Do you ever find it frustrating to fly to an airport only to find your approach to the runway impeded by tall trees or to (almost?) collide with a VOR or other object actually on the runway? While there's not much you can do about these objects on the first try, you can wield a virtual chainsaw/wrecking ball and remove them for subsequent visits with just a few simple steps:
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1) Do a search in the library for bgltkit0.zip and download it.
http://img75.exs.cx/img75/1788/bgltkit0.jpg
2) Extract its contents into a folder of its own.
3) Download VB40032.DLL from [link:www.dll-files.com|this site] and place it in the folder into which you extracted the BGL Toolkit.
4) If you have a sectional chart that includes the airport in question, refer to it to determine the magnetic variation at that field. Otherwise, open AFCAD v2.xx and then open the airport in question. Take note of the magnetic variation by double-clicking anywhere there isn't an object to find the variation in this box (just used my home airport as an example):
http://img78.exs.cx/img78/8615/MagneticVariation.jpg
5) Open FS and go to the airport/area in question. The airport I'm showing in this exclude is 2S9, Willapa Harbor Airport in South Bend (Raymond), Washington, USA.
6) Slew over to the object(s) you'd like to exclude, <Ctrl> + "S" and zoom to a desired overhead view, and rotate your plane so your heading is true north (360 minus east variation, 0 plus west variation).
7) Without rotating your plane again (keeping it oriented to true north so your rectangle is bounded as you expect it to be), go to a point northwest of the object(s) that would include all of it/them if lines were to be extended true east and true south of your position. Write down the coordinates (no elevation needed).
NOTE: In this case, this aircraft's heading (magnetic in the sim) is 341 because variation is 18.5 E (360 - 18.5 = 341.5).
http://img71.exs.cx/img71/5487/2s9NW.jpg
8) Again without rotating (it may be best to use your keyboard's numpad keys with NumLock off for this), slew down to a point southeast of the object(s) that would form a box when joined with the northwest point that includes everything to be excluded and write down the coordinates.
http://img71.exs.cx/img71/8986/2s9SE.jpg
9) Exit FS and start the executable file BGLTKit32.exe that you extracted in step 2.
10) Click "I agree!!" to enter the program proper and then click the Exclude File Builder tab.
12) Enter your coordinates in an accepted format (i.e., N 46 41.92), leaving the "Span" and "Total Area" boxes empty, and click Recalc. Check the box beside "Scenery Tiles and Objects" to exclude the visible scenery objects within the rectangle specified by the coordinates you entered.
NOTE: If you're trying to remove only visible objects from FS, do not click on any of the other three boxes (even if you're trying to remove a visual VOR or NDB), as this was intended to remove the functionality of such facilities and not their visual presence in the sim.
http://img78.exs.cx/img78/6374/BGLToolkit.jpg
12) Click "Create Exclude File", name your new .bgl file (no need to place .bgl after the filename, as BGL Toolkit does this for you), and place the resultant .bgl file in your Addon Scenery\scenery folder (or another folder activated in the Scenery Library in FS).
FS will re-index its scenery files on startup, and you're done!!
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This may seem overwhelming at first (lots of little steps), but before long you'll find that it's easy to do and remember. I find it very valuable to be able to clear a few unrealistic runway- or approach-blocking objects here and there from airports that I frequent (especially as a bush pilot ;-) ), and I hope you will, too.
Happy flying,
Kevin


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