LordofGats Posted November 20 Share Posted November 20 Well, just now because I added this to my game today, I have noticed that some Retro AI aircraft that I added and propped up using AIFP, didn't seem to appear. I thought at first it just misinstalled, so I recompiled again Well, they are in the /world/scenary folder, this is somewhat the first time I actually installed some AI instead of the WOAI really. Am I doing something stupidly wrong? Link to comment Share on other sites More sharing options...
f16jockey_2 Posted November 20 Share Posted November 20 5 hours ago, LordofGats said: this is somewhat the first time I actually installed some AI instead of the WOAI really Hi Mr. Terry If WOAI (with it's handy installer) is your only experience, you probably forgot to install the AI aircraft models and the corresponding repaints. The models and repaints are listed in this thread https://retroai.proboards.com/post/29391 But I don't have the ambition to rewrite an "How to install AI traffic from scratch"-thread. Everything is already said and should be available on the web. IMO the AIFP manual should be a good start. But it will be overwhelming with a rather steep learning curve. Wim Link to comment Share on other sites More sharing options...
LordofGats Posted November 21 Author Share Posted November 21 11 hours ago, f16jockey_2 said: Hi Mr. Terry If WOAI (with it's handy installer) is your only experience, you probably forgot to install the AI aircraft models and the corresponding repaints... ...Everything is already said and should be available on the web. IMO the AIFP manual should be a good start... Well Wim, my friend, They were installed along the repaints and aircraft as such, The only issue is probably if I installed it wrong, or forgot a step. It's probably the little "Can we use the zip file as the repaint's folder?" The AIFP told me that I rejected, so I think that's the main cause. Link to comment Share on other sites More sharing options...
f16jockey_2 Posted November 21 Share Posted November 21 Hi again, sorry for misjudging your experience. First thing to check is if the aircraft are installed OK. Do so by adding a panel to the aircraft. In the above folder, create a folder called panel. In that folder create a text file named panel.cfg. The contents of the folder should be (you can copy/paste) : [fltsim] alias=.\SimObjects\Airplanes\B737_800\panel Do the same with the other aircraft you've added. When starting FSX, your AI planes should now be in the list of flyable aircraft. You should be able to select them and you'll get a view of them on the start screen (check if the repaint lines up, check for black aircraft etc.). Once an aircraft folder checks out OK, you can delete the panel folder. Otherwise you aircraft selection screen will become overwhelmed. You can keep a copy of this panel folder on your desktop for future use (at least, that's what I do). If this doesn't solve your problem, the second step is to check the aircraft titles. Load your flight plan in AIFP, and check for any RED lines in the AIRCRAFT LIST. To correct this, the title=... in aircraft.cfg should be identical to the name in quotes in the Aircraft_???.txt file. Use copy/paste to correct this. Recompile and check the result. If this still doesn't solve the problem, post back. Wim Link to comment Share on other sites More sharing options...
jorgen.s.andersen Posted November 21 Share Posted November 21 But be VERY aware, that not all AI aircraft are intended to be user-flyable, therefore their flight dynamics when flown by a user kinda.... sucks, to put it nicely. In the readme files that come with many AI aircraft you'll see explicit warnings against flying them yourself. That warning is there for the above reason. I'm not saying it can't be done, but just be forewarned. Jorgen Link to comment Share on other sites More sharing options...
LordofGats Posted November 21 Author Share Posted November 21 Hey Wim, I did do what you just said and well, There is a check mark, no red labels, and other things, aircraft are fine colors when seen. And yet for the love of god. There's no. Retro. AI. Aircraft. (Except for the CalClassic) Link to comment Share on other sites More sharing options...
f16jockey_2 Posted November 21 Share Posted November 21 Last step (I hope). AI Traffic can be compiled in two formats, FS9 and FSX. Problem: when the two are mixed, FS9-format takes control and blocks FSX-format traffic. Only FS9 format is shown. So now you need to find FS9-formatted files, this can be done with AIFP. Once the files are found, you can either delete them (this means losing the traffic from these files) or convert them to FSX-format (same menu, the line below). Once converted, don't forget to delete the original FS9 BGLs. If this doesn't solve the problem, I'm out of thoughts. Wim Link to comment Share on other sites More sharing options...
jorgen.s.andersen Posted November 22 Share Posted November 22 You don't even need to find the FS9 files first. You can just select the convert option, and that's it. It does not leave FS9 files behind, it converts them all to FSX format. Jorgen Link to comment Share on other sites More sharing options...
LordofGats Posted November 22 Author Share Posted November 22 Hey guys uh, I just found out that I could compile the flight plans in TTools (came from the WOAI folder) and go to AIFP to convert them! Skibidi Toilet. Link to comment Share on other sites More sharing options...
jorgen.s.andersen Posted November 22 Share Posted November 22 You don't need TTools. Just put the .txt source files in AIFP and compile them directly in FSX format. Jorgen 1 Link to comment Share on other sites More sharing options...
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