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Replacement For AI Smooth


flyer8

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I was wondering if there is a better AI Traffic manager, one that can replace AI Smooth. A utility that still helps to prevent go arounds, but manages the AI a bit better.

 

The reason I'm looking is that as of late, I've been watching AI follow me around as if they are chase planes. They stay out of site (for the most part) but its interesting. My plane has five aircraft following my every move and at all times. If I change direction, they change direction.

 

It gives me the heebeegeebees, and I feel a bit uneasy (mid-air collisions like in Fight Club, Tylyer Durden). So does anyone know of another AI Smooth. It would be great to find an app that is a stand alone manager and does not require third party software to work. I mean, is it AI Smooth or something else that goes bump in the sky?

 

Please advise and dunka!

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[quote=flyer8;1969682

The reason I'm looking is that as of late, I've been watching AI follow me around as if they are chase planes. They stay out of site (for the most part) but its interesting. My plane has five aircraft following my every move and at all times. If I change direction, they change direction.

 

Wowsers! Never heard of that and never ever experienced that in years of using AISmooth.

Paranoia ? ...... UFOs ? .......:confused:

[sIGPIC][/sIGPIC]
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Wowsers! Never heard of that and never ever experienced that in years of using AISmooth.

Paranoia ? ...... UFOs ? .......:confused:

 

Almost, but not there yet! However, been looking at a TCAS display and keep seeing that I'm being both surrounded by AI and followed. So either the TCAS is displaying the correct data or its not. Seeing gremlins in the clouds is one thing, seeing a group of aircraft following you on a flight simulator system device is another.

 

Paranoia, conspiracy, UFOs, and gwillmot!

(Aerosoft's Changed License Agreement Cote dAzur X back in 2011)

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Had a look, but its not stand alone, its using third party dlls to connect to FS9, code that they did not write themselves. My goal being the fastest, most efficient simulation possible. A bare minimum of third party dlls, utilities, anything that connects to the sim while its active.

 

The trouble is that not very many software offerings have written their own connections to FS9. I suppose it was simply easier to use the existing stuff, but that means that I'm going to have a hard time getting a reasonable test as an existing embedded layer needs to be replaced for level testing.

 

As an aside and a point of interest, when reading through the TTools documentation, I noted that the maximum number of flight plan tag numbers is set at 65535. But I wonder how that weighs when two aircraft, from different traffic bgls have the same tag number as in AC#1.

 

So one interpretation might be that a unique tag number, for each and every aircraft variation in a simulation could be optimal. Maybe something simple like that could solve some of the issues which I'm seeing via the TCAS display. The trouble is that I have nearly 5000 aircraft variations in my sim, and am always adding more.

 

That's quite a list to maintain. AC#1 to AC#5000...one for each aircraft variation, unique in all traffic bgls, with zero conflicting flight plans. In essence, that would actually define a real world simulation, although, what a tedious task that is.

 

Anyway, I will test it and thanks for the help J!

Hope you enjoyed that as well g!

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I suspect AISmooth is doing exactly what was intended.

Get out of the pattern and they will stop making room for you to land first!

 

In response to your point of interest: Each traffic bgl is read independently, with its own set of aircraft allocations. Inside each aircraft txt file you will find AC#1 etc with no cross conflicts between flight plans resulting.

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I suspect AISmooth is doing exactly what was intended.

Get out of the pattern and they will stop making room for you to land first!

 

In response to your point of interest: Each traffic bgl is read independently, with its own set of aircraft allocations. Inside each aircraft txt file you will find AC#1 etc with no cross conflicts between flight plans resulting.

 

Ah, interesting! So the FS9 engine does maintain the destinction between groupings. That is nice to get some verification and not have to guess and test. Thank you for that!

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