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FS2004 DG SRTM Void Killer. Voids are points of the SRTM data tiles that contain no data. This happens due to bad radar scatter and on some places such as the Alps, shown on the sample, the voids clearly disturb the terrain perception. DG SRTM Void Killer works by mixing SRTM and GTOPO30 data. It detects a void (lack of elevation data) and then it gets the information off a user supplied GTOPO30 tile. This simple method is far more realistic and reliable than complicated interpolation methods that don't use real terrain data to fill the voids, althought those techniques often makes "more rich" terrain rendering, voids distribution is not sparse; usually voids are grouped and cover a great area and this can underestimate entire mountains. DG-Void Killer uses GTOPO30 world wide 1 km real terrain data to fill the voids and any area will be recovered with much greater realism. Mixing both GTOPO30 data set and using advanced interpolation techniques on the SRTM tile makes the terrain reliability great as well as the the look, for improved realism. The voids correction is made step-by-step. This makes DG-SRTM Void Killer very simple to use. By David R. J. Santos Gil

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