The first Night3D package for MSFS, introducing coverage for the whole ofAustria. What exactly does Night3D do to enhance the MSFS lights system?Night3D introduces new lamps into the existing ecosystem and is designed towork together with default lights. It is designed to create in the nocturnalMSFS world those little details the night brings with its darkness. Thelamps are strategically positioned to illuminate buildings with emmissive 3Dlight and reflections taking advantage of new MSFS reflective surfaces.They are designed to be just a little bit bigger than default lights toenhance their visibility and lightness.
Night3D is a not invasive scenery; it is designed to avoid lightovercrowding. Night3D targets urban areas where there are buildings,lighting up buildings and roads only in residential areas for the wholecountry they cover. For example, it will not add light on motorways or majorroads as MSFS is already covered. Instead it will light up the residentialroads, buildings, courtyards and alleyways to mention a few.
Night3D is designed to make the most of MSFS new materials. It provideslight reflections on ground, water, ice, windows, roofs or any native MSFSmaterial designed to reflect light. Night3D works hard at night and restsin the day when the lamps are still visible but in 'Off' mode. Night3D isstrategically positioned to resemble lamp-posts; we chose a shape and sizeto make sure it is visible for aircraft when flying over at night.
Although the MSFS night world is very different than predecessors flightsimulators, visibility for external 3D objects is reduced. We made sure asfar as possible to overcome the limitation by blending Night3D effects withdefault lights effect to an obvious and sudden loading of light effects.Night3D Austria adds approximately one million lamps and covers the whole ofAustria.
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