What exactly does Night3D do to enhance the MSFS lights system? Night3Dintroduces new lamps into the existing ecosystem and is designed to worktogether with default lights. It is designed to create in the nocturnal MSFSworld those little details the night brings with its darkness. The lamps arestrategically positioned to illuminate buildings with emissive 3D light andreflections taking advanced of the new MSFS reflective surfaces. They aredesigned to be just a little bit bigger than default lights to enhance theirvisibility and lightness.
Night3D is a not invasive scenery; it is designed to avoid lightovercrowding. Night3D targets urban areas where there are buildings, lightingup buildings and roads only in residential areas for the whole country or USstate they cover. For example, it will not add light on motorways or majorroads, as MSFS is already covered. Instead it will light up the residentialroads, buildings, courtyards, alleyways, piers and depots to mention few.
Night3D is designed to make the most of MSFS new materials, featuringlight reflections on ground, water, ice, windows, roofs or any native MSFSmaterial designed to reflect light. Night3D works hard at night and rest inthe day when the lamps are still visible but in 'Off' mode.
Night3D is strategically positioned to resemble lamposts; we chose a shapeand size to make sure it is visible for aircraft when flying over atnight. Although the MSFS night world is very different than predecessorsflight simulators, visibility for external 3D objects is reduced. We madesure as far as possible to overcome the limitation by blending Night3Deffects with default light effects to an obvious and sudden loading of lighteffects.
Coverage: New York State.
Purchase Taburet - Night3D New York State for MSFS
See other Taburet scenery for MSFS 2020
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