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Decompiling FSX bgl scenery files?


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I never (or very rarely) have problems with FS9 bgl files: I use BGLAnalyze or newbglanalyze and then scasm or the xml recompiler from the FS9 SDK...

 

I am trying to decompile a FSX bgl file - and am getting nowhere. I have tried using BglAnalyzeX, but whereas the original bgl is 18MBs (large - is that the problem??), the xml file is tiny, just a few bytes, and contains no data at all. ModelConverterX tells me the bgl contains no objects (??)...

 

I am probably on a wild goose chase here, but I wanted to try decompiling the FSX bgl and recompiling it with an FS9 recompiler, to see, in FS9, how much scenery detail is lost in the 'conversion'. There is of course no scenery produced at all in FS9 by using the FSX bgl file directly.

 

Thanks for any help ...

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Not all BGLs are models or scenery.

 

No, of course. The file in question adds the ground terrain, it turns out, so it was a bad choice to start out with! I'll try with some of the other bgl (scenery) files, hangars etc.

 

If I am still stuck I'll go over to fsdeveloper. Thanks.

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Yes, I have that too... thanks. I do get some scenery in FS9 from the original FSX bgl files, but not when I edit them (to xml via FSX decompiler and back to bgl via FS9 recompiler - after which 'conversion' the files are half the size of their FSX counterparts). Without the terrain though the effect is pretty sparse; and the objects are not in the correct place in FS9, blocking taxiways, so all in all not worth the effort that would be needed (MMSP scenery), but it's good for the 'practice'.
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