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Bond...James Bond


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James Bond aircraft movie stars - Source http://www.impdb.org/

 

May not be in order of movie appearance

A View to a Kill (1985)

1 MBB BO-105

2 Aérospatiale AS-355F-1 Ecureuil 2

3 Airship Industries Skyship 500

4 Skyship 6000

 

 

Casino Royale (2006)

 

1 Bell 206 JetRanger

2 De Havilland Canada DHC-6-300 Twin Otter

3 Airbus A340-642

4 Boeing 747-236B 'Skyfleet S570'

5 Douglas DC-6A

6 Boeing 737-800

7 Airbus A310-325

8 Boeing 747-443

9 MD Helicopters MD 600N

 

 

Diamonds Are Forever (1971)

 

1 Hughes 500

2 British Hovercraft Corporation SR.N4 Mk I

3 Boeing 707-430

4 Bell 206 JetRanger

5 Bell UH-1 Iroquois

6 Hughes AH-6 Little Bird

 

 

Die Another Day (2002)

 

1 Boeing 747-436

2 Antonov An-124-100 Ruslan

3 MD Helicopters MD 900 Explorer

4 MD Helicopters MD 600N

5 Mil Mi-8T

6 Bede BD-5J

7 Boeing Chinook HC2

 

 

Dr. No (1962)

 

1 Boeing 707-321

 

 

For Your Eyes Only (1981)

 

1 Agusta-Bell 206B JetRanger II

2 Cessna A185F

3 WSK PZL-Åšwidnik Mi-2

 

 

From Russia with Love (1963)

 

1 Boeing 707-321B

2 Hiller UH-12E

 

 

GoldenEye (1995)

 

1 Eurocopter EC665 Tigre

2 Pilatus PC-6/B2-H2 Turbo Porter

3 Mikoyan MiG-29

4 Boeing 757-236

5 Robinson R22 Beta

6 Cessna 172P Skyhawk

7 Eurocopter AS355 Ecureuil 2

8 Bell UH-1 Iroqouis

 

 

Goldfinger (1964)

1 Aviation Traders ATL-98 Carvair

2 Lockheed L1329-23 JetStar I

3 Piper PA-28 Cherokee

4 Hiller UH-12E4

5 Douglas C-47 Skytrain

6 Brantly B-2

 

 

Licence to Kill (1989)

 

1 Northrop Grumman E-2 Hawkeye

2 Learjet 35

3 Aérospatiale HH-65A Dolphin

4 Beechcraft 18

5 Cessna 172P

6 Cessna 185 Skywagon

7 Cessna 206

8 Beechcraft B55 Baron

9 Aérospatiale AS350B Ecureuil

10 Piper PA-18-150 Super Cub

 

 

Live and Let Die (1973)

 

1 Boeing 747-121

2 Cessna 140

3 IAI 1121N Westwind

4 Piper PA-22-108 Tri-Pacer

5 Luscombe 8

6 Aeronca 7DC

7 Mooney M20F

8 Douglas DC-3

9 Piper PA-23 Aztec, Mooney M20 & Various Aircraft

10 Bell 206 JetRanger

 

 

Moonraker (1979)

 

1 Aérospatiale-BAC Concorde 101

2 Boeing 747-123 SCA & Rockwell Space Shuttle Enterprise OV-101

3 Handley Page HP.137 Jetstream 1

4 Bell 206 JetRanger

5 Lockheed L-188A Electra

6 De Havilland Canada DHC-6-200 Twin Otter

7 Boeing 727-27C

8 Boeing 707-345C

 

 

Never Say Never Again (1983)

1 Lockheed C-130 Hercules & Boeing C-135 Stratolifter

2 Boeing AGM-86 ALCM & Aérospatiale-BAC Concorde

3 Rockwell B-1A Lancer

4 Made for Movie > A set built as the Rockwell B-1A bomb bay

5 Eurocopter AS350 AStar

6 Bell 206 LongRanger

7 Boeing C-135 Stratolifter

8 McDonnell Douglas DC-10-30

9 XT-78 (Kind of flying platform launched through a Solaris (?) missile by the submarine.)

10 MBB BO-105

 

 

Octopussy (1983)

 

1 Armstrong Whitworth AW.660 Argosy E1

2 Westland Whirlwind HAR.10

3 Fokker-Aviolanda (Hawker) Hunter F6

4 De Havilland DH104 Devon C2

5 Bede BD-5J

6 Aérospatiale SA 316 Alouette III

7 Aérospatiale SA 365 Dauphin 2

8 General Dynamics F-111 Aardvark

9 Hot Air Balloon

10 Beechcraft C-45H Expeditor

 

 

On Her Majesty's Secret Service (1969)

 

1 Agusta AB-206B JetRanger

2 Agusta-Bell AB-204

3 Morane-Saulnier MS.760 Paris

 

 

Quantum Of Solace (2008)

 

1 Douglas DC-3-G102A

2 Canadair Challenger 604

3 Aermacchi SF.260TP

4 Bell 205

5 Gulfstream V

6 Piper PA-28

7 British Aerospace BAE 125 Series 800A

8 Various Aircraft

 

 

Skyfall (2012)

 

1 Eurocopter EC145 (MBB-BKK 117 C-2)

2 AgustaWestland AW159 Wildcat

3 AgustaWestland EH101 Mk. 510

 

 

Spectre (2015)

 

1 Messerschmitt-Bölkow-Blohm Bo 105

2 Fairchild Dornier 328JET

3 Britten-Norman BN-2 Islander

4 MD-500E

5 Eurocopter AS365N2 Dauphin 2

 

 

The Living Daylights (1987)

1 Hawker Siddeley Nimrod MR2

2 Lockheed C-130 Hercules C.1/C.3

3 Hawker Siddeley Harrier T4A

4 Bell UH-1H-BF Iroquois

5 Boeing 727-2B6

6 Boeing 757-2B6

7 Lockheed C-130H Hercules

8 North American-Rockwell OV-10B Bronco & Dassault-Dornier Alpha Jet E(H)

9 Fouga CM170 Magister

10 Aero Commander 500

11 Fairchild C-123 Provider

 

 

The Man with the Golden Gun (1974)

 

1 Fokker-Aviolanda (Hawker) Hunter F6

2 "Flying" AMC Matador

3 Republic RC-3 Seabee

 

 

The Spy Who Loved Me (1977)

 

1 Westland WS-61 Sea King HAS2A

2 Bell 206 JetRanger

3 Westland WS-58 Wessex HU5

 

 

The World Is Not Enough (1999)

 

1 Bell 206

2 Eurocopter AS365 Dauphin 2

3 Eurocopter AS355F1 Ecureuil 2

4 Parahawk

5 CASA C-212CB Aviocar

6 Eurocopter EC135

 

 

Thunderball (1965)

1 Avro Vulcan B.2 (MMR)

2 Bell 47J Ranger

3 Sikorsky HH-52A Seaguard

4 Boeing B-17G-95-DL Flying Fortress

 

 

Tomorrow Never Dies (1997)

 

1 Aero L-39 Albatros

2 Eurocopter AS355 Ecureuil 2

3 Eurocopter AS565 Panther

4 Mikoyan-Gurevich MiG-23

5 Boeing 737

6 Eurocopter EC135

7 British Aerospace BAe 125-400B

8 British Aerospace BAe 146-200QC

9 McDonnell Douglas F-15E Strike Eagle

10 Sikorsky MH-53M Pave Low

11 Fairchild C-123 Provider

 

 

You Only Live Twice (1967)

1 Brantly B-2B

2 Kawasaki Vertol KV-107 II

3 Meyers 200D

4 Wallis WA-116 Series 1 "Little Nellie"

5 Kawasaki-Bell 47G-3

6 Aérospatiale SE 313 Alouette II

7 Boeing B-52 Stratofortress

8 Republic F-105 Thunderchief

9 'Bird One' (Fictional spacecraft operated by SPECTRE)

10 Lockheed C-130 Hercules

11 McDonnell Gemini Capsule

12 Soviet Spacecraft

13 Martin Titan II GLV (Gemini Launch Vehicle)

14 Atlas-Agena D

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According to this list, he either flew, or walked, wherever he went. Did he ever drive (a car) anywhere? Just saying.

Chuck B

Napamule

i7 2600K @ 3.4 Ghz (Turbo-Boost to 3.877 Ghz), Asus P8H67 Pro, Super Talent 8 Gb DDR3/1333 Dual Channel, XFX Radeon R7-360B 2Gb DDR5, Corsair 650 W PSU, Dell 23 in (2048x1152), Windows7 Pro 64 bit, MS Sidewinder Precision 2 Joy, Logitech K-360 wireless KB & Mouse, Targus PAUK10U USB Keypad for Throttle (F1 to F4)/Spoiler/Tailhook/Wing Fold/Pitch Trim/Parking Brake/Snap to 2D Panel/View Change. Installed on 250 Gb (D:). FS9 and FSX Acceleration (locked at 30 FPS).
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According to this list, he either flew, or walked, wherever he went. Did he ever drive (a car) anywhere? Just saying.

Chuck B

Napamule

 

The list is called "James Bond aircraft movie stars", and says nothing about him travelling, or not, in any other type of vehicle. Just saying.

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Bomb....James Bomb.
i7 2600K @ 3.4 Ghz (Turbo-Boost to 3.877 Ghz), Asus P8H67 Pro, Super Talent 8 Gb DDR3/1333 Dual Channel, XFX Radeon R7-360B 2Gb DDR5, Corsair 650 W PSU, Dell 23 in (2048x1152), Windows7 Pro 64 bit, MS Sidewinder Precision 2 Joy, Logitech K-360 wireless KB & Mouse, Targus PAUK10U USB Keypad for Throttle (F1 to F4)/Spoiler/Tailhook/Wing Fold/Pitch Trim/Parking Brake/Snap to 2D Panel/View Change. Installed on 250 Gb (D:). FS9 and FSX Acceleration (locked at 30 FPS).
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Someone has an awful lot of time on his hands! ;)

 

I can't even watch a movie anymore without pausing it so I can identify the airplanes "Wait...What was that?" So I printed this list when I watch them :)

 

...Just saying

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Actually I MEANT to commend you a job well done but I lost my TRAIN of thought as I am a vehicle guy (ie: Aston Martin D85 007, etc). I am sure it's not easy to spot and identify the aircraft in a movie (pause or no pause). I couldn't do it. Or vehicles either (European) for that matter (ha). I am done saying. Cheers.

Chuck B

Napamule

i7 2600K @ 3.4 Ghz (Turbo-Boost to 3.877 Ghz), Asus P8H67 Pro, Super Talent 8 Gb DDR3/1333 Dual Channel, XFX Radeon R7-360B 2Gb DDR5, Corsair 650 W PSU, Dell 23 in (2048x1152), Windows7 Pro 64 bit, MS Sidewinder Precision 2 Joy, Logitech K-360 wireless KB & Mouse, Targus PAUK10U USB Keypad for Throttle (F1 to F4)/Spoiler/Tailhook/Wing Fold/Pitch Trim/Parking Brake/Snap to 2D Panel/View Change. Installed on 250 Gb (D:). FS9 and FSX Acceleration (locked at 30 FPS).
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BTW, Bond at Southend Airport awaiting next flight to Geneva ("Goldfinger"). Done with FS9 and CalClassic traffic.

 

"Q" must have installed the Anti-Gravity Hover Mode in that DB5. But you can disable it in the Aircraft.cfg under...

 

[contact_points]

 

...Just Saying

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There seems to be some 'extrusion' or model part that is in the spoiler area (rear

trunk) that 'sticks out' UNDERNEATH, where it ruins the cnt pts settings.

 

If you know how to copy/paste then making these 2 changes to your aircraft cfg

for the DB5 will put the wheels on the ground. You must do BOTH for cnt pts to work

as they are 'tied' together (function wise). Let me know if this helped.

 

(1).

reference_datum_position= 3.600, 0.000, 0.000

empty_weight_CG_position= -4.000, 0.000, 0.000

 

(2).

[contact_points]

point.0=1, 2.28, -2.60, -0.520, 2500, 0, 1.5, 45.0, 0.356, 2.5, 0.990, 0.0, 0.0, 0, 0.0, 0.0

point.1=1, 2.28, 2.60, -0.520, 2500, 0, 1.5, 45.0, 0.356, 2.5, 0.990, 0.0, 0.0, 0, 0.0, 0.0

point.2=1, -9.28, -3.80, -0.528, 2500, 1, 1.5, 0.0, 0.356, 2.5, 0.990, 0.0, 0.0, 2, 0.0, 0.0

point.3=1, -9.28, 3.80, -0.528, 2500, 2, 1.5, 0.0, 0.356, 2.5, 0.990, 0.0, 0.0, 3, 0.0, 0.0

static_pitch=0.000

static_cg_height= 0.690 //1.500

 

Chuck B

Napamule

i7 2600K @ 3.4 Ghz (Turbo-Boost to 3.877 Ghz), Asus P8H67 Pro, Super Talent 8 Gb DDR3/1333 Dual Channel, XFX Radeon R7-360B 2Gb DDR5, Corsair 650 W PSU, Dell 23 in (2048x1152), Windows7 Pro 64 bit, MS Sidewinder Precision 2 Joy, Logitech K-360 wireless KB & Mouse, Targus PAUK10U USB Keypad for Throttle (F1 to F4)/Spoiler/Tailhook/Wing Fold/Pitch Trim/Parking Brake/Snap to 2D Panel/View Change. Installed on 250 Gb (D:). FS9 and FSX Acceleration (locked at 30 FPS).
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Sorry. The above cnt pts, etc was not the latest edits. Here is the latest. It puts it ALMOST on the ground. Any closer to ground and it starts bouncing and is un-driveable. But getting it close to ground meant going on those 'parts' that are protruding and that produces sparks. So edit (Effect) section and turn off sparks. And for steering, tap the brakes as you turn the rudder (twist grip on joy). The more you tap the more it turns. And, believe it or not, without the floats cnt pts it will bounce - so keep the floats. They are vital. Have fun.

 

reference_datum_position= 3.000, 0.000, 0.300

empty_weight_CG_position= -3.000, 0.000, 0.000

 

[contact_points]

point.0=1, 3.850, -2.610, -0.512, 2565, 0, 1.80, 25, 0.320, 2.0, 0.900, 0.0, 0.0, 0, 0.0, 0.0

point.1=1, 3.850, 2.610, -0.512, 2565, 0, 1.80, 25, 0.320, 2.0, 0.900, 0.0, 0.0, 0, 0.0, 0.0

point.2=1, -5.250, -2.640, -0.513, 2565, 1, 1.90, 0, 0.285, 2.0, 0.880, 0.0, 0.0, 2, 0.0, 0.0

point.3=1, -5.250, 2.640, -0.513, 2565, 2, 1.90, 0, 0.285, 2.0, 0.880, 0.0, 0.0, 3, 0.0, 0.0

point.4=4, 3.660, -2.135, -0.430, 2565, 0, 0.00, 0, 0.320, 4.5, 0.950, 0.0, 0.0, 4, 0.0, 0.0

point.5=4, 3.660, 2.135, -0.430, 2565, 0, 0.00, 0, 0.320, 4.5, 0.950, 0.0, 0.0, 4, 0.0, 0.0

point.6=4, -5.000, -2.145, -0.430, 2565, 0, 0.00,20, 0.320, 4.5, 0.950, 0.0, 0.0, 4, 0.0, 0.0

point.7=4, -5.600, 2.145, -0.430, 2565, 0, 0.00,20, 0.320, 4.5, 0.950, 0.0, 0.0, 4, 0.0, 0.0

max_number_of_points=21

static_pitch=0.0 //degrees, pitch when at rest on the ground (+=Up, -=Dn)

static_cg_height= 0.660 //o=0.4 //feet, altitude of CG when at rest on the ground

gear_system_type= 1 //Electric

 

[EFFECTS]

water=fx_spray.boo

dirt=fx_tchdrt.boo

concrete=fx_sparks.boo

 

Chuck B

Napamule

 

Edit: Oh, you must stay on the pavement for it to function. If you go on FSX roads or dirt it will bounce and when it's 'in the air' (half the time?) you can't steer it, so the whole ball of wax comes tumbling down. The only one that can 'fix' it is Erwin Welker. Sorry.

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  • 3 weeks later...

To be more precise, Goldfinger's airplane was an L1329-23 JetStar I. The big difference between it and the later L1329-25 JetStar II is the II has new fuel tanks and Garrett AiResearch TFE731 medium-bypass geared turbofans.

 

On the subject of contact points...

 

The model geometry can't do anything to the way the aircraft sits in any way. You can have a model half underground if you like. What will cause problems, however, are a poor relationship between the contact points and the center of gravity. Also, you need to ensure that you edit the points that define where the aircraft will scrape the ground - see the SDK for details.

My name is Erick Westbrook-Cantu. I used to make flightsim addons. I may or may not endorse this message. I do, however, fully endorse Marshall amplifiers, Gibson guitars, and Tama drums.
"This town is a dump. I'm never going to Las Vegas again." -Adam Donald Stanger: 1986-2015
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Erick,

I tried everything I know to place the gear IN THE GROUND and could not do it. It sits 3 inch off the ground. Nothing in SDK will address this 'problem'. Sure, the SDK will give range, or limits, to values for each aspect on cnt pts. But the vertical pos of gear being '-0.512' is unusual, to say the least. So where, and how, can I change the CofG to 'effect' the cnt pts so I can place the gear under ground? I am stumped.

Chuck B

Napamule

i7 2600K @ 3.4 Ghz (Turbo-Boost to 3.877 Ghz), Asus P8H67 Pro, Super Talent 8 Gb DDR3/1333 Dual Channel, XFX Radeon R7-360B 2Gb DDR5, Corsair 650 W PSU, Dell 23 in (2048x1152), Windows7 Pro 64 bit, MS Sidewinder Precision 2 Joy, Logitech K-360 wireless KB & Mouse, Targus PAUK10U USB Keypad for Throttle (F1 to F4)/Spoiler/Tailhook/Wing Fold/Pitch Trim/Parking Brake/Snap to 2D Panel/View Change. Installed on 250 Gb (D:). FS9 and FSX Acceleration (locked at 30 FPS).
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You're on the right track with the problem being related to geometry, your understanding is just a bit off. You can submerge a model below ground (in fact, I always set the contact points slightly above the wheels, because rubber tires contacting the ground at a tangent point looks all kinds of strange), so the problem isn't related to any parts in particular being in conflict with the ground (FS doesn't care). What will cause a problem, evidently, is the center of the model crossing the ground, and it seems that no amount of tweaking the reference datum will change this. Unfortunately, the center of this model isn't at the CG (as it should be), but, rather, at the bottom of the wheels.

 

My comment on the position of the CG relative to the wheels in the longitudinal plane relates more to stability. The CG ought to be somewhere between all of the landing gear legs, and not terribly close to any of them. If, for example, we had the CG on a 737 set at the same point as the main gear, or behind it, there is a high probability (in my experience) that it would be prone to all kinds of bouncing, and would very likely flip itself on its back.

 

What will also cause problems with stability, according to the SDK, is a damping ratio above 1. The original value in aircraft.cfg was something like 1.8.

 

I have attached a revised aircraft.cfg that gets the wheels much closer without the need for additional contact points. It still sits slightly above the ground to avoid colliding with it (!), but should be relatively stable (at least in FS9). I also fixed the eyepoint and the doors. The doors use the x_flap_key animation, which reads the flap position in degrees and positions the part at the corresponding keyframe (40 degrees of flap, for example, would position the part at frame 40). This, combined with the excessive extension time, was making the animation jerky. I also eliminated the flap detents (which are kind of pointless) and corrected the manufacturer (I can't stand it when model builders call themselves the manufacturer, because it's disingenuous. Unless they're the human embodiment of Boeing or MacDac or whoever, they didn't manufacture anything; they created an artistic representation of something manufactured by someone else). Any closer to the ground and the car will crash upon loading (also, keep your speed in check, because if anything should cause a wheel to drop, even a bit, you will crash), so further improvements will require a vertical translation in the model itself (dropping the model even 20 centimeters would give us more than enough wiggle room). If the author chose to do such a revision to the model, I would suggest modelling the suspension as well. Since there is no gear compression in the model, I set the max/static compression ratio to 1. I used the pitch and roll MOIs from the default 737 in the hopes of giving a little extra resistance to anything causing rotation about those axes.

 

Here's the revised configuration file: DB5.txt

My name is Erick Westbrook-Cantu. I used to make flightsim addons. I may or may not endorse this message. I do, however, fully endorse Marshall amplifiers, Gibson guitars, and Tama drums.
"This town is a dump. I'm never going to Las Vegas again." -Adam Donald Stanger: 1986-2015
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Yeah you are right..the center is where the wheels meet the road. Only Erwin can fix that. His Toyota Celica sank on load, but I tweaked the cnt pts and then it worked good.

 

I tried your cfg. Didn't work for me (FS9). (1). Braking stops it TOO quick and then it starts to shake. (2). Gear cnt pts set too wide (makes it hard to turn). (3). Lights are off due to ref datum change. (4). No speed! (mine does 180 kts). (5). Diff brakes make it swerve and spin = no control. (6). No spoiler? I use it for super brakes to slow for turns (at 100 kts) and so it's VITAL (goofy animation or not).

 

But you gave me a couple of ideas and I have it going good even if it's 3 inches off the ground. Will make video and post later tonight - I got lots of chores today. Cheers.

Chuck B

Napamule

i7 2600K @ 3.4 Ghz (Turbo-Boost to 3.877 Ghz), Asus P8H67 Pro, Super Talent 8 Gb DDR3/1333 Dual Channel, XFX Radeon R7-360B 2Gb DDR5, Corsair 650 W PSU, Dell 23 in (2048x1152), Windows7 Pro 64 bit, MS Sidewinder Precision 2 Joy, Logitech K-360 wireless KB & Mouse, Targus PAUK10U USB Keypad for Throttle (F1 to F4)/Spoiler/Tailhook/Wing Fold/Pitch Trim/Parking Brake/Snap to 2D Panel/View Change. Installed on 250 Gb (D:). FS9 and FSX Acceleration (locked at 30 FPS).
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I give up. Can't make it get closer than 4 in above ground (or center). Here is what I use for compression: ' 0.500, 2.0, 0.900'. Try it. I can run it around airport and it goes 180 kts and turns good. Cruise is 125 kts. Hey, Bond had to chase down (or get away from) the bad guys who had souped up Caddillacs and Lincolns.

 

The 'shaking' is due to too low a yaw MOI (thanks for this idea). But make it 2500.000 and see the difference. And move the engine from '-7.000' to '4.000' and watch it turn better (100% better?). Of course I made the gear lateral distance closer to the actual tire cnt pt, which also helps. With spoiler at '59.989' in cfg and '2500' for drag in air file you can keep the rpm's up on turns. Slows it down and also aids in 'grip on road' for turns. (Is this the right forum for this? Sorry mods. Anyway this is 'experimental' stuff (hehe)).

Chuck B

Napamule

i7 2600K @ 3.4 Ghz (Turbo-Boost to 3.877 Ghz), Asus P8H67 Pro, Super Talent 8 Gb DDR3/1333 Dual Channel, XFX Radeon R7-360B 2Gb DDR5, Corsair 650 W PSU, Dell 23 in (2048x1152), Windows7 Pro 64 bit, MS Sidewinder Precision 2 Joy, Logitech K-360 wireless KB & Mouse, Targus PAUK10U USB Keypad for Throttle (F1 to F4)/Spoiler/Tailhook/Wing Fold/Pitch Trim/Parking Brake/Snap to 2D Panel/View Change. Installed on 250 Gb (D:). FS9 and FSX Acceleration (locked at 30 FPS).
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