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How to add static aircraft using ADE

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Okay, so I haven't seen any thread on here concerning how to add static aircraft without having FSX's SDK so, here it is.

This is for the Default C172 as an example.


Before doing all of this, fire up fsx and load up the airport you're going to be flying to. Next press Shift+Z once or twice until you see something in the top left named "ALT:". Get a converter and convert the number (which is in feet) to Meters.

Now, take note of that number because that will make the aircraft be on top of the ground and not partially submerged underground. (In this case it will be called XX.XXm)


1.Open ADE in Administrator Mode (This is required to Compile the airport later)


2.Then go to File/Open Stock Aiport/[iCAO] and open it.


3.Go to Lists/Models/Add


4.Navigate to your Simobjects folder C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes


5.Find the file C172 in the Folder


6.Go to model folder


7.Click/Double Click the cessna172sp.mdl and NOT the cessna172sp_interior.mdl


Now in the Models list in ADE there should be a file called c172sp


This is now going to be how to place the model


8.Right click on the place you want the model to be, then go to Add.../Model/ select cessna172sp then click Add


9.Right click the model, then go to Edit Model


10. Uncheck "Altitude is AGL"


11. Look for something called "Alt [Meters]"


12. Take the number you noted and add it in (XX.XXm)


That's all


13. Do Control+S to save the file (or just do File/Save Airport)


14. Do Control+C to compile the airport to bgl (or just do File/Compile Airport)


15. Make sure to check the Compile folder is the scenery folder (C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\Addon Scenery\scenery)


16.Click Compile


You're done, fire up Fsx and go to the airport that you edited and check if the aircraft is there. If it is there, good job!

If it isn't, refollow the steps VERY CAREFULLY. Well, I hope you like this, but that's all for now. Bye!

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Okay, so I haven't seen any thread on here concerning how to add static aircraft without having FSX's SDK so, here it is.

Dunno why you mention "without having FSX's SDK", as it's a requirement for using ADE ?!


I won't give comments on the performance impact of using flyable aircraft as static models (or have I just done that ?).

Won't spoil the thread by summing up the alternatives either. It would lead us too far, and all has been said before.



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Hi Helios,

I always appreciate posts describing alternate ways of doing things. I recently noticed that the free ORBX North American AI traffic addon had multitudes of aircraft that seemed could be used as static models. Not sure, but it seems like they could be used with your procedure; at least the ones with fixed gear. And for anyone that isn't aware the tools required by ADE are available from the P3D site; at least they were when I last checked.

In a recent post I inquired about any knowledge about the whereabouts of any central repository where procedures such as yours could be found and it seems such a place doesn't exist. I saw a closed sticky here that seemed to have that goal in mind but it became a discussion about the pros and cons about hardware configurations.

Thank you for this.

Jim F.

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Yes, ADE needs the SDK in order to compile.


If you want to add aircraft, you can use the default models by adding a library object and choosing any of the available ones.


There are lots, C185, Concorde, F22,Cubs,Jodels, and lots more. These models are all made for use in scenery, if you were to try using a model like described above, it would be ridiculously over complex.

Spent way too much time using these sims...

FS 5.1, FS-98, FS-2000, FS-2002, FS-2004, FSX, Flight, FSW, P3Dv3, P3Dv4, MSFS

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