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  1. /images/notams/notams22/turt1021.jpgWith an arsenal of controls including 27 programmable buttons, a rapid-fire trigger, OLED display and more, the Turtle Beach VelocityOne Flightstick arms you for complete air and space supremacy on Xbox and Windows PCs. 8 High-Precision AxesControl the skies with precise, long-lasting controls thanks to high resolution contactless sensors. Plus, nano trim wheel allows for fine tuning of attitude, and an analog POV hat delivers finite adjustment to cockpit views or strafe thrusters in space sims. Flight Management DisplayLearn the Flightstick controls and tune its performance to suit the game you're playing with an integrated OLED Flight Management Display. Additionally, you can adjust stick axis profiles, haptic response, trim wheel input, rudder lock and more.​ Turtle Beach Audio AdvantageConnect any 3.5mm headset and take advantage of proven Turtle Beach audio functions like Superhuman Hearing®, EQ modes, mic monitoring and game and chat balance. Multiplatform CompatibilityConnect via the 10 ft/3m cable and play your favorite air and space flight simulation & combat games on Xbox and PC. Source
  2. Hi all, newcomer here from KCLE. Bought and downloaded MSFS 2020 the other day and started to put it through its paces. Found out there was no built-in profile for my MS Sidewinder Force Feedback 2 joystick but could manually assign the buttons its axis controls. The problem, however, is that the in-game response to my joystick maneuvering is overwhelmingly exaggerated and by no means realistic in the least. I've tried toying around with the sensitivity and reactivity settings, all to no avail. This is sadly making the game unplayable for me, unless I pony up for a new joystick (been eyeing Thrustmaster T16000M), but I don't even know if that will work either? Anybody else running into similar issues? Particularly with the FFB2 joystick?
  3. I own a METAL STRIKE FF Microsoft joystick. It worked perfect with FSX. Now I am struggling to assign it to the new FS2020, without any success. The software identifies the METAL STRIKE FF joystick, but I am lost what to do next. Any help will e appreciated, as I can not fly and enjoy the simulator. Screen shots of the correct assignments will be very helpful.
  4. Hello, everyone. I've been a flight sim enthusiast since the '90s. Back then I had the Thrustmaster FCS system. I really enjoyed it. I was out of the sims for a decade or so and about 5 years ago I purchased the Saitek X-55 system. It worked well on my Windows 7 laptop, but the laptop couldn't handle what was needed for proper flight sims. I've recently purchased a desktop with all the necessary components (Great graphics card, 64Gb RAM, etc). It's, of course, loaded with Windows 10. Several of my favorite sims are rather old. Think x-wing, Jane's Fighter anthology, Wing Commander, etc. The X-55 won't work on these sims. I've also loaded Jane's Advanced Tactical Fighter, and other "newer" sims. The x-55 won't work on them, either. The only sim it'll work on is X-plane 11. I'm now having trouble loading profiles into it, so I'm looking for a new HOTAS system. I liked the look of the X-65 - until I read that it's useless on Win 10. I like the X-56, but will I have the same problems I have with the X-55? I like buttons. The Thrustmaster A-10 HOTAS Really looks nice, but I'm not quite into spending almost $1000 for one. Can some of you help me out? Let me know what you think of the newer HOTAS systems. Thanks
  5. Review: TCA Officers Pack Airbus EditionCreated by ThrustMasterBy Ray AndersenIntroThe past decade I have seen flightsimulation change greatly and seen many new home cockpit buildersstarting up projects of building both authentic but also dynamic ormulti-purpose home cockpits to increase their flight simulationexperience. To do so, you need to be able to either build yourhardware yourself, which is actually becoming more and more foreveryone since the prices for e.g. 3D printers and home CNC machinesare getting into price ranges where a private person can also affordit, or you need to have a series of professional companies that willinvest in the flight simulation community and build professional gradehardware to be purchased by the home cockpit builder. Today we have several professional companies who develop andproduce hardware for the home cockpit builder and one of them isThrustMaster. In this review I will cover their latest addition forthe flight simulation community - the TCA Officers Pack Airbus Editionwhich consists of a side stick and a dual throttle quadrant that bothare built as replicas of the real Airbus side stick and throttlequadrant. /images/reviews/tcaoffpk/t/TCA-Officers-Pack-13.jpgPackaging, Delivery and AssemblyI received the TCA Officers Pack Airbus Edition directly fromThrustMaster - the set was ordered on a Tuesday and I received the setalready Thursday morning giving the packaging and transportation atotal lead time of only two days. That is a really good delivery timefrom departure in France and to arrival in Denmark using the transportcompany FedEx. The set is packed in one box where the exterior box is designed asa heavy duty transport box and features hard and thick cardboard withan excellent support for the internal box. Inside the external hardcardboard box is the display box which fitted perfectly (dimensionwise) into the external box, again for better protection. The displaybox is made from thin cardboard and does not support the setitself. Opening the display box I could now see the side stick and thethrottle quadrant - they were both perfectly packed in a 2-pieceform-shaped cardboard wrapping that was a perfect packing and shockabsorbent for the transportation. Furthermore each item was alsowrapped in small plastic bags to make sure that the side stick andthrottle quadrant would not be scratched or similar during packing,transport or unpacking at the customer. Overall this is indeed asuperb packaging that absolutely supports the set perfectly. When I had unpacked both the side stick and the throttle quadrant,there were actually no assembly needed to be performed - I could justplug both units into my computer and go flying right away. Of coursethere are ways to modify both units as you like to, but this I willget into more details later in the review. There are a few tools included in the set such as a minispecial-shaped Phillips screwdriver which has multi-purposes and canbe used on both the side stick and the throttle quadrant (the variousfunctions will be described later), two plastic fittings that can beused to attach and extra throttle quadrant or the upcoming extra sidepieces for the throttle quadrant, and finally also four standardscrews colored black. For the throttle quadrant there are alsoincluded stickers to be placed on the engine starter switches - thereare two sets included where both sets features the numbers 1 to 4providing the home cockpit builder to set up a full A340/A380 throttlequadrant setup. For the side stick there are two additional button pieces included- when you receive the side stick you already have one red cylindershaped button and one black orb button mounted on each side of theside stick. There are another set of each button included howeverthese are mirrored buttons so that these can be placed on the oppositeside of the side stick than the original buttons - this featureprovides great versatility so that you can customize or inter-changethe side stick to be for either the captains or the first officersside (left vs. right side) - or.... You can mount either both redcylinder buttons or both the black orb buttons with one on each sideto create a new side stick layout. There are no specific manuals included in the set - here you needto visit and download the various manuals and measurement specdrawings from https://support.thrustmaster.com/. When you enter thisdownload section you will find the following files ready fordownload. All files are PDF files and will just take you a few secondsto download. /images/reviews/tcaoffpk/t/TCA-Officers-Pack-01.jpgThe T16000M-FSC-cockpit-Setup.pdf is a one page technical scalesheet in A3 format providing the layout with measurements of thebottom of the side stick. The TCA_Quadrant Airbus_Edition_user_manual.pdf is a 379 pagestechnical user manual for the throttle quadrant and the featuresincluded - this is recommended to go through to get to know eachfunction better. Don't worry - the 379 pages are because the manual iswritten and translated into multiple languages. Each language is about18 pages, so this is quickly completed and provides a very niceoverview of the entire throttle quadrant. The TCA_Sidestick_AE_User_Manual.pdf is a 160 pages technical usermanual for the side stick and the features included - this is as thethrottle quadrant user manual, created in multiple languages whereeach language is about 6 pages. Again I would recommend going throughthis manual for sure to be able to detect all the included features ofthe side stick. The TCA_Sidestick_Throttle_modes.pdf is a 44 pages manual thatdescribes the throttle axis on the side stick and how to change frommode 1 to mode 2 and vise versa. This is because the throttle axis onthe side stick also features a virtual button to activate the reversethrusters - this can be set on mode 1 which is normal usage of thethrottle axis meaning with a 100% movement and no virtual button; ormode 2 which has a virtual button for the remaining 17% of the lowermovement. This manual is also created in multiple languages and eachlanguage is about 3 pages long. All manuals and technical sheets are written is a very easy-to-readway and the fact that they are all created in multiple languages,improves the success rate of informing simmers around the globe of allthe awesome features that this set contains. Additional the manualsand technical sheets features perfect illustrations/images of eachfunction, so you can easily transfer the info from the manual directlyto the throttle quadrant or side stick. Look And Feel /images/reviews/tcaoffpk/t/TCA-Officers-Pack-22.jpg /images/reviews/tcaoffpk/t/TCA-Officers-Pack-23.jpgI set my eyes first on the replica throttle quadrant - that is onereally amazing piece of hardware which beautifully replicates the realthrottle quadrant of the Airbus A318-A330 series. The colors are aperfect match according to the pictures that I could find of the realquadrant. The levers are created in great detail with actual workingthrusters on each lever and which is also very much visually inaccordance to the real quadrant. /images/reviews/tcaoffpk/t/TCA-Officers-Pack-04.jpg /images/reviews/tcaoffpk/t/TCA-Officers-Pack-06.jpgThe throttle quadrant features two thrust levers that areindependent but which can also be locked together by the Phillipsscrewdriver (one of the several functions that this screwdriverhas). Each thrust lever has one reverse thrust mechanism as well asone active pushbutton. The thrust levers have a super smooth andelegant movement and they also feature a combined tension control tosupport the specific simmers preference. The tension control islocated on the front end on the base of the throttle, and is aPhillips screw-head that can be turned either left or right using theincluded screwdriver. Turning left releases the tension and provides alooser movement of the levers versus turning the tension control tothe right, will result in a tighter and more firm movement of thelevers. The reverse thrust mechanism is not a button but instead aspring-load that will either block or unblock the hatch that controlsthe levers movement to go lower than idle - the mechanism is supersmooth and looks very authentic. /images/reviews/tcaoffpk/t/TCA-Officers-Pack-02.jpg /images/reviews/tcaoffpk/t/TCA-Officers-Pack-03.jpgOn the levers you also have a reverse thrust lock mechanism - thismechanism enables you the possibility to use the throttle levers aseither a quadrant with a the reverse thruster function or simply astandard GA throttle with a 100% movement. The same idea as with thethrottle axis on the side stick mentioned earlier. Turn the knob to'I' means that the reverse thrust mechanism is enabled and turning theknob to 'O' means that the reverse thrust mechanism isdisabled. Before you turn the knob to 'O' to disable the reversethrust mechanism you need to hold the reverse thrust mechanism upwhile you turn the knob, otherwise it will not work - remember thatyou need to do this on both levers. Next to the thrust levers you find two iconic on/off switches witha hat/knob perfectly shaped as a replica for the engine starterswitches. Here you can add the legends for the corresponding enginenumbers found on the included stickers. These engine switches aredownscaled according to the real switches to make sure that there isspace enough for them, but they still provide excellent feeling andcertainly ads to the overall experience of the throttle quadrant. Further back you find two black click/push buttons as well as onerotator switch which can be turned left and right as well ascentered. The knob supporting this rotator switch is a beautifulAirbus style replica knob but also in a downscaled version then of thereal knob. /images/reviews/tcaoffpk/t/TCA-Officers-Pack-05.jpg /images/reviews/tcaoffpk/t/TCA-Officers-Pack-12.jpgFlipping the throttle over and taking a look at the bottom side youfind an interesting feature. Using the Phillips screwdriver you canunscrew the two brackets placed in the center of the throttle (thereare a total of four screws for these brackets). These two brackets canbe turned 180 degrees and by doing so, you can here customize if thethrottle should work as an Airbus style throttle featuring detents oras a Boeing style featuring no detents. Also you will find on thebottom the connectors for connecting a secondary throttle or the sidepieces - these are described later under Connections andPerformance. In total the throttle has 2 axes and 8 active actionbuttons. Additionally the throttle also has 4 virtual buttons on eachaxis providing the set with a total of 8 virtual buttons. Thesevirtual buttons are used when you setup the throttle quadrant for theAirbus style providing the detents of reverse thrust, idle, climb,flex and TO/GA. The detents are firm and very noticeable but stillalso very smooth and fluently and provides a good sense of realismwhen e.g. flying the Aerosoft Airbus series. /images/reviews/tcaoffpk/t/TCA-Officers-Pack-16.jpg /images/reviews/tcaoffpk/t/TCA-Officers-Pack-22.jpgNeither the throttle cabinet or base nor the throttle levers orengine starter switches are made as die-cast aluminum pieces butinstead they are made from hardened high quality plastics which hasbeen perfectly smoothened and then painted. The look is awesome andindeed very realistic, and the throttle is absolutely veryprofessionally made. I would have loved it even more if each throttlelever would have been made using metal and if the casing had anincreased weight. The weight is very low which is perfect to limittransport/delivery costs, but as a simmer I would have loved to feelan increased weight as I have also seen and felt in other ThrustMasterproducts. Never-the-less, the quality is high and the throttlequadrant is beautiful and a very authentic replica. I did notice that there were no dust-covers to protect dust fromgetting into the electronics around each throttle lever. This thereare on the real quadrant and it would have been awesome for thisquadrant if the covers were included. It would have been the icing ontop of the cake in my opinion. The Engine starter switches looks like metal knobs but they areactually also made from plastic - the look is superb but the feel isaverage. The knob for the rotator is also plastic, but that isactually quite ok since that is true to real life. I know that thereare several good reasons for making this throttle using plastics andnot metal, and that is e.g. production costs as well astransport/delivery costs, so to be able to provide the flightsimulation community with a fair priced, awesome and authentic lookingAirbus throttle quadrant, the plastic version would be preferred. /images/reviews/tcaoffpk/t/TCA-Officers-Pack-23.jpg /images/reviews/tcaoffpk/t/TCA-Officers-Pack-18.jpgIn regards to the scale of the quadrant, then the levers andreverse thrusters are as far as I can see, very realistically madehowever, in regards to the engine starter switches as well as therotator knob, then these seem quite small in size and I am quite surethey are not a scale 1:1 as also previously mentioned. /images/reviews/tcaoffpk/t/TCA-Officers-Pack-19.jpg /images/reviews/tcaoffpk/t/TCA-Officers-Pack-29.jpgNow I moved my focus to the side stick which defiantly also is avery impressive piece of high quality hardware. The side stick lookslike the original idea and base of the T.16000M FSC but the grip isheavily modified and upgraded to Airbus style. The color shades areperfect and very true to real life and the layout of the stickresembles the real side stick perfectly. On the base you will find 12 action buttons - six placed on eachside. The buttons are click buttons which need a fair amount of forceto be activated. Furthermore you also find a slider which functions asdefault as a throttle lever. This throttle lever you can customize tofunction either with a detent on the lower 17% of the movement or witha full 100% movement without a detent. The difference is that if youset the throttle to be without detent, you hereby deactivate thebuild-in virtual button and the throttle will function as a standardthrottle without a reverse thrust function. On the other hand you canset the throttle to have an active detent and virtual button providingthe option of reverse thrust activation on the lower 17%. (alsopreviously described) The grip features one hat-switch, one left and one right clickswitch and two index finger controlled click switches (the top one iseasily overlooked). This means that the side stick in total features16 action buttons, one hat-switch and one virtual button. Additionallyyou also have a total of 4 axes - the X & Y for the elevator andailerons, the Z axis for the rudder and the slider axis for thethrottle. Another feature that the side stick grip has compared to theoriginal T.16000M FSC is a hard lock mechanism feature placed on thefront of the hand rest. Not easily seen but if you click the mechanismyou will lock the rudder (Z-axis) in neutral and hereby deactivatingthe rudder function. This feature is perfect if you use the TCA packwith additional rudders and do not wish to have a dual overlayfunction. The side stick is as the throttle quadrant made from hardened highquality plastic with a smooth finish and a beautiful and realisticpaint. /images/reviews/tcaoffpk/t/TCA-Officers-Pack-09.jpg /images/reviews/tcaoffpk/t/TCA-Officers-Pack-24.jpgTaking a closer look to the side stick, then this side stick can bemodified to be used as either the captain's side stick or the firstofficer's side stick. The left and right button on the top of the gripcan be removed and replaced by the additional button pieces includedin the set. That means that you can quickly convert the layout of thetop buttons to be for either the left or right hand. What an awesomeand superb versatile grip, that really is an excellent idea. Thatsaid, you can also modify the grip for your own layout by usinge.g. the two 'red' buttons or the two 'black' button together witheach other, now providing a completely new look - that you can do asyou prefer. (also previously described). /images/reviews/tcaoffpk/t/TCA-Officers-Pack-26.jpg /images/reviews/tcaoffpk/t/TCA-Officers-Pack-11.jpgConnection And PerformanceFirst we will have a look at the throttle quadrant - on the base ofthe quadrant there are placed the following connectors andfeatures. On the back end in the left side there is placed a sliderswitch which is used to define if the throttle quadrant should berecognized as engine 1 and 2 or engine 3 and 4. This enables thesimmer to have a dual throttle quadrant setup so that you can have atotal of 4 engines and hereby accommodate e.g. a A340 or A380 setup -well any 3 or 4 engine setup, but since the quadrants are Airbusreplica's then the A340/A380. On the bottom of the throttle quadrant there is placed two SATAconnectors which are to be used to add e.g. an extra throttle quadrantor the upcoming side pieces, so you don't need to use additional USBconnectors to complete the setup - a very good idea since most homecockpit builders often struggle with way to many USB connections. On the front end of the base there is located one RJ12 connectormarked TFRP that can be used to add a set of rudder pedals to theconfiguration. This is again a very good idea for how to keep thenumber of USB connections as limited as possible. Actually the PCBwithin the throttle quadrant features 7 axes where 3 are reserved forthe rudder pedals (one for the rudder function and one for each of thewheel brakes). On the front end you also have the connector for the USB cable -the cable is included in the pack but it is not fixed to the throttlequadrant so you have to manually connect the cable. The connector isthe USB-C and the cable included is a USB A/C cable for standardconnection to the USBs in the computer or in a USB-hub. There are no other connectors found on the throttle but the tensioncontrol previously described is located in between the two connectorson the front end of the quadrant. Each throttle levers features apotentiometer with a full range of 0-65536 values providing thequadrant with a very high quality and great sensitivity. Moving the focus to the side stick there are not that manyconnectors - actually none. The side stick connects to the computer ora USB-hub using a fixed USB-A cable (attached to the side stick andcannot be removed). However if you flip the side stick upside down andtake a look at the bottom you will here find a small slider switchmarked 'Left handed / Right handed' - using this switch in a setupfeaturing only one side stick, will not have any impact or effect, butif you are creating an environment featuring a dual setup, then youcan apply the captain's side stick as left and the First Officer'sside stick as the right. Now each side stick is recognized as anindividual side stick which is awesome and makes the side stick asuperb and versatile piece of hardware. If you have a setup with no rudder pedals, then no worries - theside stick also features a twist function to support the rudder pedals- this is previously described and also how to lock the twist if youdo have a set of rudder pedals connected. The twist function featuresa 255 degree twist which is very good for use as a rudder function ifyou don't have the rudder pedals. The scale of the side stick is as far as I can see, very close to afull size scale 1:1 and the stick just looks awesome. The X and Y axes on the side stick each has 16383 values from0-100% and both axes feature magnetic hall effect sensors providing atotal resolution of more than 268 million values - now that is highquality for sure. The slider axis (the throttle axis) has 0-255 valueswhere the first 17% are as default fixed with the virtual button andthe reverse thrust function previously described. Supported OS systems are Win8 and Win10 - I tested the set on Win10and I can confirm that the set works perfectly. Furthermore I havetested both the throttle quadrant and the side stick on the platformsP3Dv4.5, Xplane11 and DCS2.5 and the throttle and side stick isperfectly recognized as gaming ware that you can assign/program withineach platforms assignment tools. I did not test the TCA set on FSX orMSFS2020, but since they work perfectly on P3Dv4.5 I would assume thatthey would also work on these platforms as well. /images/reviews/tcaoffpk/t/TCA-Officers-Pack-15.jpg /images/reviews/tcaoffpk/t/TCA-Officers-Pack-17.jpgProgramming or assigning the various functions is quickly donethrough the build-in assignment tools on each platform. You can alsouse the software supplied and supported by ThrustMaster which is theT.A.R.G.E.T. software or actually any other external programmingsoftware like FSUIPC, SIOC, LINDA etc. should also be okay to use. ConclusionTo wrap up my experience of the TCA Officers Pack Airbus Editionfrom ThrustMaster, then this set is most certainly a superb and highquality set that absolutely increases the flight simulation experiencegreatly. The pack is a plug and play setup where the various functionsalready have default assignments but you can of course customize andassign other functions as you like yourself. There are a total of 31programmable action buttons, divided on 22 physical buttons and 9virtual buttons. Additionally there are combined a total of 6 axeswith extra axes as spares for e.g. direct connected rudder pedals. Hall Effect Accurate Technology (H.E.A.R.T) ensures high qualityand perfect sensibility for the demanding flightsim enthusiast and thethrottle quadrant as well as the side stick feels super smooth on allaxes. Over all a perfect, versatile and beautiful replica of the Airbusthrottle quadrant and side stick that absolutely looks awesome andwill fit any simpit for sure - if you like flying the Airbus series,then this is certainly a must have set of controls. The set scored an excellent 4/5-star rating and I will absolutelyrecommend this set for my fellow flight simulation enthusiasts. Theprice is fair, the quality is superb and the looks are amazing. Thankyou ThrustMaster for creating this awesome replica set. Raymond Andersen Rays Aviation Learn More Here
  6. with the shortage of new joystick availability I am trying to use my Logitech attack 3 joystick that I used for my flight sim fsx I understand I need a Logitech 64 bit driver to enable compatibility with fs2020 which I cannot find despite an intense search , can anybody point me in the right direction a link would be even better thanks silhill ron
  7. I have a Saitek joystick that I can calibrate it one place but shows up just as a question mark in the assignments screent and won't work at all. It works fie with FSX. Any help would be appreciated!
  8. Can anyone tell me if FS2020 works with the Saitek Cyborg force feedback joystick? Thanks
  9. This is so embarassing. Have been struggling with my joystick since i bought the game. A Microsoft sidewinder precision 2. After about a week i managed at least to take of and fly straight för a while anyway. But always when it comes to landing it always gets just catastrophic! Around 85 knots it starts wiggling from left to right for no reason and always ends in a crash. (And NO the copilot stayed on the ground.) As if that wasnt enough (talking about AI) recently when i finally managed to land once. What shows up on the landing strips?! Yes!.. it really looks like a firetruck? Im giving up!
  10. I have ordered MSFS 2020, and want to use a yoke, rudder pedals, and throttles With planes like the Boeing 737, but I also want a joystick to use when flying an Airbus. I currently fly with FSX Steam using a T.Flight HOTAS X. Can anyone suggest a set up to achieve what I want for MSFS 2020 and could I still use the HOTAS X for the Airbus or do I need another joystick? Any suggestions would be very helpful. Thanks Andy
  11. /images/notams/notams20/thru0618/thru0618.jpgThe TCA Sidestick Airbus Edition, the first flagship productlaunched in the Thrustmaster Civil Aviation range, is a remarkablywell-rounded PC joystick. Designed for flawless integration in civil aviation games includingX-Plane 11 and Microsoft Flight Simulator, this ergonomic replicaAirbus sidestick is a versatile ally for virtual pilots in all typesof flight simulation. Featuring multiple remappable action buttons, a modular design anda wide range of powerful new features, amazing flight adventures "fromspace simulation to air combat" are now accessible to all users at anaffordable price point. /images/notams/notams20/thru0618/tca-quadrant.jpgA TCA Quadrant Airbus EditionTo properly celebrate the launch of its civil aviation productrange, Thrustmaster has taken the opportunity to create a fantasticcompanion device for its new sidestick: the TCA Quadrant AirbusEdition. The TCA Quadrant Airbus Edition will later be followed by twocomplementary modules: the TCA Quadrant Add-On Airbus Edition (anadditional product, sold separately), replicating the real air brake,flaps, autobrake and parking brake features found on world-famousAirbus airliners including the A320 and A320neo. Source
  12. Hello all, I do have the following hardware and I am wondering if they will work with the new version of Flightier Simulator. Microsoft SideWinder Joystick Microsoft SideWinder Force Feedback 2 Joystick CH Products Flight Sim Yoke USB Thoughts ? Thanks for your help
  13. Review: HOTAS F/A-18C Hornet GripManufactured by ThrustMasterBy Raymond Andersen /images/reviews/hornetgr/t/Thrustmaster-Hornet-Grip14.jpgIntroMy name is Raymond Andersen and manyof you might know me better as Rays Aviation. For several years now, Ihave been testing a large variety of hardware specifically designedfor flight simulation purposes, and this time I got a huge opportunityto test a brand new and very exciting product from the companyThrustMaster. The product is their new replica HOTAS F/A-18C Hornetgrip that is an independent product however, the grip do need a basefrom either the HOTAS Warthog or the HOTAS Cougar. The grip is developed under the Boeing / McDonnell Douglas OfficialFranchise and is 100% native and integrated into the DCS World F/A-18CHornet game module. Of course you can also use the grip for otherflight simulators as long as they are compatible with OS Win7, 8 or 10and used on a PC. /images/reviews/hornetgr/t/Thrustmaster-Hornet-Grip06.jpg /images/reviews/hornetgr/t/Thrustmaster-Hornet-Grip04.jpgPackaging, Delivery And AssemblyI received this new grip directly from ThrustMaster in France. Itwas sent directly to my home address in Denmark using FedEx asforwarder and immediately after collection at the warehouse I receiveda track and trace number. The delivery was very fast, the collectionin France was a Friday and already the following Monday I received thepackage, giving a delivery time of only two business days which Ithink is really fast. The grip was packed in an outer box made of hard and thickcardboard, and inside this outer box was the inner sales box packedwith polystyrene foam piece around to prevent potential damage duringtransport or hard handling. Now, the sales box is just a thincardboard box but inside this box is a really luxurious, almostshow-case like box, made from a hard and stiff material with a softerform-shaped internal part that fits perfectly around the grip - almostlike the inner part was the mold used for the grip. This provides asuperb protection but also provides a really great sense of highquality and an extra luxurious experience of unpacking thisitem. Additionally the grip was here also packed in thin plastic againto avoid potential scratching or similar. /images/reviews/hornetgr/t/Thrustmaster-Hornet-Grip10.jpg /images/reviews/hornetgr/t/Thrustmaster-Hornet-Grip11.jpgIncluded in the pack is the F/A-18C grip and a guide also found inthe show-case - there are no wiring, no base or similar included sincethe idea here is that you use a common base that supports multiplegrips. There are no tools included since the grip is completely assembledand does not require any additional assembly. All you have to do is toconnect the grip to one of the two approved base types and you are'Go' for flight. The approved bases are either the HOTAS Warthogoriginal found featuring the A10 grip or the Cougar base - this testand review is performed using the Warthog base. Included is also an 8-page user manual describing the grip, thebuttons and the layout of pre-programmed commands. In the user manualit is also stated that to get the correct setup you have to make sureyour base's firmware is up to date - how to update the firmware isalso included with a link tohttps://support.thrustmaster.com. Look And FeelThe look of the F/A-18C grip is simply just stunning - veryrealistic, very authentic and the replica grip resembles the realworld grip almost perfectly according to all the various images that Icould find on the internet. It is easy to see that ThrustMasterhas kept a keen focus on the details and created this grip with greataccuracy and attention to the real grip. The grip is of a metal construction just like the A10 grip, whichmakes the sensation and feeling of using the grip very realistic andauthentic. According to the list of details on the sales box, the gripis made of 85% metal parts which is awesome. The color is black andjust holding the grip before I attached it to the base gave me afeeling of quality - it certainly is not just another light-weightplastic flight control stick, but instead a heavy, high qualityreplica grip that is perfectly shaped to fit the right hand alsofeaturing a forward bend on the top which eases the muscle load whenflying and makes the access to the buttons more ergonomic. The parts used including the electronics, buttons, switchesetc. are of an industrial-grade quality meaning high performance anddurability. I have of course not been able to test this grip for alonger period of time, but if the standard is the same as in my A10grip, then the durability is really good. I have used my A10 for about7 years now, and everything is still working 100% without anyflaws. I absolutely love that the scale of this replica F/A-18C grip is1:1 with the real grip used by the U.S. Navy - this makes theexperience even more perfect in my opinion, and I could easily seethis grip used perfectly with either the F/A-18C Hornet in DCS Worldor even with the VRS Superbug for FSX/P3D. /images/reviews/hornetgr/t/Thrustmaster-Hornet-Grip05.jpg /images/reviews/hornetgr/t/Thrustmaster-Hornet-Grip09.jpgThis grip features lots of buttons which are all of high quality,but of course no axis, since these are featured by the baseinstead. In total there are 19 programmable action buttons togetherwith one hat-switch which are placed at various locations of thegrip. E.g. you have a ring finger button, a pinkie button controlledby a small metal lever, a dual trigger and the rest of the buttons arefound on the top and thumb side of the grip. The buttons are firm and do require a fair amount of force to beactivated. This first of all, provides a great feel of quality, butsecondly also that you do not have to worry about accidentalactivation of buttons. There is a nice click sound when each button isactivated which confirms that a buttons has been activated. The only minor difference I noticed on this replica grip was thesmall 2-way MoM-Off-MoM and click flip switch found on the top sectionof the grip, which is used for VR (stated in the manual). This switchis found slightly to the left of the small click switch marked for'Recce'. This switch I could not see on the real grip but other thanthat, the grip is a perfect replica. /images/reviews/hornetgr/t/Thrustmaster-Hornet-Grip12.jpg /images/reviews/hornetgr/t/Thrustmaster-Hornet-Grip13.jpg Connection And PerformanceConnecting the F/A-18C grip is really easy and only takes half aminute or so. In my home cockpit setup I have the Warthog A10 base andgrip, so all I had to do was to unscrew the large 'wheel-like' screwplaced at the bottom of the grip. This screw you can tighten anduntighten just using your fingers, no more is needed. When the screwis untightened you can lift off the grip from the base and now justplace your new F/A-18C grip on the base, tighten the 'wheel-like'screw again and that's it. The base and the grip interact using a small connector that lookslike a 5-pin mini DIN connector and the connection from the base tothe computer is a standard USB/A cable. I tested this grip on 5 different platforms/flight simulators andwhat I found was that the programming or assignment of functions waseasy to complete within each platform. In general I would assume thatyou could use any assignment or programming tool like C++, LINDA, SIOCor the TARGET etc. however, I did my assigning using the includedassignment tools for each simulator and finally also using PeteDawson's FSUIPC which turned out perfectly. /images/reviews/hornetgr/t/Thrustmaster-Hornet-Grip01.jpg /images/reviews/hornetgr/t/Thrustmaster-Hornet-Grip08.jpgI started out with my tests on Lockheed Martin's Prepar3D v4+ and Iquickly noticed that the grip was recognized as the WarthogHOTAS. This is of course due to the base being the Warthog A10 and thedata which are pre-programmed into the base PCB. No problem though,because in P3D I can setup various profiles even for the same base,meaning that I have created a profile that fits the buttons found onthe Warthog grip and a second profile that fits the buttons found onthe Hornet grip. These profiles are selectable in the internalassignment tool of P3D. The same as above I also found using Microsoft's Flight Simulator Xalso known as FSX - this I had also expected due to the connectionbetween FSX and P3D, but I of course also tested the connection toX-Plane 11. The result here was also that the grip was recognized as theWarthog HOTAS and the image displayed was of course the A10 grip withthat grip's specific button layout. None-the-less, I could easilyprogram the grip even though the numbers of each button might not bethe same as with the A10. I now moved on to the DCS World 2.5 for which the grip is actuallycreated and this especially for the F/A-18C Hornet gamemodule. Actually I did the test on both the Huey and the A10 as wellas the Hornet but the experience was of course the very best on theHornet. The grip is awesome and just perfect for this simulation - itdoes not need any programming since everything is pre-programmed andworks straight out-of-the-box like a plug and play unit. All buttons are pre-programmed when using the DCS F/A-18C aircraft- this also the hat-switch which I normally use to look around thecockpit. This hat-switch is in real life used for trims, and thisis also applied into the DCS aircraft and thereby also within theThrustMaster grip. This is however no issue and you can of course justassign new commands for the hat-switch so that it will function forviews instead, or you can add to your simulation a head-tracker if youdon't have a full 3 or 4 projector view. For me, I selected the optionto use my IR5 head-tracker which gave me the possibility to use thegrip with the most optimal and realistic setting. The final flight simulator I used for test was the 'WoP' aliasWings of Prey, which actually is not really defined as a flightsimulator but maybe more like an arcade World War II war game. Thegrip was recognized as a programmable gaming device and I could easilyassign functions to all the buttons to my preference. I had previouslyused the A10 grip on this simulator, but it seemed that I had toassign all functions once again since none was saved. ConclusionMy comments on the experience of this new and very exciting F/A-18CHornet grip, is that this grip absolutely is a high qualityproduct. The grip is manufactured with high precision, an eye for thedetails and with a keen focus on the real-life grip, providing thisreplica grip with a sensational and awesome realism andauthenticity. The grip features a smooth and beautiful metal construction with aclean black paint which provides the simmer with a perfect andtrue-to-real-life feel of realism. The components are of an industrialgrade giving a superb quality and durability to the grip, and myimpression all combined, is more than just great - this is in myopinion one of the best grips that I have ever tested for any flightsimulator. For you that have tried the A10 Warthog stick, also fromThrustMaster, then you can expect the same high standard, quality andinnovation for this new replica F/A-18C Hornet grip. The idea of being able to quickly switch the grip in your homecockpit, to fit the aircraft that you are about to fly while stillusing the same base, is a superb idea that certainly adds greatly tothe realism and experience of the overall flight simulation. E.g. myown home cockpit setup has integrated the stick and the wiring whichwould make it difficult to change stick, but using the same standardbase and only changing the grip is a very cool idea and an easy way ofimproving the in-depth experience. /images/reviews/hornetgr/t/Thrustmaster-Hornet-Grip02.jpg /images/reviews/hornetgr/t/Thrustmaster-Hornet-Grip03.jpgNo matter which flight simulation platform you are using, thenusing a replica grip for each aircraft is just awesome and somethingthat I can only recommend. Maybe in the future we could see more gripscoming to support a larger variety of aircraft and maybe alsohelicopter cyclics... This replica grip from ThrustMaster is a high quality masterpiecethat I most certainly will recommend for the more serious simmers. Irate the grip with a perfect 5/5-stars rating - it is high quality,pure eye candy, true to real-life and is a perfect addition toe.g. the DCS World F/A18C Hornet, the VRS Superbug or any othermilitary jet add-on. /images/reviews/hornetgr/t/Thrustmaster-Hornet-Grip07.jpgRaymond Andersen Rays Aviation Thrustmaster Web Site Review Computer Specifications (Primary Test-Bed):Windows 10 (64-bit)Windows 7 (32-bit) (secondary system)Intel Core™ i7-4790K 4x4.00 GHz (Turbo 4x4.40 GHz)Asus Maximus VII Ranger (ROG-series)Antec Kuhler H20 650 Water CoolerKingston HyperX Beast-series 32 GB DDR3-2133 RAM500Gb Samsung 850 EVO SSD3Tb Seagate Barracura (7200rpm, 6 GB/s)Asus GeForce GTX 980 Strix OC 4 GB150/150 Mbit Fiber Internet ConnectionTested On The Following Flight Simulation Platforms:Prepar3D v4+X-Plane11FSX with Acceleration PackWings of PreyDCS World 2.5
  14. /images/notams/notams18/xpla1001.jpgAs you may have seen on our social media, we have new joystickfeatures coming in the next major update. There are two major featureshere: Custom response curvesSpecial (semantic) ranges for certain axis typesThe first may be of general interest, while the second is almostexclusively useful to hardware makers and custom cockpit builders. Custom Response CurvesFor as long as I can remember, X-Plane has had a "control response"setting, which makes your controls respond non-linearly. More of yourjoystick's range is mapped to the center of the your pitch/roll/yawaxis's center, and less of the range is devoted to the extremes. Thisgives you fine-grained controls in the region where the controls aretypically used, at the expense of more coarse controls at thelimits. In X-Plane 11, these settings live in the Control Sensitivitywindow (launched from the bottom of the Settings > Joystick screen),and they will continue to be there in the 11.30 update. The problem with the existing control response setting, though, isthat it applies to all joystick hardware you might plug in. You getjust three values--pitch, roll, and yaw--that apply to every axis ofthat type, no matter the device. Moreover, if you have a differenttype of axis whose input you want to curve (e.g., throttle, tiller,etc.), you're simply out of luck. So, in 11.30, we're adding support for setting custom curves on anyaxis type. When applied to a pitch, roll, or yaw axis, this willoverride the global control response curve; applied to other axistypes, it will support new functionality not previously available. These curves are incredibly powerful. They can do things like: Manually configure a null zoneCreate a smooth curve (a straightforward replacement for the old"control response" setting)Create really complex curves, with loads of control points, andyour choice of interpolation method (linear, or one of two methods ofsmoothing)But the fun doesn't stop there! New Semantic RangesThere's a new component to the curve editor that bears calling outexplicitly. When you're editing a response curve for certain axis types(throttle, prop, or mixture), you'll have the option of alsoconfiguring the ranges for certain axis-specific behaviors: Beta & reverse ranges for throttlesFeather range for prop controlsCutoff range for mixture controlsX-Plane has always set these ranges automatically based on theaircraft model you were flying. For the first time, though, you canconfigure it yourself to match your hardware. These are aimed primarily at hardware builders who have physicaldetents on their controls--you can make X-Plane's idle point exactlymatch your throttle's physical detent, for instance. This makes itpossible to build really nice throttle-prop-mixture quadrants thatplay nicely with X-Plane. If you're a commercial hardware maker, and you'd like X-Plane tocorrectly configure your hardware by default for your users, you canset up both the axis & button assignments and the semantic axis rangesfrom the settings UI, then click the "Create Default ConfigurationFile" button to create the file. Source
  15. How To...Adjust Joysticks For FS2002 By Ulrich Klein Adjusting and calibrating joysticks for Microsoft Flight Simulator has never been that easy as it sometimes presented some rather tricky problems to get them work properly. In many emails I have often been asked for advice of how to fix a particular joystick problem, but I am afraid that in some cases or other I could not give a solution and I became exhausted and fed up with trying to fix something that just wasn't meant to be. I want to spend my time flying and not fiddling. If your joystick has grown older, it is always a good idea to download the latest updated drivers from the producers' web sites. In many cases this has helped out perfectly. It goes without saying that the OS you use plays an important role as well. At the time being the range of OS varies from Win95, Win98, WinME, Win2000, and WinXP, so the reasons for joystick problems cannot be traced back to Flight Simulator only. Since the release of FS2000 I myself use a Sidewinder Precision Pro under WinME (v4.90 build 3000) and I have not met any serious problems that basically affect flight in FS2000 or FS2002. Yet there is one nagging issue that I think needs to be fixed in FS2002 at best. As you can see from this shot I run the German version of the sim. The entries for the Sidewinder devices are clearly visible, though. It is here that MS should implement a way to deactivate the device(s) not needed for FS. So what is it about? If you are like me, with children in the household who take possession of your machine as well, then you know that they have their own special games which they want to play, and it is not always Flight Simulator that they have chosen as their favorite game, is it? Needless to say that to get the most out of their games they have connected their own joystick or, in most cases, gamepad to the PC. After some attempts to meet both the children's and my needs and to get things to work all right, I found out that it was best to connect my daughter's Sidewinder Freestyle Pro to the gameport of the soundcard and to plug my own Sidewinder Precision Pro to one of the USB ports (doing it vice versa unfortunately presented a negative side-effect which, however, needn't be discussed right here). The point now is that when you open the Options menu in FS2000 or FS2002 and go to the joystick dialogue window, you will always find the gameport device listed up at number one position, then followed by devices connected to USB ports. In my case it is the Sw Freestyle Pro that covers the initial position whereas my Sw Precision Pro, which is needed for FS2002, appears in second position. The basic problem now is that both devices are constantly active in Flight Simulator because there is no way to deactivate the Sw Freestyle Pro in the menu simply by mouse-click. Unimportant? Let's see. We are at default Meigs runway 36, starting position, the C182S engine is running, with the evening sun almost approaching the horizon and thus enhancing the whole scenery in a fantastic air of color, light and shade. Making a cross check of the panel instruments I realize that the pitch trim indicator is all right, that means it is near neutral in a slightly downward position so that the aircraft should take off in time all by itself after throttling up. While the airport buildings are rushing by more and more quickly, I am about to think what to do next. When I notice that the runway is rapidly nearing its end with the aircraft still firmly stuck to the ground, it is too late: we just end up splashing into the water, doomed to founder. The lighting of the Cessna 182S, its new landing lights, and the external views with all the details and the fancy shadowing are just fantastic, almost photographic in appearance. Together with the red Cessna Skyhawk C172SP they are by far among the nicest looking Cessnas I've ever seen in FSland. If I press an outside view, the S-key yields a liquid-smooth, soaring spot plane view moving into position behind my Cessna. But note that the elevators are in downward position, which is not displayed anywhere in the main cockpit window, of course. What has happened? Well, to cut a long story short I finally found out that the elevators had been in max downward position during takeoff. Reviewing the last minute in instant replay I went into spot plane view mode but unfortunately elevator, aileron and rudder positions are not recorded during flight. Finally I spotted the absolutely wrong position of the elevators in normal flight mode. A little movement with my joystick brought them back to neutral position. Wow, I thought, I've got it right again, but a few seconds later the elevators toggled back into max position again. Time for frustration again? Not this time. A more detailed shot displaying the wrong pitch setting of the elevators that forced the plane to stick to the ground, which was caused by the signals that came from the sensor electronics of Freestyle Pro. The Cessna C182S cockpit: with its renewed night lighting it is a huge improvement on anything we had before. The pitch trim indicator shows the correct setting, which would enable the plane to takeoff just by itself once enough speed is given, but surprisingly the plane fully splashes into the bay instead. The reason for this odd behaviour of the elevators was easy to find: as usual the Sidewinder Freestyle Pro was lying on top of the computer when it is not needed. This gamepad has a sensor control unit for steering which can be switched off but which is always active at first after starting or rebooting the computer. The way it lies on the computer then makes it constantly send downward-position signals, and as both devices are active in FS2002 (see above), the elevators of the aircraft are at once forced into a max downward position when FS2002 is started at Meigs default 36 or any other flight situation is loaded later on. The actual setting of the pitch trim control display (Cessna!Pitch_Trim.gau) is correct as can be seen in the screen shot. That's what it should have looked like: an amazing scene with the sun nearing the horizon and just minutes before the lights went on in Chicago's towering skyscrapers. A De Havilland Dash 8-100 taxiing on the ground in the darkness. What makes things even worse is the fact that under these circumstances (i.e. while two steering devices are active simultaneously) it sometimes happens that during flight the elevators have the nasty habit of suddenly switching into downward max position, thus dooming the aircraft if you are in the early stages of takeoff or anywhere near the ground. Going down in a whirl of sparkling water: with its elevators in max down position, the Cessna C182S had no chance of evading the disaster. Watch the reflection of the cockpit night lighting inside the pilot's cabin. Nicely done indeed. I could avoid all this, of course, by deactivating the Sw Freestyle Pro under Windows or by unplugging it from the computer altogether. However, it would be pretty nagging to do so each time I want to start Flight Simulator, which would force the other users in my household to get it to work again when they have their sessions later. This is the point where we need a fix from Microsoft. The instant video playback feature is a BIG improvement over FS2000. Thanks to this ace piece of programming in FS2002 many more control settings of the plane are now recorded during the flight, except elevator positions though. So I had to capture this shot in normal flight mode, showing the moment when all of a sudden the elevators toggle into their max downward position. Opening the calibration dialogue under Windows reveals what is going on here: with the sensor electronic control of the Sw Freestyle Pro being active, the gamepad device constantly sends non-neutral signals to Flight Simulator. Rightly addressing our friends at Microsoft who have created for us a simulator to render us almost speechless this time: Why don't you just settle this problem too and implement a possibility in the joystick menu to deselect those (gamepad) devices not needed for FS2002?! The "How To..." question in the header is a rhetorical one this time and remains unanswered, at least for a while, I suppose. Today I just wanted to focus your and MS's attention to this particular problem, being well aware that they do read the web sites and forums to find out how to improve their product for us. That they are willing to do so, well, they have just proved that with their latest sequel to the world's most popular flight simulation software. Needless to say that primarily it is not FS2002 that is the culprit here, and we had it in FS2000 as well. The issue is basically due to the Windows Operating system allowing for two steering devices to be active at the same time, but with a little bit of innovative thinking this could easily be blocked within Flight Simulator. I don't see why this should be so difficult to do, and I hopefully wished they could get this sorted out, too, in the oncoming patch for FS2002. Till then happy fiddling! ...and happy flying as well, of course! Ulrich Klein huki.klein@t-online.de
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