F-35B External model is now complete (apart from the usual minorfixes)... and we are quite happy with it.
As for the F-35A, this is basically a total rebuild of our P3Dmodel: we have remastered the main texture to 8K, added a number ofdetails, redone all the secondary textures with Substance and fixedsome (minor) dimensional errors.
There is still a lot of work to do in the cockpit, avionics andflight dynamics departments... but so far it seems a decentproduct.
As flight dynamics, we have been able to reuse most of the codedone by Rob Barendregt for the P3D version - STOVL works quite well atthe moment and you can perform both vertical and rolling landings.
We have also swapped the model of the USS America withprofessionally made meshes, and went probably a little too far withthe deck details (but performance is still good as we are in themiddle of the Ocean). Needless to say, we'd like to include HMS QueenElizabeth and Cavour - we will see if that will be possible.
At the moment we are including USS Tripoli, placed as static objectoff the coast of San Diego, and USS America, not too far from NASIwakuni.
As side note, we have been told that other developers where allowedby Microsoft to add weapons (with visibility conditions) to theirMarketplace model. We will check again with Microsoft, but so far wehave been clearly said that it was not possible (to the point thatthey did not allow us to include the training bombs on theT-45). Hopefully they will be more flexible, as the F-35 "beast mode"looks pretty cool.
Now, on with the F-35C...
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