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FS2004 New Relief Textures. Modified versions of all the textures of the autogen buildings and houses from all continents, and the textures of the buildings and facilities of the default airports. The intention is to give a greater sense of "relief and depth" in the surfaces of the polygons that form the buildings in the 3D world of FS2004. You can see now that the windows, doors, columns, and all the forms that would have the real structure show different degrees of illumination and shadows. By Carlos Lorenz Benlloch.

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