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Thread: Flickering Ground Textures Thanks for trying earlier, David!

  1. #1

    Default Flickering Ground Textures Thanks for trying earlier, David!

    Hey all. I really really need help, and if anyone is knowledgeable about this, I would appreciate it. First of all, thanks for trying to help out earlier David, but it didn't work. I was wondering if any of you are having ground flickering problems with FS2004 using World Airports? I have a screenshot showing what I'm talking about. This is aggrivating, becuase it can really ruin a great shot. Any thoughts, suggestions, or theories are appreciated.

    http://www.flightsim.com/dcforum/Use...b973d0e812.jpg

    Thanks,

    http://www.flightsim.com/dcforum/Use...cc73de7026.jpg


    HP Z820 Workstation Intel Xeon 3.30ghz 8 Core Processor 2TB Hard Drive 16 gig of Ram 1125 Power Supply and 2 Gig Nvidia Quadro 4000

  2. #2

    Default RE: Flickering Ground Textures Thanks for trying earlier, David!

    Hi,
    I don't know the solution yet but like you, after installing third-party freeware airports, in SOME airports, I have the same problem as you where the ground pavements move about really fast in square blocks. I think it is a fault of the scenery itself which may also be conflicting with the existing BGL file you may already have installed for that region of the world, that city or the airport.
    Make sure you don't have any BGL files for the airport and/or AFCAD files in your X:\program files\microsoft games\addon scenery\scenery folder which you may have dropped in the past. Look for BGL files with the airport code of the airport under concern.

    John

  3. #3

    Default RE: Flickering Ground Textures Thanks for trying earlier, David!

    Hi again,
    I just thought of another setting you can try varying to see if it makes a differece (if you haven't done already): the MIP MAPPING settings in settings-display-hardware section of FS2004, also the anti-aliasing settings through your video card's controls.

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