M4TT2016 Posted December 29, 2016 Share Posted December 29, 2016 I have a 250gb ssd, looking at extra storage for my dedicated flight sim computer. Am i best off getting a matching ssd or a larger HDD? I haven't got much money at the moment so £40 tops really. Also, if I add a HDD, how do I move my addons over so fsx still "picks them up?" Thank you in advance Sent from my MediaPad T1 8.0 Pro using Tapatalk Link to comment Share on other sites More sharing options...
Daniel.T Posted December 30, 2016 Share Posted December 30, 2016 For performance and fastest loading time, I would go for the SSD. You probably can use a command prompt(mklink) to point the new destination of your folders. I7 4790K (16g) on Gigabyte Z97X-G5/GTX970 OC/Win7 Ult(64) on Samsung SSD 240/ FSX Gold + Accel on Samsung SSD 120/Saitek yoke-rudder-radionav-multi-switch/ Logitech G13/GMap on Samsung Tab/TrackIR 5/Carenado's Ga and ORBX sceneries i7-4790K @4400 on Gigabyte Z97X (16gb), GeForce GTX 970 OC, Corsair Spec case Win7 Ult(64) on Samsung850 SSD(256), FSX+Accell on Samsung850 SSD(256), Track IR5 Saitek yoke/rudder radio/multi/switch panels, Logitech G13, GMap on Samsung tab Link to comment Share on other sites More sharing options...
CRJ_simpilot Posted January 1, 2017 Share Posted January 1, 2017 You could go with a 1 TB platter and then you wold have to painstakingly edit the addons cfg file (can't remember the name) to point each addon to the platter. I have done this in FS2004. I had a lot of Mega scenery installed on the second disk. OOM errors? Read this. What the squawk? An awesome weather website with oodles of Info. and options. Wile E. Coyote would be impressed. Link to comment Share on other sites More sharing options...
longbreak754 Posted January 1, 2017 Share Posted January 1, 2017 WRT getting a SSD or HDD - it doesn't really make much difference if you are going to use it as a second drive for addon stuff only and leave the main sim folders on the current SSD - the lag in loading info from the second drive will so low that you will unlikely notice it. WRT to moving addons - this will depend on what you want to move (scenery and/or simobjects), what type (payware or freeware) and how it was installed (manual or auto). FTR, I currently only use FSX but used FS2004 for many years and in both cases have stored most of my addon scenery (both freeware and payware) plus some freeware simobjects outside of the sims and on separate drives with no problems. I also store most of my traffic files (all except the sim defaults) and my AI simobjects (less a payware app that had to be installed into FSX) outside of the FSX. Most payware stuff that have auto installers will write info into the OS Registry and simply 'moving' it will cause problems. Better to uninstall and then reinstall such items to the new location. For those payware items that don't have auto installers it is possible to 'treat' them the same as freeware and move them to the new drive then change the necessary file entries (scenery.cfg for scenery stuff and the main FSX or FS9.cfg file for Simobjects) so that the sim can find them. Scenery - Depending on how you have your current scenery addons configured will dictate the method used. It is important to note that you must leave the 'empty' default Addon Scenery folder (and its two subfolders) in place to avoid scenery.cfg errors. Method 1 - If you have a dedicated structure of your own that doesn't use the default Addon Scenery folder the easiest solution is to move the scenery (using cut and paste) to the new location, replicating the current structure. Method 2 - If you use a dedicated structure of your own that is located within the default Addon Scenery location but outside of the default Scenery and Texture subfolders use method 1. Method 3 - If you use the default Addon Scenery folder including the subfolder of it would be better to create a new top level folder on the new drive called Addon Scenery and then create two subfolders - Scenery and Texture. Then copy the contents of the subfolders into the appropriate new folders. Method 4 - Create a new folder structure based on your requirements and cut/paste individual scenery 'packages' into the new structure. Once you have moved the files to the new location you will need to edit the scenery,cfg file - this is normally located within the C:\ProgramData\Microsoft\ folder. Make a backup copy first before opening the file in notepad. Below are a number of entries from my scenery.cfg. The line entry in RED is the line that you will need to edit to point to new location. The first item is default FSX scenery, the next one is a payware item (auto installer) added into the default FSX location. the third one is also payware (manual install) that I installed into my own structure. The last two are freeware items that I have installed into my own structure. The thing to note here is that items stored within the main sim folder do not have a drive letter or full path in the entry as it is not required but those outside of the main sim folder need the drive letter and full path. [Area.120] Title=Edwards_AFB Local=Scenery\Cities\Edwards_AFB Layer=120 Active=TRUE Required=FALSE [Area.121] Title=Traffic 360 Airport Facilities Local=JustFlight\Traffic360\AirportFacilities Active=TRUE Layer=145 Required=FALSE [Area.338] Local=D:\Addon Scenery\FSGenesis Terrain Mesh\FSGenesis - EU and Africa\Scenery Title=FSGenesis - EU and Africa Required=FALSE Active=TRUE [Area.151] Layer=167 Local=D:\Addon Scenery\Airports - Basic\Afghanistan Title=Afghanistan Required=FALSE Active=TRUE [Area.249] Layer=268 Local=D:\Addon Scenery\Airports - Detailed\EGXW RAF Waddington Title=EGXW RAF Waddington Required=FALSE Active=TRUE Simobjects - Like Scenery, most simobjects can be installed outside of the sim. That said, I only keep AI objects and a few select freeware simobjects outside as most simobjects, especially payware, will also need stuff adding to other default sim locations (such as gauges, effects etc.......... see below). If you choose to store simobjects outside of the sim you must edit the simobjectspath entry located within the [Main} section of the .cfg file (usually located at C:\Users\\Appdate\Roaming\Microsoft\). My snapshot of my current entries look like this.......... SimObjectPaths.0=SimObjects\Airplanes SimObjectPaths.1=SimObjects\Rotorcraft SimObjectPaths.2=SimObjects\GroundVehicles SimObjectPaths.3=SimObjects\Boats SimObjectPaths.4=SimObjects\Animals SimObjectPaths.5=SimObjects\Misc SimObjectPaths.6=SimObjects\JFTraffic360 SimObjectPaths.7=D:\MySimObjects\AIFastJets SimObjectPaths.8=D:\MySimObjectsAIHeavies SimObjectPaths.9=D:\MySimObjects\AIHelicopters SimObjectPaths.10=D:\MySimObjects\AITrainers SimObjectPaths.11=D:\MySimObjects\HJG As can be seen entries 0 to 6 are default entries and entries 7 to 11 are those stored outside of the sim. FTR, the HJG object is a package of HJG B707 models made up of several individual models folders and a panels folder and a sounds folder specific to the models themselves. I have, in the pass, stored models outside of the sim that made use of the panels/sounds of the other models stored within the default sim location. This requires the panel.cfg and sound.cfg files to be edited so that they point to the intended source. Whilst the process may seem complicated it is relatively easy once you have got your head around it. As always, make backups of the files to be edited before hand. Feel free to PM me if you want any additional info. Regards Brian Link to comment Share on other sites More sharing options...
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