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How do you make the MegaScenery shoreline water texture smooth out?


wwhiteside

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It's pretty boring that way, can I fix it and still run non high?

 

I guess that the only fix would be MegaSceneryEarth excluding all water because rivers are also a mess (photos are taken during spring/summer while many rivers are dry).

 

Really wish there was a fix. Meanwhile I have tested one of their sceneries and I am not going back to photoreal because of this.

 

No seasons and missing autogen is also a problem.

 

Looks nice if you fly really high, but if you are really high you cannot see that particular landmark anyway.

 

Cheers,

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I guess that the only fix would be MegaSceneryEarth excluding all water because rivers are also a mess (photos are taken during spring/summer while many rivers are dry).

 

Really wish there was a fix. Meanwhile I have tested one of their sceneries and I am not going back to photoreal because of this.

 

No seasons and missing autogen is also a problem.

 

Looks nice if you fly really high, but if you are really high you cannot see that particular landmark anyway.

 

Cheers,

 

Not to mention the often really unreal ground texture colors. To answer the AP original question, there is an excellent tutorial here at flightsim for creating your own photoreal scenery. That is how I started a couple of years ago and now create all of my photoreal textures, including seasons, night, and much better water textures. You could give that a try, and learn how to create your own water blend textures to correct the problem you illustrated.

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