I am trying to create reflective textures but all
i am getting is transparent textures instead.
My model has been made in Gmax, which was exported with HasRefletMap
I created a grayscale image of my wing textures, saved
it as an 8-bit bmp and then imported this into DXTbmp as an Alpha channel. I then saved my main texture file and my grayscale image(alpha) together as a DXT3 into my texture folder.
What am I doing wrong??
Thanks for any help