am a part time beta tester for Milviz. I have been fortunate to have flown several different aircraft during 10 years in the USAF. I am a businessman who has flown GA aircraft in my businesses. I think I have a fairly good idea of the difference between sim flying and real world flying.

      As a beta tester, I consider myself the least involved of all the testers. I only work on projects in which I have had real aircraft experience, or feel that I can actually contribute to making a better aircraft. So, I am a bit prejudice toward Milviz but not a blinded groupie.

      I will second Colin's comments to the attention paid detail and the expertise and professionalism brought to Milviz by the team members. I have seen the struggles and efforts put in by the Milviz team in trying to pull the very last ounce of realism from FSX's code. I have seen the tough decisions made whether to include a system or function that was not native to FSX but maybe doable with work-around code.

      In my opinion, the products Milviz has built are within reason as realistic to their real world versions as 98% of the flight simming purchasers would expect. I have had moments when it really felt as if I was actually in the air again, while flying a Milviz aircraft.

      Colin, we don't get to speak much. So, keep up the good work and continue to love that little girl. All too soon she will be a lady.
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