Jump to content

I bought some FSGenesis mesh.


gdr1944

Recommended Posts

Hmmm...

 

It seems to me if every airport needs adjusting, it begs the reason to keep this add-on unless you are using it as an excuse to learn a new scenery editing tool?

 

Did you try the Scenery Designer's forum?

 

https://www.flightsim.com/vbfs/forumdisplay.php?27-Scenery-Design

 

-Pv-

2 carrot salad, 10.41 liter bucket, electric doorbell, 17 inch fan, 12X14, 85 Dbm
Link to comment
Share on other sites

Freeware ADE will adjust airport elevations. There is also a freeware airport editor by FSPlanner (?) I've used both to adjust/create airports. I like ADE better. Both require the proper installation of the SDK. You WILL learn something about scenery editing or you will not achieve any alignment with your new FSG terrain - just the facts of Life. BTW, I do have FSG.

 

On the other hand, the Terrain from FS Global comes with a tool that adjusts the mesh in the vicinity of the airport to minimize the discrepancy. I do not know if it also requires the SDK to be functional.

 

The alternative is to just live with it: either the default terrain or the discrepancies. Which option is 'best' for you is up to you. I tend to ignore the minor stuff and fix the more serious ones IF flying into the airport is 'important'.

 

Loyd

Hooked since FS4... now flying:

self-built i7-4790 at 4 GHz; GA-Z97X mobo; GTX 970; 16GB gskill;

quiet, fast and cool running.

Win 7/64: 840 EVO OS; 840 EVO (500G) game drive;

Win10/64: 850 EVO (500G) for OS and games

A few Flightsim videos on YouTube at CanyonCorners

Link to comment
Share on other sites

I already know the facts of life.

I used ADE to move airport to proper Lat Log but original hole is still there.

I will now post my scenery questions on the Scenery Designer's forum.

The airport is not important but is small and might as well learn there.

Thanks for all for help.

Army Engineer Veteran..Busted for insubordination Nam-1966 :cool:
Link to comment
Share on other sites

You can probably minimize the elevation anomolies by backing off the Mesh Resolution slider. The problem with that is your mountains won't be as nice...Don

HAF 932 Adv, PC P&C 950w, ASUS R4E,i7-3820 5.0GHz(MCR320-XP 6 fans wet), GTX 970 FTW

16GB DDR3-2400, 128GB SAMSUNG 830(Win 7 Ult x64), 512GB SAMSUNG 840 Pro(FSX P3D FS9)

WD 1TB Black(FS98, CFS2&3, ROF, etc.), WD 2TB Black-(Storage/Backup)

Active Sky Next, Rex4 TD/Soft Clouds

Link to comment
Share on other sites

I'm SO glad to see you back Justin. You've been missed. If I can ever help with anything just send me a note at w2dr..at..comcast..net.

 

Douglas Robbins

Intel 10700K @ 5.0 Ghz, Asus Maxumus XII Hero MB, Noctua NH-U12A Cooler, Corsair Vengence Pro 32GB 3200Mhz, Geforce RTX 2060 Super GPU, Cooler Master HAF 932 Tower, Thermaltake 1000W Toughpower PSU, Windows 10 Professional 64-Bit, and other good stuff.
Link to comment
Share on other sites

There are 2 problems, require different fixes. One is airport is at wrong elevation. Often a problem for small strips with no reliable data on elevation. Easily fixed with ADE. Second is airport is at correct elevation, but depicted as "flat" when IRL that isn't the case. Compounding may be that surrounding terrain is hilly. Fix needs to be analyzed. Could be fixed with ADE or SBX. Default airports are placed onto "flattened" (single elevation) terrain polygons. It could be that making the flatten polygon smaller, or shaping it can reduce the effect, or creating "sloped" flattens in a transition area around the actual runway/taxiway/apron areas. Another approach is to reduce the mesh complexity near / at the airport which results in less abrupt elevation changes (smoothing effect).

 

scott s.

.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...