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Aeroplane Heaven Describes Issues With MSFS 2020 Development



In recent times we have been receiving many comments on when wewill be releasing products for MSFS. So this would be a good time tocover some points that people may not be aware of and might serve asan explanation as to why things are taking much longer than they usedto.

We know that it is often easier to blame the sim for shortcomingswhen something is late or not up to standard and some devs do thisquite a lot. We don't blame the sim unless there is due cause forcomplaint.

The fact is though, currently MSFS can only be described as "earlyaccess" at best, from a developer's perspective. The simulator isstill unstable and the constant flow of "upgrades" only serves toincrease that instability. Development for the sim is a nightmare. TheSDK (Software Development Kit) is still incomplete with large sectionsmissing altogether. This means developers like us have to spendconsiderable time working out what may be missing and then code up aworkaround to suit. For example, castoring tailwheels are still notcovered in the sim even though they have developed a range oftaildraggers themselves!

Engine code is up the creek to put it mildly - boost control insomething like a Spitfire is non-existant and ground-handling? Forgetit.

So, when you ask when a product like the Spitfire will be released,you may now understand why we say "when it is ready".

Our Spitfire Mk1A has so much bespoke code it isn't funny. Just toget a workaround for missing or faulty code in the sim.

Sound production is way more complex than it ever used to be andthere are very few commercial producers making sound-packs for add-onaircraft. Those that are, understandably, are charging much largerfees for the extra work. To the point where it is uneconomical forsmaller developers like us to buy in. So, here we go again, biglearning curve to produce the special files required for a soundpackin MSFS.

All of this will get better but it will take time. All we ask isfor patience and some understanding that the old days of FSX and P3Ddevelopment are long gone. Sales for P3D are tumbling and much like itis in the world outside, life will never be the same for any ofus.


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