dogdish Posted August 18, 2020 Share Posted August 18, 2020 I ordered disks, will probably take a week :( Could somebody PLEASE post a screenshot of what the installed sim folder looks like, especially of interest, the aircraft folders. Also how big is your download scenery cache getting. Gigabyte GA-X99 Gaming G1, i7-5960X, Noctua NH-D14, Crucial Ballistix Elite 64Gb, Nvidia GTX Titan X, Creative ZxR, Ableconn PEXM2-130, WD Black SN750 250Gb & 2Tb NVMe/Gold 10Tb HDD, Sony BDU-X10S BD-ROM, PC Power & Cooling 1200w, Cosmos C700M, Noctua iPPC 140mm x6, Logitech M570/K800, WinX64 7 Ultimate/10 Pro Link to comment Share on other sites More sharing options...
loki Posted August 18, 2020 Share Posted August 18, 2020 The core application and files go into a WindowsApps directory that is locked down (at least for the MS Store version, Steam may be different here), while much, if not all, of the content goes into a separate packages directory. Locations for both can be set by the user. It's still installing on my machine, so there isn't much to screenshot. However, at the base level in the packages directory are two folders, one is named "Community" and the other "Official". From within the sim you can set the location of the rolling scenery cache, and set a size limit. Link to comment Share on other sites More sharing options...
dogdish Posted August 18, 2020 Author Share Posted August 18, 2020 (edited) Thanks Loki, Sounds like more or less the way they did content.pak's for Microsoft Flight For the second question found this of interest over at AVSIM... https://www.avsim.com/forums/topic/580081-can-anyone-confirm-how-much-cache-you-can-store-for-offline/ Think I will clear the cache whenever a update is issued. Edited August 18, 2020 by dogdish Gigabyte GA-X99 Gaming G1, i7-5960X, Noctua NH-D14, Crucial Ballistix Elite 64Gb, Nvidia GTX Titan X, Creative ZxR, Ableconn PEXM2-130, WD Black SN750 250Gb & 2Tb NVMe/Gold 10Tb HDD, Sony BDU-X10S BD-ROM, PC Power & Cooling 1200w, Cosmos C700M, Noctua iPPC 140mm x6, Logitech M570/K800, WinX64 7 Ultimate/10 Pro Link to comment Share on other sites More sharing options...
surrodox2001 Posted August 18, 2020 Share Posted August 18, 2020 Sounds like more or less the way they did content.pak's for Microsoft Flight Well, there goes the plans for a drop in compatibility to older sims. sigh I wonder if MS is going to release a converter for FSX/P3D planes or they'll leave it as is? Link to comment Share on other sites More sharing options...
loki Posted August 18, 2020 Share Posted August 18, 2020 Well, there goes the plans for a drop in compatibility to older sims. sigh I wonder if MS is going to release a converter for FSX/P3D planes or they'll leave it as is? Well, they never did say there would be any drop in compatibility with previous sims. There is an FSX flight model compatibility option available, though it sounds like this might be more for developers to use than end users. Link to comment Share on other sites More sharing options...
dogdish Posted August 18, 2020 Author Share Posted August 18, 2020 Well, there goes the plans for a drop in compatibility to older sims. sigh I wonder if MS is going to release a converter for FSX/P3D planes or they'll leave it as is? I discovered one thing about Microsoft Flight's content.pak's Made a copy of one of the .pak's and renamed it .zip, was then able to extract it and see what was inside a content.zip Gigabyte GA-X99 Gaming G1, i7-5960X, Noctua NH-D14, Crucial Ballistix Elite 64Gb, Nvidia GTX Titan X, Creative ZxR, Ableconn PEXM2-130, WD Black SN750 250Gb & 2Tb NVMe/Gold 10Tb HDD, Sony BDU-X10S BD-ROM, PC Power & Cooling 1200w, Cosmos C700M, Noctua iPPC 140mm x6, Logitech M570/K800, WinX64 7 Ultimate/10 Pro Link to comment Share on other sites More sharing options...
dnpaul Posted August 18, 2020 Share Posted August 18, 2020 I discovered one thing about Microsoft Flight's content.pak's Made a copy of one of the .pak's and renamed it .zip, was then able to extract it and see what was inside a content.zip Crafty! ;) Link to comment Share on other sites More sharing options...
dogdish Posted August 18, 2020 Author Share Posted August 18, 2020 This is partially what the CoreContent.pak looked like... Going to try to see if I can get the Icon A5 to work in FSX :) Gigabyte GA-X99 Gaming G1, i7-5960X, Noctua NH-D14, Crucial Ballistix Elite 64Gb, Nvidia GTX Titan X, Creative ZxR, Ableconn PEXM2-130, WD Black SN750 250Gb & 2Tb NVMe/Gold 10Tb HDD, Sony BDU-X10S BD-ROM, PC Power & Cooling 1200w, Cosmos C700M, Noctua iPPC 140mm x6, Logitech M570/K800, WinX64 7 Ultimate/10 Pro Link to comment Share on other sites More sharing options...
kahngrotbo Posted August 18, 2020 Share Posted August 18, 2020 How do you enable the FSX compatibility mode? I did not see that though I did turn on developer mode. I would like to see if I can convert some of the aircraft I have created to get working in it. Thanks in advance. Link to comment Share on other sites More sharing options...
dogdish Posted August 18, 2020 Author Share Posted August 18, 2020 (edited) Regarding the aircraft folders :) Okaaayyyy.... I have found the liveries folders - they're in the place you told the download to go when you first start the sim after installing. The conventions ASOBO have used are mind numbing! But once you know where they are, you'll have paths like this: F:\msfs\Official\OneStore\asobo-aircraft-sr22\SimObjects\Airplanes\Asobo_SR22\TEXTURE but take a note... they are still using a folder called "SimObjects" - but not in the way we're used to. In fact the labelling is back to front. Ther is not one "SimObjects/Airplanes" folder - but one for EACH aircraft type. if I show you a list, you'll get the drift... F:\msfs\Official\OneStore\asobo-aircraft-208b-grand-caravan-ex\SimObjects\Airplanes\Asobo_208B_GRAND_CARAVAN_EX\TEXTURE F:\msfs\Official\OneStore\asobo-aircraft-a320-neo\SimObjects\AirPlanes\Asobo_A320_NEO\TEXTURE F:\msfs\Official\OneStore\asobo-aircraft-b787-10\SimObjects\Airplanes\Asobo_B787_10\TEXTURE (That will surely give the Windows filing system a headache - an explorer search will no longer get one SimObjects and Airplanes folder but one for each aircraft, currently 30 aircraft in the deluxe install but eventually hundreds - and each one separately indexed on your hard drive. And there are more in other branches of the tree such as ai aircraft...) The basics remain the same though. You still have texture.cfg files and aircraft.cfg and all the other contents you had in FSX. They have just made things a lot more complicated. The livery stripes, for instance, are mapped separately so painting the fuselage a new colour will still have the basic livery stripe on it. You will have to paint these separately. A possible issue there if you try to eliminate them, because there appear to be bump maps, emissives and more mapped to each sheet - touch one basic texture sheet for the exterior and you may have to modify all maps. Why the redundancy in the path? RIDICULES! F:\msfs\Official\OneStore\asobo-aircraft-208b-grand-caravan-ex\SimObjects\Airplanes\Asobo_208B_GRAND_CARAVAN_EX\TEXTURE Just makes it longer than it needs to be. Edited August 18, 2020 by dogdish Gigabyte GA-X99 Gaming G1, i7-5960X, Noctua NH-D14, Crucial Ballistix Elite 64Gb, Nvidia GTX Titan X, Creative ZxR, Ableconn PEXM2-130, WD Black SN750 250Gb & 2Tb NVMe/Gold 10Tb HDD, Sony BDU-X10S BD-ROM, PC Power & Cooling 1200w, Cosmos C700M, Noctua iPPC 140mm x6, Logitech M570/K800, WinX64 7 Ultimate/10 Pro Link to comment Share on other sites More sharing options...
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