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Aircraft textures problem


jstn

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Hello everyone!

I just completed my first FSX repaint for the Wilco CRJ 200 in Skywest colours. However I am having some issues

I took an old texture and edited it in GIMP to make my new texture. But whenever i load the aircraft in FSX, this shows up:fsx 2016-09-09 19-13-29-67.jpg

 

Im not sure why this is happening but if anyone could help me out, that would be great. Ive attached the textures folder in case anyone wants to see what i did to them

 

http://www.mediafire.com/download/ragqya87s70s9ad/texture.ualsky.zip

 

Thanks!

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  • 2 weeks later...

Your texture format is wrong, FSX is not too happy with 24 bit textures on that model.

 

DXTBmp automatically splits the "image and Alpha". Technically, it splits the Red, Green, Blue (RGB) channels, also known as the diffuse texture, from the Alpha channel.

 

When you import a texture into DXTBmp the RGB is displayed in the main window and the Alpha channel is in the smaller window, upper right.

 

Assuming you still have the original bitmap you started with,....

 

Open that original image in DXTBmp and send the image to your editor.

 

It should show up in GIMP as norm.bmp.

 

Copy all of your edited image and paste into norm.bmp, then save norm.bmp.

 

In DXTBmp, "refresh image after edit". You should now see your new texture in the main DXTBmp window.

 

Now in DXTBmp "save as extended bitmap" and use 888-8 as your format.

 

This will use the original Alpha channel and should look better in FSX.

 

peace,

the Bean

WWOD---What Would Opa Do? Farewell, my freind (sp)

 

Never argue with idiots.

They drag you down to their level and beat you with experience

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The OP is not working with .DDS textures (well, technically he is even though the extension is .bmp) so there is no need to do any flipping. This will just confuse the issue further than it already is.

 

peace,

the Bean

WWOD---What Would Opa Do? Farewell, my freind (sp)

 

Never argue with idiots.

They drag you down to their level and beat you with experience

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I referred to that thread because of my post in it about how to save while including the alpha. Not because of the "Flipping".

Pretty much the exact same you explained here.:)

 

I would like to add on a bit though:

 

The steps edit in dxtbmp and exporting as norm.bmp,

then "Import Image After Edit" function in dxtbmp.

don't always work.

 

Sometimes after "Import Image After Edit" the image that looked so nice in Gimp, goes all purplish in dxtbmp.

 

THis is because Gimp saves all sorts of extra things.

Sometimes saves as 32bit bitmap.

Sometimes "Transparency" gets saved.

Or "Layers" aren't fixed in place yet before saving.

 

Because of that I try saving as norm.bmp in the default location,

but also save as norm.bmp, or a different filename, on the desktop.

 

If the "Import Image After Edit" step fails I can take the image on the desktop, and open it in "Paint". THen save again.

I then open the original image (the .dds file) in dxtbmp

and use the "Import New Image" function.

Opening and saving using "Paint"; strips off the transparency, fixes any layers, and converts it to 24bit bitmap easily.

After that "Import New Image" works without colours getting messed up.

[sIGPIC][/sIGPIC]
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The steps edit in dxtbmp and exporting as norm.bmp,

then "Import Image After Edit" function in dxtbmp.

don't always work.

I have 10+ years experience using DXTBmp without ever having a problem like that.

 

Sometimes after "Import Image After Edit" the image that looked so nice in Gimp, goes all purplish in dxtbmp.

 

THis is because Gimp saves all sorts of extra things.

Sometimes saves as 32bit bitmap.

Sometimes "Transparency" gets saved.

Or "Layers" aren't fixed in place yet before saving.

DXTBmp expects norm.bmp to be a 24 bit image, if you change it to another format then you are causing the problem, not DXTBmp.

 

24 bit Windows bitmaps do not support layers or transparency, so if you are saving norm.bmp with those attributes then DXTBmp will not understand norm.bmp anymore.

 

Again, user error, not the fault of DXTBmp.

 

One of the two, GIMP or Paint.net (GIMP I think), does not save to 24 bit bitmap by default, IIRC you have to export instead of save, or some other such rubbish.

 

Happy painting.

 

peace,

the Bean

WWOD---What Would Opa Do? Farewell, my freind (sp)

 

Never argue with idiots.

They drag you down to their level and beat you with experience

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