rean001 Posted April 12, 2016 Share Posted April 12, 2016 So I recently downloaded the paint kit for IFDG's Airbus A321 and made textures of the Air Transat livery for it. I tried to install it and it shows up as being there, but it just shows a blank plane with no livery what so ever How do I solve this? Link to comment Share on other sites More sharing options...
ColR1948 Posted April 12, 2016 Share Posted April 12, 2016 Double check in the aircraft.cfg file that you have the correct spellings on everything, I've had aircraft and the air file was spelt different to the actual file, check the texture name. If you are not sure look in a working aircraft.cfg and see how it's done. Link to comment Share on other sites More sharing options...
tgibson_new Posted April 14, 2016 Share Posted April 14, 2016 Paint kits are usually in PSD or similar layered format. When you create a BMP file from that, paint programs create it in 24 bit format. This format cannot be read by FS. You then need to load the texture in the FS folder into a program like DXTBmp and save these in a format like 888 32-bit. Of course, these 888 textures must be in a properly named texture folder inside the plane's folder. Tom Gibson CalClassic Propliner Page: http://www.calclassic.com Link to comment Share on other sites More sharing options...
rean001 Posted April 26, 2016 Author Share Posted April 26, 2016 Hey guys sorry for the late reply, ive been busy past few weeks tgibson_new - I did put the paint kit first on DXTBmp then sent it for editing for PaintNet (I've done with the FS default aircraft paint kits many times and I've made some good 737 liveries). I've done 24bit format quite a few times with these and it shows up for these ones, but not the IFDG one. If you dont mind me asking, do you reckon you could perhaps correct possible errors because I find the IFDG ones quite confusing ColR1948: I'll put what it says in the the aircraft.cfg down below [fltsim.0] title=A321-231 Air Transat sim=A321IAE model=IAE panel= sound= texture=GBL kb_checklists= kb_reference= atc_id=C-GTSW atc_airline=AIR TRANSAT atc_flight_number=232 atc_heavy=0 ui_manufacturer=iFDG Airbus ui_type="A321-231" ui_variation=Air Transat description="The A321 accommodates 185 passengers in a two-class configuration over a range of up to 3,000nm/5,550km, and up to 220 passengers in a high-density configuration. It can be powered by CFM56-5 or IAE V2500 engines. The A321 is the largest member of the A320 Family. It offers the best seat-mile costs of any single-aisle aircraft and is even on a par with widebody efficiency, bringing a new dimension to profitability. Together or individually, the members of the A320 Family make up the world’s most profitable single-aisle family ever. Model by Albaro Villegas and Ric Barker. Master Textures & Livery by Ben Jones. FDE by Eugene Schneider." atc_id_color=0000000000 visual_damage=0 prop_anim_ratio=1.72 [General] atc_type=Airbus atc_model=A321 editable=1 performance=Engines\nIAE V2533-A5 rated at 31,600 lbs\n\nTypical Cruise Speed\n0.78 Mach at 35,000 ft\n\nMax Speed\nVmo 350 kts Mmo 0.82 Mach\n\nRange(185 pax)\n2,900 nm (5,374 km)\n\nMax Fuel\n46,905 lbs (7,026 US gal)\n\nMax Takeoff Weight\n196,210 lbs\n\nMax Zero Fuel Weight\n157,629 lbs\n\nMax Landing Weight\n166,448 lbs\n\nMax Payload\n46,270 lbs [pitot_static] vertical_speed_time_constant = 1 [weight_and_balance] max_gross_weight = 196210 empty_weight = 104718 reference_datum_position = 0, 0, 0 empty_weight_CG_position = 0, 0, 0 empty_weight_pitch_MOI = 2796279 empty_weight_roll_MOI = 709036 empty_weight_yaw_MOI = 2291169 empty_weight_coupled_MOI = 0 max_number_of_stations = 6 station_load.0 = 0450, 0.0, 0.0, 0.0, "Pilots" station_load.1 = 3000, 0.0, 0.0, 0.0, "Galleys" station_load.2 = 4480, 0.0, 0.0, 0.0, "Baggage" station_load.3 = 10260, 0.0, 0.0, 0.0, "Mail and Cargo" station_load.4 = 3780, 0.0, 0.0, 0.0, "First Class" station_load.5 = 24300, 0.0, 0.0, 0.0, "Economy" [lights] //Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing light.0 = 3, -16.115, -54.50, 3.11, iFDG_A320_rednav light.1 = 3, -16.115, 54.50, 3.11, iFDG_A320_greennav light.2 = 3, -72.16, 0, 5.08, iFDG_A320_whitenav light.3 = 2, -72.18, 0, 5.08, iFDG_A320_whitestrobe_tail light.4 = 2, -16.41, -54.68, 3.13, iFDG_A320_whitestrobe light.5 = 2, -16.41, 54.68, 3.13, iFDG_A320_whitestrobe light.6 = 2, -16.41, -54.68, 3.17, iFDG_A320_whitestrobe light.7 = 2, -16.41, 54.68, 3.17, iFDG_A320_whitestrobe light.8 = 1, 3.070, 0, 9.00, iFDG_A320_redbeacon_top light.9 = 1, 6.381, 0, -4.862, iFDG_A320_redbeacon_top [GeneralEngineData] //0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop engine_type = 1 fuel_flow_scalar = 0.90 engine.0 = 9.93, -19, -4.8, engine.1 = 9.93, 19, -4.8, min_throttle_limit=-0.269958 [smokesystem] smoke.0 = 0.80052, -18.00157, 43.23110, iFDG_A320_flap smoke.1 = 0.80052, -18.00157, -43.23110, iFDG_A320_flap [effects] wake = fx_wake water = fx_spray dirt = fx_tchdrt concrete = fx_sparks touchdown = ifdg_a320_touchdown, 1 [fuel] //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons) fuel_type = 2 number_of_tank_selectors = 1 Center1 = 0, 0, -4.11, 2932, 6.1 LeftMain = -0.82, -6.16, -0.82, 2047, 6.1 RightMain = -0.82, 6.16, -0.82, 2047, 6.1 electric_pump=0 [contact_points] static_pitch = 0 static_cg_height = 10.8 max_number_of_points = 11 point.0 = 1, 46.5882, 0, -11.31, 1574.8, 0, 1.68, 75, 0.51, 2.323, 0.64, 9, 9.4, 0, 250, 280 point.1 = 1, -6.286, -12, -12.01, 1574.803, 1, 1.68, 0, 1.2, 2.6, 0.87, 9.7, 9, 2, 250, 280 point.2 = 1, -6.286, 12, -12.01, 1574.803, 2, 1.68, 0, 1.2, 2.6, 0.87, 9.2, 9.9, 3, 250, 280 point.3 = 2, -18.4974, -55.9482, 1.491, 750.925, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0 point.4 = 2, -18.6951, 55.7621, 1.4911, 750.925, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0 point.5 = 2, -82.6704, 0, 28.8254, 750.925, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0 point.6 = 2, 9.4951, -19.1786, -8.9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0 point.7 = 2, 9.4951, 18.8549, -8.9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0 point.8 = 2, -83.1839, 0, 5.0023, 750.925, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0 point.9 = 2, -42.68, 0, -4.7342, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0 point.10 = 2, 63.8636, 0, 0, 750.925, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0 gear_system_type=1 [keyboard_response] elevator = 150, 250 aileron = 150, 250 rudder = 150, 250 [forcefeedback] gear_bump_nose_magnitude = 3000 gear_bump_nose_direction = 18000 gear_bump_nose_duration = 250000 gear_bump_left_magnitude = 2700 gear_bump_left_direction = 35500 gear_bump_left_duration = 250000 gear_bump_right_magnitude = 2700 gear_bump_right_direction = 00500 gear_bump_right_duration = 250000 ground_bumps_magnitude1 = 1300 ground_bumps_angle1 = 08900 ground_bumps_intercept1 = 3.0 ground_bumps_slope1 = 0.20 ground_bumps_magnitude2 = 200 ground_bumps_angle2 = 09100 ground_bumps_intercept2 = 1.075 ground_bumps_slope2 = 0.035 crash_magnitude1 = 10000 crash_direction1 = 01000 crash_magnitude2 = 10000 crash_direction2 = 9000 crash_period2 = 75000 crash_duration2 = 2500000 [airplane_geometry] wing_area = 1209.864 wing_span = 111.25 wing_root_chord = 14.07 wing_dihedral = 5.11 wing_incidence = -0.784 wing_twist = 0 oswald_efficiency_factor = 0.795 wing_winglets_flag = 1 wing_sweep = 25 wing_pos_apex_lon = 13.1861 wing_pos_apex_vert = -1.64 htail_area = 333.6812 htail_span = 40.84 htail_pos_lon = -71 htail_pos_vert = 4.40 htail_incidence = -1 htail_sweep = 29 vtail_area = 231.4241 vtail_span = 20.53 vtail_sweep = 34 vtail_pos_lon = -70.80 vtail_pos_vert = 8.75 elevator_area = 70.5 aileron_area = 26.8 rudder_area = 56.2 elevator_up_limit = 28.0 elevator_down_limit = 20.0 aileron_up_limit = 26.0 aileron_down_limit = 26.0 rudder_limit = 25.0 elevator_trim_limit = 18.5 spoiler_limit = 35.0 aileron_to_spoileron_gain = 1 min_ailerons_for_spoilerons = 10 min_flaps_for_spoilerons = 0 spoilerons_available = 1 [electrical] max_battery_voltage = 24 generator_alternator_voltage = 28 max_generator_alternator_amps = 60 electric_always_available = 0 flap_motor = 0, 5, 17 gear_motor = 0, 5, 17 autopilot = 0, 5, 17 avionics_bus = 0, 0, 17 avionics = 1, 0, 17 pitot_heat = 0, 2, 17 additional_system = 0, 0, 17 marker_beacon = 1, 2, 17 gear_warning = 0, 2, 17 fuel_pump = 0, 5, 17 starter1 = 0, 20, 17 light_nav = 0, 0, 17 light_beacon = 0, 5, 17 light_landing = 0, 5, 17 light_taxi = 0, 5, 17 light_strobe = 0, 5, 17 light_panel = 0, 0, 17 [Reference Speeds] flaps_up_stall_speed=128.0 full_flaps_stall_speed=102.0 cruise_speed=455.0 max_mach = 0.82 max_indicated_speed = 350.0 [Flaps.0] type=1 span-outboard = 0.78 extending-time = 14 flaps-position.0 = 0.0, 0 flaps-position.1 = 1.0, 230 //Conf. 1 Intermediate approach flaps-position.2 = 10.0, 215 //Conf. 1+F Take off flaps-position.3 = 14.0, 205 //Conf. 2 Take off and Approach flaps-position.4 = 21.0, 195 //Conf. 3 Take off, Approach, and Landing flaps-position.5 = 25.0, 190 //Conf "Full" Landing damaging-speed = 230.0 blowout-speed = 250.0 lift_scalar = 0.547 //0.57 drag_scalar = 1.25 pitch_scalar = 0 system_type = 1 //Hydraulic [flaps.1] type=2 // 1 - tail, 2 - lead span-outboard = 0.85 extending-time = 4 flaps-position.0 = 0, 0 flaps-position.1 = 18, 230 //Conf. 1 Intermediate approach flaps-position.2 = 22, 215 //Conf. 1+F Take off flaps-position.3 = 22, 205 //Conf. 2 Take off and Approach flaps-position.4 = 22, 195 //Conf. 3 Take off, Approach, and Landing flaps-position.5 = 27, 190 //Conf "Full" Landing damaging-speed = 230 blowout-speed = 250 lift_scalar = 0.5 //0.55 drag_scalar = 0.4 pitch_scalar = 0.2 system_type = 1 //Hydraulic [flight_tuning] cruise_lift_scalar=1.0 parasite_drag_scalar=1.0 induced_drag_scalar=1.0 elevator_effectiveness=1.0 aileron_effectiveness=1.0 rudder_effectiveness=1.0 pitch_stability=1.0 roll_stability=1.0 yaw_stability=1.0 elevator_trim_effectiveness=1.0 aileron_trim_effectiveness=1.0 rudder_trim_effectiveness=1.0 [TurbineEngineData] fuel_flow_gain=0.004 inlet_area=23.14 rated_N2_rpm=29920 static_thrust=31600 afterburner_available=0 reverser_available=1 [jet_engine] thrust_scalar=1.0 [autopilot] autopilot_available=1 flight_director_available=1 default_vertical_speed=700.000000 autothrottle_available=1 autothrottle_arming_required=1 autothrottle_takeoff_ga=1 autothrottle_max_rpm=113.000000 pitch_takeoff_ga=10.000000 max_pitch=10.000000 max_pitch_acceleration=1.000000 max_pitch_velocity_lo_alt=2.000000 max_pitch_velocity_hi_alt=1.500000 max_pitch_velocity_lo_alt_breakpoint=20000.000000 max_pitch_velocity_hi_alt_breakpoint=28000.000000 max_bank=25.000000 max_bank_acceleration=1.8 max_bank_velocity=3.000000 max_throttle_rate=0.100000 nav_proportional_control = 9.00 nav_integrator_control = 0.25 nav_derivative_control = 0.00 nav_integrator_boundary = 2.50 nav_derivative_boundary = 0.00 gs_proportional_control = 9.52 gs_integrator_control = 0.26 gs_derivative_control = 0.00 gs_integrator_boundary = 0.70 gs_derivative_boundary = 0.00 yaw_damper_gain = 1.00 [gear_warning_system] gear_warning_available = 1 //Normal pct_throttle_limit = 0.02 //Percent throttle that activates warning flap_limit_idle = 5.0 //Flap angle that activates warning at idle flap_limit_power = 25.5 //Flap angle that activates warning at above idle [brakes] toe_brakes_scale=0.66 parking_brake=1 [hydraulic_system] normal_pressure=3000.0 //PSI electric_pumps=0 //no electric pumps engine_map=1,1,0,0 //pumps on Eng1,2 [Views] eyepoint=55.48712, -1.723061,4.355627 ; Longitude, Latitude and Vertical position from Reference Point, (FEET) [Radios] // Radio Type = availiable, standby frequency, has glide slope Audio.1=1 Com.1=1, 1 Com.2=1, 1 Nav.1=1, 1, 1 Nav.2=1, 1, 0 Adf.1=1 Transponder.1=1 Marker.1=1 [direction_indicators] //1 Type: 0=None, 1=Vacuum Gyro, 2=Electric Gyro, 3=Electro-Mag Slaved Compass, 4=Slaved to another //2 Indicator number of slaving indicator if Type = 4 direction_indicator.0=3,0 [attitude_indicators] //Type: 0=None, 1=Vacuum Gyro, 2=Electric Gyro attitude_indicator.0 = 2 attitude_indicator.1 = 2 attitude_indicator.2 = 1 [turn_indicators] //Type: 0=None, 1=Electric Gyro, 2= Vacuum Gyro turn_indicator.0=2,0 turn_indicator.1=2,0 turn_indicator.2=1,0 [exits] number_of_exits = 2 exit_rate.0 = 0.3 ;Percent per second exit_rate.1 = 0.3 ;Percent per second [stall_warning] type=2 [folding_wings] wing_fold_system_type=4 fold_rates=0.11,0.13 [exits] number_of_exits = 2 exit_rate.0 = 0.2 ;Percent per second exit_rate.1 = 0.2 ;Percent per second [TailHook] tailhook_length=1 ;(feet) tailhook_position=0, 0, 0 ;(feet) longitudinal, lateral, vertical positions from datum cable_force_adjust=1 Link to comment Share on other sites More sharing options...
ColR1948 Posted April 27, 2016 Share Posted April 27, 2016 Well if it shows up but with a grey blank plane it must be the textures that are at fault. Are you sure the paint kit is definitely for that model? You could try adding another pre-done texture and if that shows look in the texture structure and see if it differs to yours, that might reveal a clue. You've done paints before so you know to make sure the spelling is correct, just double check you never know, I still do it myself sometimes. Other than that it might be the way you are saving the texture that is fouling it up. Col. Link to comment Share on other sites More sharing options...
old_wombat Posted April 27, 2016 Share Posted April 27, 2016 It's a lot faster and much much more informative to do this kind of research using MCX. You can use it to open your plane.mdl file and then change liveries on it very very quickly. And you will get a running commentary which is very helpful in finding where the problem is. Steve from Murwilllumbah. Link to comment Share on other sites More sharing options...
rean001 Posted April 28, 2016 Author Share Posted April 28, 2016 Can you send me the link to MCX, please? Link to comment Share on other sites More sharing options...
tgibson_new Posted April 28, 2016 Share Posted April 28, 2016 http://www.fsdeveloper.com/forum/threads/download-modelconverterx.14215/ I suggest the development release - it's much more capable. Tom Gibson CalClassic Propliner Page: http://www.calclassic.com Link to comment Share on other sites More sharing options...
old_wombat Posted April 29, 2016 Share Posted April 29, 2016 Yes, the development release is much much more capable, but it has much more strict requirements. On my old RedFred laptop, it runs approximately 50 TIMES (yes, that much) slower than the latest stable release. Because my old laptop doesn't handle OpenGL very well at all. Steve from Murwilllumbah. Link to comment Share on other sites More sharing options...
tgibson_new Posted April 29, 2016 Share Posted April 29, 2016 Hopefully the OP has a more capable computer. :) Tom Gibson CalClassic Propliner Page: http://www.calclassic.com Link to comment Share on other sites More sharing options...
rean001 Posted April 30, 2016 Author Share Posted April 30, 2016 Thanks for sending the MCX link and btw I managed to fix my problem, turns out I forgot to put the name of the texture folder! Link to comment Share on other sites More sharing options...
gwillmot Posted April 30, 2016 Share Posted April 30, 2016 Doh! [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
rean001 Posted May 3, 2016 Author Share Posted May 3, 2016 Btw how do you solve a plane texture which is mirrored the opposite way in FS? It didnt happen with the default 777-300 before and it seems to have happened after I accidentally deleted some of the aircraft.cfg for the 777 and so I had to rewrite that all. I'd be grateful if anyone knows how to solve it Link to comment Share on other sites More sharing options...
old_wombat Posted May 3, 2016 Share Posted May 3, 2016 Your question is very unclear. AFAIK, the only relationship between a texture folder and the aircraft.cfg is that the "texture=" line in the cfg file specifies a particular folder for its repaint. The default 777-300 has "partial" mirroring, always has had. If you look at any of the MS supplied ones (Landmark, Orbit, Pacifica, Soar), or any others you have, you should be able to figure out which parts are mirrored and with ones are not. I'd be happy to help you, but I really don't understand what your issue is. Steve from Murwilllumbah. Link to comment Share on other sites More sharing options...
rean001 Posted May 3, 2016 Author Share Posted May 3, 2016 Maybe these pics might get my question across better I think ive done the textures properly, but it comes out as different in the simulator Link to comment Share on other sites More sharing options...
jgf Posted May 3, 2016 Share Posted May 3, 2016 Looks like you've transposed the two sections of front fuselage containing the logo. Link to comment Share on other sites More sharing options...
rean001 Posted May 3, 2016 Author Share Posted May 3, 2016 what do you mean? Link to comment Share on other sites More sharing options...
StringBean Posted May 3, 2016 Share Posted May 3, 2016 See the difference?... WWOD---What Would Opa Do? Farewell, my freind (sp) Never argue with idiots. They drag you down to their level and beat you with experience Link to comment Share on other sites More sharing options...
rean001 Posted May 4, 2016 Author Share Posted May 4, 2016 Oh ok, I get what you mean. Thanks for showing the comparisons btw Link to comment Share on other sites More sharing options...
rean001 Posted May 4, 2016 Author Share Posted May 4, 2016 Thanks for all your help on here! So I finally made my texture and I think it looks alright and im thinking of putting it for download on here though I dont know how? And what do you lot think of the textures? Link to comment Share on other sites More sharing options...
StringBean Posted May 4, 2016 Share Posted May 4, 2016 And what do you lot think of the textures? Looks good. ...I'm thinking of putting it for download on here though I don't know how? Scroll up to the top of the page and click on File Library, then Upload. Lots of info there. peace, the Bean WWOD---What Would Opa Do? Farewell, my freind (sp) Never argue with idiots. They drag you down to their level and beat you with experience Link to comment Share on other sites More sharing options...
rean001 Posted May 4, 2016 Author Share Posted May 4, 2016 Thanks! Link to comment Share on other sites More sharing options...
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