I am new to this forum. I am a retired architect and have started doing a full scale 3D digital model of the L-049 -L-749 Constellations. I have been an AutoCAD user for many years in my profession and have recently moved over to MAX for more dynamic modeling and visualization presentations.
I am also an old pilot that flew for many years and had to hang up his wings due to a health condition. As a kid the one airplane that fascinated me most was the Lockheed Constellation. I had the fortune to travel with my grandparents several time to Europe on a KLH Connie and a TWA Super G. My Uncle was a pilot for TWA and flew the New York to London route first in L-749's and later in a Starliner. So my first aircraft development will be the early Constellation.
I have actually modeled most of the exterior of a L-049 Constellation with animateable landing gear with steerable nose gear, control surfaces, flaps and gear doors. Im just starting to model the engine and starting the texture work. Any way to make a long story short I want to take this model and some subsequent models into MSFS and possibly X-Plane. I can model but I have no idea what is needed to get this thing ready for FS2002-2004.
I understand UVW mapping and have done texturing for architectural visualiztion but have no idea how FS2002-2004 maps. Any pointers here will be helpful to say the least. I am in the process of taking my High poly model into GMAX and getting it more consistant with a low poly model. Can someone tell me what the limits for poly and texture sizes are in FS? I'm shooting for under 4000 polygons for the model but dont know how easy this is going to be since my current model has in excess of 20,000.
Anyway, I will be glad to share my files with anyone that shows true interest and qualification for this project. This will be a freeware aircraft when done. I already have the high poly model in GMAX and am about two days away from having a low poly model ready. Any help or advice will be appreciated.
BTW I plan on texturing at least 5 liveries for my early model Constellations and will eventually do the Super and Starliners as well.