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Thread: Designing Me 262--FS2004/FSDS2.14

  1. #1

    Default Designing Me 262--FS2004/FSDS2.14

    Hi. I'm designing a German Me 262 for FS2004 with FSDS2.14. Does anybody know where I can find 3-view drawings (preferably digital)?
    You can post a message in this forum (aircraft design).

    Thanks!
    Fsairbus

  2. #2
    Join Date
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    Arona, Islas Canarias Tener, Spain.
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    Default RE: Designing Me 262--FS2004/FSDS2.14

    Try this:

    http://www.luftarchiv.de/flugzeuge/m...mitt/me262.htm

    Happy flying

    Ralph Hummel
    http://www.lyon-air.net
    We fly with passion

  3. #3
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    Upstate, New York, United States.
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    Default RE: Designing Me 262--FS2004/FSDS2.14

    Hi FSairbus;

    I'm also working on an Me 262, going to be donationware over at Sim OutHouse. What do you need? I've got 40+ books, more drawings than I care to think about (and some of them are even fairly accurate!) in all resolutions, pics, all sorts of things. Which model are you going for?

    Paul

  4. #4

    Default RE: Designing Me 262--FS2004/FSDS2.14

    Paul, you aren't thinking of making the Me262/4 are you? This was the projected four seat cabin twin jet .... it would have been to the 262 what the Bf-108 was to the Bf.109 ...

    <snicker>

    Felix/[link:www.aerodynamika.com/forum.html|FFDS]
    Pegasus Aviation Design

  5. #5
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    Default RE: Designing Me 262--FS2004/FSDS2.14

    Actually, I had been reading about various parasite fighter projects, you know, bombers carrying fighter aircraft to release for self defense, and I said to myself, "you know, perhaps a more interesting project would be a fighter with its own parasite BOMBER!" Now it would be SILLY to think that a Me 109 could possibly tow a bomber, but I said to myself, "I'll bet a twin engined fighter like a Me 262 could tow a bomber!"
    Now I had a bomber (or at least an early prototype) but I figured I'd need an Me 262 for the task, so I talked to Graham over at VB Planes, and borrowed his 262 (suitably modified, of course, and with a FEW other updates.)
    So yeah, a 262/4 sounds like it might be the right designation for it, all right. Below is a picture from an early test flight. The 262 labored quite a bit, but with a generous JATO boost, darned if the whole thing didn't get airborne!

    I REALLY have to STOP talking to myself........


    Paul

    (Hmmmmm, no smilies? How do we communicate without smilies? Could this be the end of the world as we know it? But, well, I feel fine.....)

  6. #6
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    Default RE: Designing Me 262--FS2004/FSDS2.14

    Uhm, for those not familiar, I am working on an update of Graham's (VB Planes) Me 262 (authorized of course) to be released as donationware over at Sim Out-House. The reference to the Me 263/4 is to a Me 264 project which I have had in the hangar for several years, and have been working fitfully on (never announce a project until you are close to release, thats my (new) motto!)

    Sorry, I'll have to give up that dream of being a humorist, I guess...... :)

    FSairbus, I really do have a lot of references, and would be more than willing to share if you are interested....


    Paul

  7. #7

    Default RE (to self): Designing Me 262--FS2004/FSDS2.14

    This is kinda getting to be the Me262 Design String, isnt it? :-)

    This is kinda silly, but there isn't an easy way to do textures for an aircraft (gee, I wonder what kind?) is there?

    Note: I am -definetly- a first-time aircraft designer...

  8. #8
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    Default RE: RE (to self): Designing Me 262--FS2004/FSDS2.14

    Texturing an aircraft can be as simple or complicated as you care to make it. For instance, texturing a fuselage can be as simple as applying right and left textures to it. Or you can get fancy (left, right, top bottom.) I know there are several tutorials out there, have you checked any of those out yet? Basic texturing can be fairly straightforward, but when you are new to something, nothing is ever easy. I CAN tell you that once you get the hang of it though, it will become fairly easy.

    Specific to the Me 262, the triangular profile of the fuselage makes it a bit of a challenge to texture. When I textured mine, I did left and right for the fuselage sides, but I did the bottom of the fuselage separately. The way I did it is very complicated (involves rotating axes; all my textures line up going the same direction) but the bottom line is I applied textures to both sides of the fuselage, then applied a different texture (different part of a texture file actually) to the bottom of the fuselage. Otherwise, this should be a fairly easy aircraft to texture.

    If you like, I can give you particulars, and show you how I've done things on my model. Nothing wrong with being a first-time designer, we've all been there. Did you manage to find yourself a set of drawings that satisfied you? As indicated, I have been researching this bird a while, and have lots of reference stuff, if you need anything let me know......


    Paul

  9. #9

    Default RE: Designing Me 262--FS2004/FSDS2.14--Textures

    Thanks for the info!

    I did find some 3-V drawings, thanks for asking though.
    Maybe you could type up some more detail on your model... I'd be pleased to know, and that would probably help...

    I'm still trying to understand FSDS's commands, there's so many it almost seems hopeless...

    If you could tell me more about where I could find tutorials, I'd be very thankfull. Also, while I'm on the subject, I can't quite understand how you tell FSDS where in the texture file to look. (i.e. some aircraft have just 3 or 4 files that have 25 or 30 pieces of texture in them).

    A note I keep forgetting to add... I'm doing the Me 262A-2a "Sturmvogel" Model.

    Anyway, thanks!

    FSairbus

  10. #10
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    Default RE: Designing Me 262--FS2004/FSDS2.14--Textures

    Hi FSairbus;

    haven't forgotten you, Work has been nasty, but will get something put together for you this weekend. I'm preparing an updated model for my beta testers, while I'm doing that I'll make something about how I textured the fuselage, will give you an idea of how I did it, and also a basic "how-to" for texturing.

    Paul

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