I was watching a program called FlightDeck the other evening on the Discovery Channel. This program shows what happens in the cockpit for a typical flight in a particular type of aircraft. The other night it was the turn of the Boeing 737-400. I was particularly interested in this program as it allowed me to compare the real cockpit with the simulated version in FS2002.
I had always thought the cockpits in FS2002 were the same as real cockpits (with reason - obviously not all instruments etc. can be included in FS2002).
Here are some of the things i noticed that were different that really disappointed me.
1. When the pilot started up the engines, you could see the engine % going up on the gauge. It showed the value as i.e 3.4,3.5,3.6,3.7 as the engine starts and speeds up but the 737-400 in FS2002 only shows a single value, not the decimal part i.e. 1,2,3,4,5. It does not show the decimal. After several versions of FS i would have thought they could have made the gauges look the same, is it that difficult? Cockpits dont seem to be improving with each version of FS.
2. As the figures (see 1. above) go up they go to at least 9 or 10% before they go higher more quickly as the engine fully starts. But in FS2002 the figure is 1 or 2 and then it shoots up to around 90% before going back down. Please, how difficult is it to have the engines start up realistically, it will always be pretty much the same. I mean come on, we are not talking about how a plane reacts in a stall with full left rudder etc. which requires complex physics.
3. I read in the docs in FS2002 help that a 737-400 can keep pretty much going during taxi with the throttles at idle. Bull****, in FS2002 putting the throttles at idle will cause the plane to stop quite quickly.
I am not one to moan. I can understand how difficult it is to make a program like this but i dont think it would have been too time consuming or difficult to have done the above properly.
Come on Microsoft, after 8 or 9 versions of your program i would have thought you could have a plane at least act like a plane.