rfresh737 Posted December 7, 2014 Share Posted December 7, 2014 Does anyone know if I can edit the CaptainSim (CS) 777 SimIcons panel such that 1. I'd like to move the icons to different locations in the matrix, like the MCP icon I'd prefer in the upper right corner of this matrix. 2. Can we replace some the panels that are called up for display? For example, I don't need to see the standby gauges so I'd prefer to use that matrix spot to display a 2d overhead panel. Thank you... RalphF http://www.gmtpilots.com Link to comment Share on other sites More sharing options...
f16jockey_2 Posted December 7, 2014 Share Posted December 7, 2014 It can be done, but it implies some work. Also some XML programming knowledge, and maybe some bitmap editing... Do I continue in detail ? BTW. I don't have the CS 777 myself, I'll have to use another CS aircraft as example. Wim Link to comment Share on other sites More sharing options...
rfresh737 Posted December 7, 2014 Author Share Posted December 7, 2014 Yes, I think I can follow your instructions. I'm an intermediate level VS 2013 C# programmer. And while I have not worked with xml very much, I am aware of what it is and its tag structure. I can make new icons if necessary. Thank you very much... RalphF http://www.gmtpilots.com Link to comment Share on other sites More sharing options...
f16jockey_2 Posted December 7, 2014 Share Posted December 7, 2014 Here we go, First thing to do is locate the Simicons code. In the aircraft's panel folder, open panel.cfg. Under [Window00] or [Window01] (depending on the AC) a line with "icons" or similar will appear. gauge02=Captain_Sim.x707.tools!icons, 0,532,24,120 The important part is the red one before the exclamation point. Write this down. Now in the panel folder, locate Captain_Sim.x707.tools.cab, and unzip it in a folder with EXACTLY the same name, and with the panel folder as parent folder. In our case the folder will be ..\Panel\Captain_Sim.x707.tools\ OK. In that folder you'll find the XML-code and the bitmaps for the Simicons. Now it's up to you to modify it... PS. FSX will read the folder first, no need to delete/move the original cab (serves as backup as well ;)). PS2. If you find an SPB file in stead of an XML file, google for a conversion tool first. Wim Link to comment Share on other sites More sharing options...
rfresh737 Posted December 7, 2014 Author Share Posted December 7, 2014 I only have the icobs.spb file, so I downloaded the conversion tool and now I have the icons.xml file. Once I modify this file, I guess I will have to compile back into its binary file icons.spb format right? What tool do I use to do this? RalphF http://www.gmtpilots.com Link to comment Share on other sites More sharing options...
rfresh737 Posted December 7, 2014 Author Share Posted December 7, 2014 OK, I understand the icons/matrix positioning. So I should be able to now move them around. Thank you. I think I understand how to call a different 2d panel. It's this line: Script 11105 (>K:PANEL_ID_TOGGLE) /Script (I'm leaving the off so it will post). All I need is the number of the 2d panels. Where would I find that listing? Thanks... RalphF http://www.gmtpilots.com Link to comment Share on other sites More sharing options...
f16jockey_2 Posted December 7, 2014 Share Posted December 7, 2014 The number of the 2D panels is found in panel.cfg, IDENT=xxxxx As for re-compiling, no need for that. The FOLDER will always have advantage over the CAB. But if you still want to compile anyway, you can use cabdir.exe from the SDK (definitely DO NOT use Winzip or so). Wim Link to comment Share on other sites More sharing options...
rfresh737 Posted December 7, 2014 Author Share Posted December 7, 2014 Thank so much for the help Wim...!!! RalphF http://www.gmtpilots.com Link to comment Share on other sites More sharing options...
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