....but I don't quite understand how it works.
I've been slowly working on transferring my favorite 2002 planes to 2004, and I've been experimenting with certain things that have given my a wonderful boost in fps performance.
1. I've been pulling all the mips out of the default 2004 plane textures.
2. I've been converting the 2002 planes in 8-bit format to DTX3 with image tool, and taking any mips of the main fuselage & VC textures as well.
I've got a fairly quick system, and about 98% of the sim's settings are set at max. By doing what I did above, I get fps readings that peg themselves at my 25 lock limit with no stutters.
My question to you guys & gals that have got a much higher understanding of the 'texture game', is "Am I setting myself up for problems in the future by converting all the applicable textures to DTX3 and removing the mips, or did I just find a little 'easter egg' of setting combinations that pleases my CPU/GPU setup?"
Thanks in advance :)
Asus A7N8X Deluxe Mobo
Leadtek GF4 Ti4600 with latest drivers
M-Audio Revolution 7.1 sound card