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Thread: Land of the Rising Sun

  1. #1

  2. #2

    Default RE: Land of the Rising Sun

    Nicely done, Bob!

    [hr color=gray]http://home.earthlink.net/~snyders2000/737p.jpg


  3. #3
    FSAddict Guest

    Default RE: Land of the Rising Sun


  4. #4

    Default RE: Land of the Rising Sun

    Very nice indeed Bob - great shots!

    See ya in the pattern!
    -Josh

    ------------
    "It is better to be silent and thought a fool than to open one's mouth and remove all doubt." -Mark Twain

  5. #5
    sonic33 Guest

    Default RE: Land of the Rising Sun

    Great shots as usual, Bob.

    You can just imagine the early morning silence being broken by the roar.

    http://www.flightsim.com/dcforum/Use...a2533f8021.jpg
    In the process of updating site. watch this space.
    Http://www.shifties.freeserve.co.uk

  6. #6

    Default RE: Land of the Rising Sun

    Wow...Jeff, you have impeccable banner taste!!!!

    Referencing the fact that it's Continental, and a 737-500, the coolest member of the CG family...!

    Cool shots too!

    -E

    [font size=1]
    FLIGHTFX POLICY
    1.) We design for reality, not for idealism.
    Thus, you will not see virtual cabins on our aircraft. You can not see inside the real thing anyway, unless you are looking into the sun. You will find virtual cockpits but they will not be visible from outside for the same reason.
    2.) We design for people with real computers. Thusly, we will not waste polygons on superfluous parts. We will use a texture when there is no noticeable difference between it and a group of performance wasting parts. We will model our aircraft efficiently. If you do not like it, too bad.
    3.) We will give you the latest features, but we WILL NOT sacrifice visual accuracy to implement them. Accuracy comes before eye candy.[/font size]


    http://flightsimmers.net/airport/nwva0670/SONICFFX.gif

  7. #7

    Default RE: Land of the Rising Sun

    It's definately an experience that one has to adapt to. I got the "Korean crud" when I first got there, just to adapt to the water, smells, food, climate, and overall general feeling of being very, very far from home.
    :)
    It did'nt help having been put on a 6 day work week and doing time on the DMZ and getting shot at, etc.

    Interesting....but I wont be back.

    Best,

    http://www.flightsim.com/dcforum/Use...b847a3cc25.jpg



  8. #8

    Default RE: Land of the Rising Sun


    Thanks Sonic,
    The strange thing was....early morning..... no birds...no breeze...no sound....at all. Bizarre!

    Best,
    http://www.flightsim.com/dcforum/Use...b847a3cc25.jpg



  9. #9

    Default RE: Land of the Rising Sun

    Thanks Jeff.
    Nice sig....why do I love their paint scheme so...? My favorite.
    Best,

    http://www.flightsim.com/dcforum/Use...b847a3cc25.jpg



  10. #10

    Default RE: Land of the Rising Sun

    I know, so do I! It probably has something to do with the fact that my first 737 experience was a CO -500...:-)

    -E

    [font size=1]
    FLIGHTFX POLICY
    1.) We design for reality, not for idealism.
    Thus, you will not see virtual cabins on our aircraft. You can not see inside the real thing anyway, unless you are looking into the sun. You will find virtual cockpits but they will not be visible from outside for the same reason.
    2.) We design for people with real computers. Thusly, we will not waste polygons on superfluous parts. We will use a texture when there is no noticeable difference between it and a group of performance wasting parts. We will model our aircraft efficiently. If you do not like it, too bad.
    3.) We will give you the latest features, but we WILL NOT sacrifice visual accuracy to implement them. Accuracy comes before eye candy.[/font size]


    http://flightsimmers.net/airport/nwva0670/SONICFFX.gif

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