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MSFS January 6th, 2022 Development Update


Happy new year simmers! It's great to be back. We hope you've had arestful holiday. To kick off 2022, this morning we released buildversion, available now on PC and Xbox.

This week brings us a brand new Development Roadmap. We lookforward to what's in store for 2022, and we know you do, too!

SDK Update


The entire team wishes you a Happy New Year! Thank you for yourconstant support and for using & helping us improve our tools. We'reexcited to bring a lot more features to DevMode this year, but alsomore video tutorials, more live Q&As. The sky is the limit!

On the next Sim Update we will release a revamped documentation website. It will be easier to find information and browse the differentchapters.

A new page will also be available in the documentation: the How tomake an aircraft tutorial! From model making to instruments tuning,VR, cameras, gauges, flight model, we will provide you with a verydetailed explanation on how to achieve the different steps that leadto the release of your own aircraft. The tutorial will be updatedalong the way, but we wanted it to be available for you ASAP, so youwill already be able to discover a first batch of chapters in SimUpdate 8. Stay tuned!

Dev Mode

We fixed a crash in the Airport Wizard. We also fixed the airportcreation with a null altitude.

Scenery Editor:

  • We fixed a crash when deleting several taxi points.
  • We fixed the light rows not working on airports without runways.
  • When editing a VASI, we now hide the spacing parameter when not needed.
  • We added a "Projected Mesh exported with Scaling" warning.

Visual Effects Editor:

  • We fixed a crash that could happen in the FX Editor Spawner when no aircraft instance was available.

Material Editor:

  • We fixed the reloading of material libraries (no more purple textures!).
  • We fixed the issues on tag removal and added a pop-up to confirm a tag deletion.
  • We now hide the delete button if a bitmap is referenced in a material.
  • The Bitmap inspector sub-window now adapts to the window size.
  • Material is now read-only if the asset-groups is not loaded.
  • We fixed the Bitmap color name.

Aircraft Editor:

  • We fixed the transparency of the debug window in aircraft editor.
  • We are investigating new corruption issues and encourage you to save a copy of your files before using the Aircraft Editor - this tool will receive a lot of love in the upcoming months!


  • We enabled AILERON and ELEVATOR events through simconnect.


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