... someone would finally step up and compete with Microsoft on the General Aviation/Commercial simulator front? It's been many years since the now-defunct sims of Fly! and Flight Unlimited reached the point of being too aged to compete.
- It had a truly realistic flight model, but easily scaled down in realism to suit would-be armchair pilots who just don't have the time to learn to 'really' fly.
- It had all the cornerstone features of the current sim, such as autogen scenery, terrain mesh, photorealistic textures (debatable as to whether or not they acutally currently exist in the sim ;-)), accurate coastways and river ways, etc.
- All aircraft had default passenger views, and there would always be the option of just letting the autopilot become the main pilot, and one could hop back into the passenger seat. This would be particularly incredible if it could also be used in autopilot mode... imagine how cool it would be in conjunction with a program like Ultimate Traffic... set yourself up on flights from favorite place A to favorite place B and watch the scenery go by and other planes taxiing here and there at the airport, all from a passenger point of view.
- Real world weather that downloaded from more points and had better coverage... maybe it could download satellite maps or generate weather radar as well.
- Not have 30,000 feet deep valleys in the middle of Nowhere, USA. ;-)
- Have a more visual weight load setup, like the old Fly! did.
- Have sounds that were more realistic, not having a 747 using a 737's sounds. Somehow that just seems like a criminal thing to do.
- Allow easily sharable, easily editable terrain and airport objects, sort of like a combination of Auran Trainz (every object uploaded goes through their official site and is given an ID) and the editing methods of Fly! II.
- Curvature of the earth at high altitudes. Wouldn't it be neat to take the 'passenger' concept from above and fly on a Concorde?
- Detailed, 3D, easily readable virtual cockpits (if such a thing could ever come about) that were still somehow framerate friendly, with gauges and instruments that could be equally 'scaled down' in realism for those not as familiar with flight, so as not to confuse them. Hopefully that would appeal to the market who would just pick up this $70 game at Walmart with their extra Christmas money and want to fly a little bit.
- A similar function to the MS numbering system, where you could easily give your plane a tail number, to allow customization. Of course, actually making it to where the numbers don't flicker and fade into the fuselage.
- A database of existing VFR points, more complete highway coverage, a host of accurately placed (if only generic looking) towers, buildings, scenic landmarks, power plants, shopping centers, etc.
- Engine exhaust effects.
- High quality sounds that would compliment a surround sound system. (Imagine running up an old historic prop plane with bass turned up and sound screaming--precious).
- Realistic ATC that would allow all of what the current ATC does in Flight Sim, and other options. This could also be scaled back in realism for novices.
- Engine heat and damage modelling. It would be very nice if a 'cross-country' type flight could be created where the aircraft would actually accumulate wear or damage as time goes by. A nice lil' GA aircraft could fly from airport to airport, and always pick up where it left off, quickly and easily. It could be seen in some interface, and you'd have to put it in maintenance.
- Some sort of virtual airline mode where you could rack up some hours, advance in status, and earn a virtual salary... maybe even take a look at the money involved in putting that aircraft in maintenance.
- Railroads with moving trains, and roads with moving automobiles, at low-enough-to-see-me altitudes.
- A DVD distribution to package all of these miraculous and completely unrealistic wishes. ;-)
Yes, if you can't tell I'm an eye candy person who appreciates the experience of virtually flying over realistic terrain. However, I do also appreciate the difficulty and attention to the challenges strictly inside the cockpit. I dunno, this is a dream sim. Maybe by version Flight Simulator 2014.
What do you all think?