Quite a bit of a story.
I downloaded a static scenery item in the form of an item.bgl file (not its real name). Using bglcomp, i combined it with my own first.xml to create an item.bgl file. I put item.bgl and source.bgl into Place1\scenery. The source.bgl file came with some texture bitmaps. I copied those into Place1\texture. I now fly there, and there is my beautiful scenery, duly painted with the textures. All of this works exactly as per the SDK, 100%, no problems.
I now repeat the process, but for a different location. So I combine the same source.bgl with a different location specified in a second.xml via bglcomp to create item.bgl, which I put it into Place2\scenery. I copy the texture files into Place2\texture. BUT.... I now want the textures slightly different, so I Paintbrush them.
Well that doesn't work. What I get are the textures from whichever of Place1 or Place2 is higher up in the priority list in the "Add scenery" windows. It does not depend on which folder holds the original source.bgl file.
Is there anyway I can get this to work? Two (or possibly more) bglcomp-created bgl files, from the same source file (and therefore using texture files of the same names) all for different locations, each using its own textures?
Steve from Mudgee.


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