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Agrajag

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Everything posted by Agrajag

  1. Not going back here. TONS of things are broken, but the FOUNDATION is great. This is like a high-end sports car in bad need of a major tune-up. Once it gets it, look out.
  2. Sure does. Thanks. Understanding what the R and L are for clears up the confusion.
  3. Okay, what am I not grasping with my new Honeycomb Alpha yoke (which is amazing)? It has a starter key/switch that moves between Off, R, L, Both and Start. How are you supposed to trigger anything on any of the settings other than Start? For example, what would setting it to R do? It doesn't Start the R engine as you need to move to Start to do that. ?????
  4. I'm lucky enough to have a home theater with a 150" screen and I've been thinking it's time to move my flight sim activities (soon to be renewed with the new FS2020) onto that screen. My office, where I game now, literally sits off to one side of the screen so it'd be pretty easy to run a long USB cable extension cable into the theater to a setup there, but it has to be portable as I use the theater for work and we use it for obvious TV/movie entertainment. I'm wondering what sort of setup I could get that would hold a Honeycomb yoke, and a throttle quadrant (now my CH, but soon the Honeycomb Bravo I hope) and my rudder pedals. I can use a bluetooth headset for talking on VATSIM. I'm just not sure what the right way to go is for those pieces. Contrary to the image this paints, we're on a budget like everything else as the theater was a huge splurge and work partially paid for it so I can't go buying hugely expensive pieces here. Would something like these "Vevor G29 Racing Steering Wheel Stand" solutions work for this? They're just $100, but I wonder if they're too flimsy. Plus is the base "table" even deep enough for the yoke?
  5. So I've been using Tower!3D Pro on an off for a couple years now and generally end up running into a series of technical issues that take away from the immersion. That got me wondering if the upcoming Airport Madness Pro might be the answer. The current Airport Madness products are more arcade products, but Pro sounds like a real attempt to compete, and the more the merrier. In T3D I get frustrated with the very hit-and-miss voice recognition, the stuttering of the graphics as the planes move down the runways and a general "eh" feeling regarding the graphics. I really respect what the developers set out to do, but feel like it just hasn't gotten to the point of being a top-flight product yet (though I will gladly continue supporting them as it's currently the best product in this area).
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