fuzion_051 Posted February 24, 2016 Share Posted February 24, 2016 Has anyone also encountered this problem? All the skyspirit B777-300ERs I've downloaded do not show the beacon lights even when I've turned it on. I'm using the panels that come with the downloads but to no avail. Any thoughts? Thanks. HP Pavilion Gaming Notebook, Windows 10 Home Intel® Core I7-6700HQ CPU @ 2.60 GHz (8CPUs), ~2.6GHz 4 cores, 8GB RAM NVIDIA GeForce GTX 950M Link to comment Share on other sites More sharing options...
mrzippy Posted February 24, 2016 Share Posted February 24, 2016 Take a look in your aircraft.cfg in the [Lights] section. The first 2 lines are the beacon lights and they will have 2 slashes in front of them. Remove the slashes. This is for light.0 and light.1 [lights] //Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing light.0 = 1, 28.5, 0, 12.4, Opensky_beacon light.1 = 1, 4.75, 0, -9, Opensky_beacon //light.2 = 3, -127, 0, 4.5, Opensky_nav_yellow //light.3 = 8, 32.7, -10.1, 1.3, Opensky_nav_yellow //light.4 = 8, 32.7, 10.1, 1.3, Opensky_nav_yellow //light.5 = 4, 105, 0, 5.4, Opensky_747_vclight //light.6 = 2, -127.9, 0, 8.5, fx_strobeh //light.7 = 4, 105, -2.2, 5.328, Opensky_747_vclight //light.8 = 4, 105, 2.2, 5.328, Opensky_747_vclight //light.9 = 8, 12.5, 23, 0, Opensky_nacelle_refl //light.10 = 8, 12.5, -23, 0, Opensky_nacelle_refl light.11 = 8, 25, 30, 0, Opensky_wing_light light.12 = 8, 25, -30, 0, Opensky_wing_light //light.13 = 8, 0, 56, 0, Opensky_wing_light //light.14 = 8, 0, -56, 0, Opensky_wing_light Still thinking about a new flightsim only computer! Link to comment Share on other sites More sharing options...
HoratioWondersocks Posted February 25, 2016 Share Posted February 25, 2016 Hello Zip This lack of beacon issue was affecting me as well. The good news is that following your instructions did give me beacons top and bottom, the bad is they don't match the positions of the fittings on the aircraft model. The sort of good is that unless you look closely you don't really notice. I am sure I read somewhere that the SSs beacons are there ,but much dimmer than is usual than on say the older but similar Posky 777s. I couldn't see them though. Anyways your solution will do for me though so thanks for the tip. Cheers Andy Link to comment Share on other sites More sharing options...
mrzippy Posted February 25, 2016 Share Posted February 25, 2016 Hello Zip This lack of beacon issue was affecting me as well. The good news is that following your instructions did give me beacons top and bottom, the bad is they don't match the positions of the fittings on the aircraft model. The sort of good is that unless you look closely you don't really notice. I am sure I read somewhere that the SSs beacons are there ,but much dimmer than is usual than on say the older but similar Posky 777s. I couldn't see them though. Anyways your solution will do for me though so thanks for the tip. Cheers Andy You're welcome, Andy! The positions are always adjustable, if you like doing that sort of thing! Still thinking about a new flightsim only computer! Link to comment Share on other sites More sharing options...
HoratioWondersocks Posted February 25, 2016 Share Posted February 25, 2016 You're welcome, Andy! The positions are always adjustable, if you like doing that sort of thing! Thanks Zip Actually the aircraft in my case was the Ss 767 not 777 as per OPs query. However another problem with this particular aircraft was the speedbrake warning light showing constantly on. I fixed this with a bit of luck (guesswork ) really ,by comparing the spoilerons available setting on an older posky 767 with this updateted SSs 767 I noticed in the posky it was spoilerons available = 0 but in SSs it was 1 ,so changed SSs also to 0 and that stopped constant display of speedbrake warning light. I note you say positions are easily adjustable(back to beacon display), is that adjustability along the same xy coordinate system used in positioning third party gauges? If it is then I can induge in some tinker time experimentation ,and try to get the effect to match the position of the beacon fixture ,if not then no worries ,as is is fine. Cheers again. Andy Link to comment Share on other sites More sharing options...
mrzippy Posted February 25, 2016 Share Posted February 25, 2016 It's always fun to move things around. I will use my POSKY 737-800 beacon light as my example. [LIGHTS] //Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing light.1 = 1, 1.600, 0.000, -4.500, Opensky_beacon , light.2 = 1, 9.300, 0.000, 9.300, Opensky_beacon , 1. The 1, type of light..beacon, strobe, navigation,etc. lite.1 lite.2 2. The next number 1.600/9.300 is longitudinal direction from the starting point determined by the developer. Nose to tail direction. (Not sure if they use center-of-gravity) 3. 0.00/0.00 is Lateral direction from starting point. Wingtip to Wingtip direction. 4. -4.500/9.300 is the Vertical direction. up and down direction. 5. Opensky_beacon this is the effect being used for the light Still thinking about a new flightsim only computer! Link to comment Share on other sites More sharing options...
HoratioWondersocks Posted February 26, 2016 Share Posted February 26, 2016 It's always fun to move things around. I will use my POSKY 737-800 beacon light as my example. [LIGHTS] //Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing light.1 = 1, 1.600, 0.000, -4.500, Opensky_beacon , light.2 = 1, 9.300, 0.000, 9.300, Opensky_beacon , 1. The 1, type of light..beacon, strobe, navigation,etc. lite.1 lite.2 2. The next number 1.600/9.300 is longitudinal direction from the starting point determined by the developer. Nose to tail direction. (Not sure if they use center-of-gravity) 3. 0.00/0.00 is Lateral direction from starting point. Wingtip to Wingtip direction. 4. -4.500/9.300 is the Vertical direction. up and down direction. 5. Opensky_beacon this is the effect being used for the light OK Thanks again Zip. It looks a bit more complicated than the X,y I use for positioning gauges, but I will fiddle about anyway. In the example you have posted ,is it the effect itself that I will be trying to move? If it is then I want to it(them) move slightly forward to position it over the beacon fitting itself. Anyway! Apologies if iam being a bit dim about this. PS OP If you are still monitoring your post ,then apologies if I seem to be hijacking ,but the info Zippy has supplied may also help you as well ,concerning your 777 beacon (or lack of). Cheers Andy Link to comment Share on other sites More sharing options...
mrzippy Posted February 26, 2016 Share Posted February 26, 2016 Quick answer is yes, you are actually moving the flashing light effect to match it physically with the modeled light globe. Still thinking about a new flightsim only computer! Link to comment Share on other sites More sharing options...
fuzion_051 Posted February 26, 2016 Author Share Posted February 26, 2016 Thanks for the reply guys! HP Pavilion Gaming Notebook, Windows 10 Home Intel® Core I7-6700HQ CPU @ 2.60 GHz (8CPUs), ~2.6GHz 4 cores, 8GB RAM NVIDIA GeForce GTX 950M Link to comment Share on other sites More sharing options...
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