cj75s Posted August 29, 2022 Share Posted August 29, 2022 HI all I read somewhere that if you wanted to create an ai flight plan in AIFP that has an ai aircraft taking off from airport A, going to point B and then returning to airport A, without landing at point B, then you have to make a heliport at point B. I did this using ADE and compiled it correctly and placed the .bgl file into an active scenery folder. then ran fsx and shut it down again to ensure it was there. I then began to use AIFP and collected my airport DATA in my active scenery folder it ignores the heliport. all other airports are there bar my heliport. How can I get AIFP to recognise my new heliport. I've even tried placing a parking area over it to no avail. Don't get me wrong I have used AIFP personnaly to a great extent and so far everything worked. This however has me stumped. Is what I read correct or is it done another way. I want this fp to represent an RAF jet flight just out for a jolly kind of thing. Thanks people in advance. Link to comment Share on other sites More sharing options...
jorgen.s.andersen Posted August 30, 2022 Share Posted August 30, 2022 In ADE, when you created the heliport, did you elect to make a "stub", as Jon calls it, with the altitude, and then stick the "stub" in \Scenery\World\Scenery? Jorgen Link to comment Share on other sites More sharing options...
cj75s Posted September 1, 2022 Author Share Posted September 1, 2022 Jorgen, Thankyou for the reply. A "stub", I'm afraid I don't understand? do I place the heliport at an altitude, that of the jet in my instance? rg Link to comment Share on other sites More sharing options...
cj75s Posted September 1, 2022 Author Share Posted September 1, 2022 (edited) Sorry, I have found a reference to a stub but where does ADE save this. Or is it the ad4 file. Yep got it now I think. Edited September 1, 2022 by cj75s Dawned on me Link to comment Share on other sites More sharing options...
jorgen.s.andersen Posted September 2, 2022 Share Posted September 2, 2022 Actually, I don't think it's called a heliport, but a waypoint. And the "stub" is the xxx_xxx_ALT.bgl file. The .ad4 file is your project backup file. Jorgen Link to comment Share on other sites More sharing options...
cj75s Posted September 4, 2022 Author Share Posted September 4, 2022 Ah right. How do you place a waypoint in ADE or do you use another tool. I have managed to place a heliport in my scenery and it comes up in FSX but I cannot see an xxAlt.bgl saved anywhere. Link to comment Share on other sites More sharing options...
ColR1948 Posted September 11, 2022 Share Posted September 11, 2022 I've added waypoints using ADE, I go on 'collect airports' and go through the procedure of ticking the boxes of the new airport/waypoint and save, after I select ADE it is in the list, having said that there have been times I had to do it again as it didn't show first time. Col. Link to comment Share on other sites More sharing options...
cj75s Posted March 20 Author Share Posted March 20 Thanks CoIR948, I think I understand you. Link to comment Share on other sites More sharing options...
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