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Thread: Stalling

  1. #1
    Foxx Guest

    Default Stalling

    When i'm flying the P-51 i notice that it stalls a lot... you can't do a good turn or it stalls... while i dont have that problem with the thunderbolt or an other plane...

    The P-51 use to be one of the best but if i can't turn without stalling i'd be better off with a paper plane :D :D :D

    Now my questions...

    1. Is this normal...

    2. If so how do you fly... (expecially turn) without stalling that soon...

  2. #2
    Join Date
    Mar 2005
    Location
    Macclesfield, Cheshire, U.K.
    Posts
    4,763

    Default RE: Stalling

    I just fly around flat out, and don't pull so hard otherwise the wing will lose all its lift and as you say you would be better off flying a paper plane at that point

    Leo

    Is it the P-51B or the P-51D as the B was always poor at higher alltitude.

    http://www.flightsim.com/dcforum/Use...6901818660.jpg

    Computer specs: AMD 64 X2 6000+ 3.0Ghz proccessor, 4Gb RAM, 2x 500Gb SATA HDD's, XFX Geforce 8800GTS 640Mb graphics card, MSI Motherboard.

  3. #3
    Gustav Guest

    Default RE: Stalling

    I have similar problems with both versions of the mustang. My best advice is to get above of you enemy and do boom and zooms. Try not to get into turning battles.

  4. #4
    he129 Guest

    Default RE: Stalling

    I had the same problem with the me 263 jet. So I chose 17% fuel and now it is fine. It is too heavy with 100%. And I crash before I would run out of fuel anyway.

  5. #5

    Default RE: Stalling

    [font size="1" color="#FF0000"]LAST EDITED ON Nov-30-02 AT 02:19PM (EST)[/font][p]I hadn't noticed much stalling of the CFS3 P-51D, so I took it up again to see how tight I had to pull it to stall. I'm going to base my opinions on several facts.

    1 -- I've seen P-51 training films, and the P-51 is never pulled as tight in a turn as what you'd expect in an aerobatic aircraft such as the Extra 300

    2 -- I've ridden in a 1944 P51D through a series of rolls, loops, immelman's (sp), etc. I also took a series of aerobatic courses in a Pitt's years ago. Again............... the P-51 was never pulling as tight as a Pitt's, and I don't make such rash movements with my joystick in CFS3 either.

    3- Went through the Aircombat USA course in real Marchetti 260's in which we did six dog fights against an opponent. I did have a tendency to stall in climbs and turns. It was much easier to begin stalling in these situations without realizing it.

    I havn't compared actual statistics to the CFS3 P51-D flight model, nor the Thunderbolt. I'm not severely impressed CFS3 flight model, but I still don't believe it stalls too easy either.

    Ladamson



  6. #6
    TheWizardOfOz Guest

    Default RE: Stalling

    Its called aerodynamic stalling.

    A classic stall is not based on speed but the angle of attack of the wing to the oncoming airflow. Speed is attributed to stall 'cos the slower you fly, the higher your angle of attack must be to remain straight and level. At a critical angle of attack, the smooth flow of air over the wing will become turbulent, therefore lift is reduced to zero, and the aeroplane falls out of the sky.

    In this case you are probably flying as fast as you can, and then heaving in a shed load of bank. At this point the airflow over the wing would be disrupted due to a high angle of attack = stall.

    In real aeroplanes there is a phenomenon called buffet that allows a pilot to feel when they are close to the stall. You can fly the buffet without stalling, but if you pull too hard then a stall will occur, possibly followed very quickly by a spin.

    The CFS3 version of buffet seems to be the yellow "Close to STALL" warning that appears in the top right of the screen. When the appears ease forwards on the stick. When it goes away pull back again slightly. This will maximise your rate of turn for your given airspeed. The slower you fly in the mid speed range will result in tighter turns, high speed = less tight turns.

    If you stall in the turn, first action is to push forward straight on the stick to lower the nose, and apply full power. Roll the wings level once you are established in a recovery.


    Tim

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