We are receiving a lot of questions about this lately.
It is important to remember that although X-Plane 12 is for sale,it is still in early access; development is still ongoing. Ourairports may therefore or may not work with this early version ofX-Plane.
Usually, our airports are fully compatible with the next version,except for any special features that may have been added. In the caseof X-Plane 11, our airports for X-Plane 10 worked flawlessly with it,except for the ground service vehicles, which were not present.
We have hoped that the same would be true for X-Plane 12, but thereports we have received so far indicates all kinds of bleed troughsand funny effects. This may change as development of X-Plane 12continues.
There are also no design tools available to fix these airports forX-Plane 12 at this stage. Just like us, the developers of these toolsare probably also waiting for X-Plane 12 to go off early access beforespending time to upgrade their programs for the latest version. Thisis understandable as you donâ€™t want to keep on fixing something thatcould have been fixed only once!
If you intend on buying X-Plane 12, just remember that it is notfixed yet and that you are going to be a beta tester for LaminarResearch until the definitive version comes out.
We have not decided if we are going to make our airports compatiblewith this version of not. Sales for X-Plane scenery is exceptionallylow, and it is not going to be worth the trouble if we are going tohave to re-design all the airports as in the case of MSFS. X-Plane issaturated with freeware, and this makes commercial developmentexceedingly difficult and not worth investing money into.
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