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Adding a new sound to a camera view...


vomacka

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I recently added a camera "wing view" to simulate looking out at the wing during the flight.

 

http://i96.photobucket.com/albums/l182/vomacka/737%20Wing%20view2_zpste41msq6.jpg

 

However, the sound is not right. The sound that is splayed is the high-pitch (loud and screechy) engine sound that is played during external "spot-view".

 

Is there a way to make a sound parameter for my new "wing view" camera ? I have the sound file that I want to use, but I'm not sure where to put it in the sound.CFG.

 

The wind_sound section in the CFG has this:

 

[wind_sound]

filename=767wind

minimum_volume=0

maximum_volume=10000

minimum_rate=0.60

maximum_rate=1.00

minimum_speed=200.0

maximum_speed=400.0

 

This is fine, but it only plays for the interior cockpit views. I would like the sound (767wind) to also play when I switch to my "wing view" window.

 

Do I have to create a new [WIND_SOUND] section for the "passenger wing view" window?

 

I am currently reading the SDK. Nothing yet...

 

Any ideas on how to do this?

 

Thanks for your help.

 

Scott

 

P.S.

 

The sound package that I am using is:

b767_ge_cf6-80c.zip

Found on AVSIM in the FS2004 sound library.

Windows 10 Home 64bit. FSX Deluxe with Acceleration. Motherboard: ASUS Prime H310M-E R2.0 LGA1151 (Intel 8th Gen) DDR4 HDMI VGA H310 Micro ATX. Processor: Intel® Core™ i3-8350K. Video: EVGA GeForce GT 1030 DDR4, 02G-P4-6232-KR, 2GB SDDR4. Memory: Kingston (2X 8Gb) 16GB DDR4 2400Mhz.
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If you don't mind a small (tiny) window in one of the corner of screen you can choose what sound you hear in ANY view.

 

You press '[' (left bracket) key. Then you right click on the window that opens and choose the sound you want (in drop down menu). Then by pressing theS key you can cycle thru different views (and thus SOUNDS:iew: spot, locked spot, fly-by, tower, cockpit(s)). When you are satisfied with sound, drag sides and reduce to 1x1 inch window and move to any corner (your pick).

 

Then click outside of that window to work with FSX views and when you get that wing view, and are ready to record, click on the small window you made and the sound will be whatever you choose (using S key to change). When done recording, don't forget to click outside that small window so you can 'work' FSX views (use A or S keys, etc). Learning curve? None! No edits to sound cfg. No re-installing FSX (hehe). Cheers.

Chuck B

Napamule

i7 2600K @ 3.4 Ghz (Turbo-Boost to 3.877 Ghz), Asus P8H67 Pro, Super Talent 8 Gb DDR3/1333 Dual Channel, XFX Radeon R7-360B 2Gb DDR5, Corsair 650 W PSU, Dell 23 in (2048x1152), Windows7 Pro 64 bit, MS Sidewinder Precision 2 Joy, Logitech K-360 wireless KB & Mouse, Targus PAUK10U USB Keypad for Throttle (F1 to F4)/Spoiler/Tailhook/Wing Fold/Pitch Trim/Parking Brake/Snap to 2D Panel/View Change. Installed on 250 Gb (D:). FS9 and FSX Acceleration (locked at 30 FPS).
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Here is my camera definition section in the aircraft.cfg:

 

[CameraDefinition.0]

Title = "Right Side Window"

Guid = {54F54B8A-3EC2-2D4E-8D10-B8F9D0F16ACC}

Description = View of the right wing from the passenger cabin

Origin = Center

SnapPbhAdjust = Swivel

SnapPbhReturn = FALSE

PanPbhAdjust = Swivel

PanPbhReturn = FALSE

Track = None

ShowAxis = FALSE

AllowZoom = TRUE

InitialZoom = 0.40 //0.8

ShowWeather = Yes

InitialXyz = 1.0, 3.0, -1 //3.2, 3.0, -1

InitialPbh = 5, 0, 90

XyzAdjust = FALSE //TRUE

Category=Aircraft

MomentumEffect= FALSE //TRUE

ClipMode=Minimum

 

Scott

Windows 10 Home 64bit. FSX Deluxe with Acceleration. Motherboard: ASUS Prime H310M-E R2.0 LGA1151 (Intel 8th Gen) DDR4 HDMI VGA H310 Micro ATX. Processor: Intel® Core™ i3-8350K. Video: EVGA GeForce GT 1030 DDR4, 02G-P4-6232-KR, 2GB SDDR4. Memory: Kingston (2X 8Gb) 16GB DDR4 2400Mhz.
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Origin = Center

 

From the SDK...

• Center – External (spot plane) camera that points at the center of the aircraft’s visual model.

 

Since that is an external camera the sim will use external sounds and the external model.

 

If you use Origin=Virtual Cockpit you will get the internal sounds, however you will also get the internal model which may not include the wings.

 

To use the internal sounds with the external model would require a fair amount of work that might include rewriting parts of the sound.cfg, copying and renaming sound files, or a combination of the two.

 

It would depend on how the sounds are created and might vary from plane to plane.

 

Of course, after all that work you would have internal sounds for all external cameras.

 

peace,

the Bean

WWOD---What Would Opa Do? Farewell, my freind (sp)

 

Never argue with idiots.

They drag you down to their level and beat you with experience

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If you don't mind a small (tiny) window in one of the corner of screen you can choose what sound you hear in ANY view.
i7 2600K @ 3.4 Ghz (Turbo-Boost to 3.877 Ghz), Asus P8H67 Pro, Super Talent 8 Gb DDR3/1333 Dual Channel, XFX Radeon R7-360B 2Gb DDR5, Corsair 650 W PSU, Dell 23 in (2048x1152), Windows7 Pro 64 bit, MS Sidewinder Precision 2 Joy, Logitech K-360 wireless KB & Mouse, Targus PAUK10U USB Keypad for Throttle (F1 to F4)/Spoiler/Tailhook/Wing Fold/Pitch Trim/Parking Brake/Snap to 2D Panel/View Change. Installed on 250 Gb (D:). FS9 and FSX Acceleration (locked at 30 FPS).
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If you don't mind a small (tiny) window in one of the corner of screen you can choose what sound you hear in ANY view.

 

Have you actually tried this?

 

I can see a couple issues with your method.

 

For it to work the tiny Window must retain focus. That means that panning with the hat switch, zooming, any change you want to make will happen to the tiny Window and not the main Window.

 

Wanting to click on a VC switch will change focus to the main Window, changing the sound back to the interior sounds.

 

Your method "sounds" like more trouble than it is worth. To each, his own, I guess.

 

peace,

the Bean

WWOD---What Would Opa Do? Farewell, my freind (sp)

 

Never argue with idiots.

They drag you down to their level and beat you with experience

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