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active sky 2012 the visibility is not realistic after the transition altitude


atlantas

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hi my little issue with active sky 2012 is with the visibility so when i take off in a low visibility airport and during the climb i could not see the ground and that is normal but what i did not find it normal is that when i reach the transition altitude the visibility becomes great and i see the ground i feel that is not normal and not realistic because with the default weather you have some clouds that you cant see with theme the ground but you can see the sky and that's more real and thanks for the support :o
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Sounds like you've got different Visibility layers at different altitudes.

This is how to get rid of them in default FSX, I don't know if it'll work with your Active Sky-

World>Weather>User defined>Customize>Advanced>Visibility

will bring up the screen below.

In this example there are 3 layers in the diagram, click the middle of each one, then hit the '-' button (circled green) to delete each band, then OK to go back to flying, and the Visibility should always stay the same no matter how high you climb and descend (slider circled yellow).

(Layers of course are good for putting in a layer of low ground mist for example, you add layers with the '+' button (green circle) and assign a Visibility to it with the Vis slider)

 

http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/FSX-Visibility-advd_zpsfngmcnvg.jpg~original

 

 

 

Once you've got rid of the layers, you can adjust overall Visibility in future (if you want to) by going to the simpler screen below, (ignore the 'Click a station' option)

World>Weather>User defined>Customize>Visibility slider

 

http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/FSX-Visib_zpsscynoqey.jpg~original

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There are options in AS 2012 to control this. Please do not mess around with the weather settings in FS because AS will override those like in 30 seconds. Those that have never used a weather program have no idea what to do.
http://www.air-source.us/images/sigs/000219_195_jimskorna.png
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thanks for the response but editing the weather doesn't work

i think there is a missing texture or something the default weather in fsx use it an broken cirrus to simulate that haze layer

actually when the visibility is low the ground must be covered with some fog not clouds

but with my i can see the ground clearly intel i enter the visibility range and that is very fare to be realistic i think i am going to uninstall active sky and repair fsx and when i ll got the default weather i will backup texture folder and install active sky then override the necessary files

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The visibility layer is NOT made up of any clouds, per se. It is an artificially constructed limit of what (how far?) you can see - clouds or no clouds. If you set your FSX 'Base' to 0 ft elev and 'Top' to 30K elev AND (VERY IMPORTANT) set the VISIBILITY LAYER'S 'visibility' range to 1/4 OR 1/2 OR 1 MILE (the 'artificial' vision ranges possible) you won't see the ground at anytime up to 30K ft. But you will see the ground when you fly ABOVE 30K ft (give or take a few hundred feet) CLOUDS OR NOT CLOUDS. It's phoney baloney, but that's how it works. I hope this 'factoid' clears that up.

Chuck B

i7 2600K @ 3.4 Ghz (Turbo-Boost to 3.877 Ghz), Asus P8H67 Pro, Super Talent 8 Gb DDR3/1333 Dual Channel, XFX Radeon R7-360B 2Gb DDR5, Corsair 650 W PSU, Dell 23 in (2048x1152), Windows7 Pro 64 bit, MS Sidewinder Precision 2 Joy, Logitech K-360 wireless KB & Mouse, Targus PAUK10U USB Keypad for Throttle (F1 to F4)/Spoiler/Tailhook/Wing Fold/Pitch Trim/Parking Brake/Snap to 2D Panel/View Change. Installed on 250 Gb (D:). FS9 and FSX Acceleration (locked at 30 FPS).
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..pleas tell my ho to set that haze layer up frome the visibility wish will allow to not see the ground whe the visibility is low

 

This is how to do it in default FSX, but I don't know if your Active Sky has a different method-

 

World>Weather>User defined>Customize>Slide the Visibility slider all the way to the left for minimum visibility. (Don't click 'Advanced Weather')

http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/FSX-zero-vis_zpsexft27d0.jpg~original

 

 

And it will look like this.

When you takeoff, the ground will be invisible-

http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/FSX-visib-minimum_zps5zsaarwp.jpg~original

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+1. Visibility applies to a LAYER (0 elev to 30K elev for example). If your LAYER is '0 ft' to '2500 ft' then at '2800 ft' you WILL see the ground (clouds or no clouds). So setting visibility to '0' without making (and applying it to) a LAYER (x ft to xxxxx ft) is pointless.

Chuck B

i7 2600K @ 3.4 Ghz (Turbo-Boost to 3.877 Ghz), Asus P8H67 Pro, Super Talent 8 Gb DDR3/1333 Dual Channel, XFX Radeon R7-360B 2Gb DDR5, Corsair 650 W PSU, Dell 23 in (2048x1152), Windows7 Pro 64 bit, MS Sidewinder Precision 2 Joy, Logitech K-360 wireless KB & Mouse, Targus PAUK10U USB Keypad for Throttle (F1 to F4)/Spoiler/Tailhook/Wing Fold/Pitch Trim/Parking Brake/Snap to 2D Panel/View Change. Installed on 250 Gb (D:). FS9 and FSX Acceleration (locked at 30 FPS).
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And once he flies above that visibility layer, it disappears and he can see the ground as clear as day!

 

Ah, but it isn't a layer as such, it's more of a simplified overall FSX Vis setting that goes all the way up to 100,000 feet..:)

To fiddle about placing specific layers (if we want them) we have to go to the 'Advanced weather' screen as I mentioned in my first post, but we can stop short of going Advanced and simply drag the Vis slider which affects Vis up to 100,000 as in my post three posts above this one with no fiddling involved.

 

PS- hey Atlantas, exactly what sort of layers and stuff do you want anyway?

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I just ran this test to confirm what I said earlier about how the layer goes from ground level to 100,000 feet, I slewed this DC-3 up to 99,000 ft (arrowed), and the ground is completely invisible. The trick is to set the Vis slider towards the left; for example if it's all the way to the left the ground becomes invisible at only about a couple hundred feet altitude all the way up to 100,000-

 

http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/FSX-Vis-99k_zpsmtxzammm.jpg~original

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i actually need the haze layer to be like this http://www.airplanezone.com/Articles/Haze/Haze02.jpg

a fog that cover too mush of area not only an unrealistic circle of overcast cirrus cloud

because i was looking in fsx and i found that in the texture folder a file cirrus overcast_03 is override with another on frome active sky wish is about 85k and the default one is about 335k

when i get it back i get back a cirrus circle followe the plane wish is the default fsx vis in the crz alt i need to make it wider that cover mush in the ground

but as i say its just a cirrus cloud and i need fog

but is there is any way to edit a cfg file or something that can change the 100,000ft to the transition altitude 5000.6000,18000ft

thanks againe

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i actually need the haze layer to be like this http://www.airplanezone.com/Articles/Haze/Haze02.jpg

 

Sorry, that link doesn't work for me, I get "Error 403 Forbidden:Server configuration does not allow access to this page"

Anyway, can't you change your settings in your Active Sky like JSkorna said?

I haven't got Active Sky, I only know how to do default FSX settings.

In default FSX if you're above a visibility layer you can faintly see the ground, it's not realistic and is an FSX flaw, and can't be fixed.

But hopefully your Active Sky can fix it, I don't know..

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You have to click the blue link below the 'Error' notice. This is what you would see. I think the OP needs to learn REAL weather first. Then try to emulate what is possible. But FSX is not accurate when it comes to creating a 'haze layer' that you can't see thru (vertically). When you are inside that 'haze layer' you can't see anything vertically and how far you can see horizonatlly is determined by the distance slider (1/2 mi, etc).

Chuck B

AC_Haze Layer Pic.jpg

i7 2600K @ 3.4 Ghz (Turbo-Boost to 3.877 Ghz), Asus P8H67 Pro, Super Talent 8 Gb DDR3/1333 Dual Channel, XFX Radeon R7-360B 2Gb DDR5, Corsair 650 W PSU, Dell 23 in (2048x1152), Windows7 Pro 64 bit, MS Sidewinder Precision 2 Joy, Logitech K-360 wireless KB & Mouse, Targus PAUK10U USB Keypad for Throttle (F1 to F4)/Spoiler/Tailhook/Wing Fold/Pitch Trim/Parking Brake/Snap to 2D Panel/View Change. Installed on 250 Gb (D:). FS9 and FSX Acceleration (locked at 30 FPS).
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Sorry, that link doesn't work for me, I get "Error 403 Forbidden:Server configuration does not allow access to this page"

Anyway, can't you change your settings in your Active Sky like JSkorna said?

I haven't got Active Sky, I only know how to do default FSX settings.

In default FSX if you're above a visibility layer you can faintly see the ground, it's not realistic and is an FSX flaw, and can't be fixed.

But hopefully your Active Sky can fix it, I don't know..

 

you can fix it but you ll get another unrealistic probleme

go to texture folder in fsx main

looke for a file called cirrus_overcust_03 replace it to somwere

go to fsx and fly low vis the that fix it but you will see the ground you must must not see theground at 20.000FT BECOUSE THZ VISIBILITY IS LOW DOWN THERE

THIS IS WHAT YOU MUST SEE I MEAN YOU MUST SEEE

04-07 olympia mt hood (1).jpg

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you have to click the blue link below the 'error' notice. This is what you would see. I think the op needs to learn real weather first. Then try to emulate what is possible. But fsx is not accurate when it comes to creating a 'haze layer' that you can't see thru (vertically). When you are inside that 'haze layer' you can't see anything vertically and how far you can see horizonatlly is determined by the distance slider (1/2 mi, etc).

Chuck b

show as yours

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sorry, that link doesn't work for me, i get "error 403 forbidden:server configuration does not allow access to this page"

anyway, can't you change your settings in your active sky like jskorna said?

I haven't got active sky, i only know how to do default fsx settings.

In default fsx if you're above a visibility layer you can faintly see the ground, it's not realistic and is an fsx flaw, and can't be fixed.

But hopefully your active sky can fix it, i don't know..

 

thanks my friend you really try hard frome the bottom of your heart i warmly thank you .you are really helpful and i think i am going to satisfied because fsx has limitations and it dose great even if not fix it .may be i am going to edit the cirrus overcast 03 texture for making the fsx haze layer more than just a circle following the plane were it goes in crz profile and i ll let you knew

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you have to click the blue link below the 'error' notice. This is what you would see. I think the op needs to learn real weather first. Then try to emulate what is possible. But fsx is not accurate when it comes to creating a 'haze layer' that you can't see thru (vertically). When you are inside that 'haze layer' you can't see anything vertically and how far you can see horizonatlly is determined by the distance slider (1/2 mi, etc).

Chuck b

 

thanks sire

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:o

COULD ANY ONE GET SOME THING LIKE A BIG SURFACE OF FOGE NOT JUST A CIRCLE OF OVERCAST CIRRUS WHICH FOLLOW THE PLANE WELL IF YES THEN LET ME KNEW IF NO JUST ENJOY THE FOG WAVES IN THE VIDEO GO AND ENJOY THAT LET'S JUST STOP DESTROYING OURSELVES

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