It's a short update this week, and an early one as Iâ€™m out all daytomorrow. Therefore, I shall use this brief update to informeverybody of two cool new things happening at DC Designs. The firstconcerns the Harrier, and something that several people have asked:â€œCan you make the Harrier â€œbow to the crowdâ€ while hovering, like itdoes at air displays. I had not had the chance to test this untilrecently, and yesterday was able to give it a go. The answer was: yesyou can! However, to balance the Harrier while performing the bow andnot climb, drift or descend is really difficult even in lightwinds. The aircraftâ€™s engine thrust responds to N2, which means thereis a lag between adding or removing power, and the thrust altering toclimb or descend in the hover, which complicates things evenfurther.
The second thing is that there has been a very, *very* secretproject underway for some months now, and this project will beofficially announced next week. It is a fighter aircraft, one of themost modern and popular in the world, and Iâ€™ve been building it for abrand-new developer with whom I have gone into partnership for thisand other projects in the future. We have been working to produce newaircraft that are announced late in production and released fairlyquickly thereafter, on both Xbox and PC. They do the flight model,systems and html code, and I build the model and animations. If thatsounds familiar, itâ€™s because it probably is, but itâ€™s now an officialthing and will broaden the scope of aircraft on which I can work andlearn from.
I am under a Non-Disclosure Agreement with the new developer, so Ihave not been able to discuss this aircraft with anybody and cannotanswer any questions about it. All I can say is that itâ€™s incrediblyawesome, tremendous fun to fly in MSFS, and will be released within amonth or so with Just Flight ( and on the Marketplace as soon as thenew developerâ€™s store is cleared with Microsoft ).
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