Jump to content

FSX:SE Boats Have Infinite Rooster Tails!


HoggyDog

Recommended Posts

Many, but not all :confused: , ships and boats have really bizarre-looking water columns at their sterns, stretching upwards as far as the eye can see.

 

Here you can see a pair of destroyers/frigates sporting these odd-looking appendages, while the aircraft carrier (which is a mission objective) has nothing of the kind:

NavyRoosterTails.png

 

I see this in Free Flight and Missions, from all types of aircraft and in all views- VC, 2D cockpit and any exterior view.

 

Has anyone got any idea why I'm seeing this and how I can get rid of it?

i7-10700K @3.8-5.1GHz, 32GB DDR4-2666 SDRAM, GTR-2060 Super 8GB, 2x SSDs
Link to comment
Share on other sites

Open up your ...\FSX\Effects folder and "sort by date modified"

 

Make sure you are in "details" view so you can see the dates.

 

Look at the end of the list (oldest files) for files with "wake" in the name, dated older than 2005.

 

At some time you have overwritten default effects with FS9 versions.

 

You can reclaim the originals from your FSX backup, if you have one.

 

Or there is a file in the library to repair default gauges that will also fix effects, Ibelieve.

 

peace,

the Bean

WWOD---What Would Opa Do? Farewell, my freind (sp)

 

Never argue with idiots.

They drag you down to their level and beat you with experience

Link to comment
Share on other sites

This is a problem circa 2013. Here is text of forum posts.

 

FSX wake problem:

 

3-21-2013

'The offending file that you have added to your effects folder is fx_wake_l.fx..'

 

3-25-2013

Re-Install was not the answer. The problem is a EFFECTS file (fx_wake_l.fx) that is in your EFFECTS folder. This 'fix' applies to that EFFECTS file (and NOT to any 'fs_wake_1.fx'-which doesn't exist-even in FS9) and these changes would make the wake 'behave'. Sometimes an effect file will have errors or become corrupted when someone (other than original author) makes changes and includes it in an upload and you overwrite. This particular file has been around since 2007 and is found in both FS9 and FSX effects folder.

 

3-25-2013

All the fix does is restore the FSX version of that effect.

 

Yes, Napamule you are correct, that .fx file does exist in both versions of the sim.

 

However, just because they both exist does not mean they are identical.

 

In fact they are not identical and the root cause of this issue is that the FSX version was overwritten by the FS9 version at some point in time.

 

So now at least we can pin this down to the 'offending' fx file.

Chuck B

Napamule

i7 2600K @ 3.4 Ghz (Turbo-Boost to 3.877 Ghz), Asus P8H67 Pro, Super Talent 8 Gb DDR3/1333 Dual Channel, XFX Radeon R7-360B 2Gb DDR5, Corsair 650 W PSU, Dell 23 in (2048x1152), Windows7 Pro 64 bit, MS Sidewinder Precision 2 Joy, Logitech K-360 wireless KB & Mouse, Targus PAUK10U USB Keypad for Throttle (F1 to F4)/Spoiler/Tailhook/Wing Fold/Pitch Trim/Parking Brake/Snap to 2D Panel/View Change. Installed on 250 Gb (D:). FS9 and FSX Acceleration (locked at 30 FPS).
Link to comment
Share on other sites

my flight plan is my mission, i feel no need to create anything with mission builder even thought i bought it. but really it has been a long time since I used it. Happy flying to you.

[sIGPIC][/sIGPIC]

 

.::Gateway::. i5, 8GB Memory, 2gb Nvidia Video Card, Win7, FS9, FSX, P3D

Android User. Sometimes Ubuntu User.

Link to comment
Share on other sites

Open up your ...\FSX\Effects folder and "sort by date modified"

 

Make sure you are in "details" view so you can see the dates.

 

Look at the end of the list (oldest files) for files with "wake" in the name, dated older than 2005.

 

At some time you have overwritten default effects with FS9 versions.

 

You can reclaim the originals from your FSX backup, if you have one.

 

Or there is a file in the library to repair default gauges that will also fix effects, Ibelieve.

 

peace,

the Bean

 

This is a problem circa 2013. Here is text of forum posts.

 

FSX wake problem:

 

3-21-2013

'The offending file that you have added to your effects folder is fx_wake_l.fx..'

 

3-25-2013

Re-Install was not the answer. The problem is a EFFECTS file (fx_wake_l.fx) that is in your EFFECTS folder. This 'fix' applies to that EFFECTS file (and NOT to any 'fs_wake_1.fx'-which doesn't exist-even in FS9) and these changes would make the wake 'behave'. Sometimes an effect file will have errors or become corrupted when someone (other than original author) makes changes and includes it in an upload and you overwrite. This particular file has been around since 2007 and is found in both FS9 and FSX effects folder.

 

3-25-2013

All the fix does is restore the FSX version of that effect.

 

Yes, Napamule you are correct, that .fx file does exist in both versions of the sim.

 

However, just because they both exist does not mean they are identical.

 

In fact they are not identical and the root cause of this issue is that the FSX version was overwritten by the FS9 version at some point in time.

 

So now at least we can pin this down to the 'offending' fx file.

Chuck B

Napamule

 

Thank you two for the solution. I found literally dozens of files in my Effects folder dated older than 2005! I had installed an airport scenery package that included some ships/boats plus some POsky airplanes on the same date and time shown for many of these older Effects files, including the culprit, fx_wake_l.fx. Also, I installed many WOAI airlines, and although I ran the tool to make the FS9 files in WOAI compatible with FSX, I don't think that tool did anything about updating any FS9 fx files.

 

In my backup copy of FSX, I found that the fx_wake_*.fx files were all dated 2006 and later, so I copied all files fx_wake_*.fx from backup to my live installation and the issue went away. :D This still leaves me with a ton of older-than-2005 Effects files, undoubtedly installed with scenery packages and/or freeware aircraft and/or WOAI, but I decided to leave them there unless I have other problems.

 

I'm only running UTX+GEX, both latest versions "Steam compatible" freshly downloaded & installed in January of this year, plus a few freeware airport packages of indeterminate age from the Library here. Because one of those airports was TNCM, and I think it included some boats around the airport, I suspect that could be where the FS9 wake files came from.

 

Thanks to you both for your help.

i7-10700K @3.8-5.1GHz, 32GB DDR4-2666 SDRAM, GTR-2060 Super 8GB, 2x SSDs
Link to comment
Share on other sites

Hogg,

Glad to hear you solved this problem. I have 41 files in my FSX effects folder, dated from 2002 to 2005, and they don't cause any problems (ie: not just because of the date). OK? OK!

Chuck B

Napamule

i7 2600K @ 3.4 Ghz (Turbo-Boost to 3.877 Ghz), Asus P8H67 Pro, Super Talent 8 Gb DDR3/1333 Dual Channel, XFX Radeon R7-360B 2Gb DDR5, Corsair 650 W PSU, Dell 23 in (2048x1152), Windows7 Pro 64 bit, MS Sidewinder Precision 2 Joy, Logitech K-360 wireless KB & Mouse, Targus PAUK10U USB Keypad for Throttle (F1 to F4)/Spoiler/Tailhook/Wing Fold/Pitch Trim/Parking Brake/Snap to 2D Panel/View Change. Installed on 250 Gb (D:). FS9 and FSX Acceleration (locked at 30 FPS).
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...