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Thread: Modules

  1. #1
    id3d Guest

    Default Modules

    I built a small program in Visual Basic as ActiveX Dll Document
    and the program works
    but I need to use the program with FS2002
    and when I put the dll in the modules directory it shows an error and exits the game
    What can I do?

  2. #2

    Default RE: Modules

    Stop using it would be my suggestion..... :-lol
    seriously though I have no experience in the field, although I have added modules that did the same thing and it worked better after I took them out..... sorry....hope you see the humor in this post..... :-lol
    [link:www.fsfreeforall.net/FFAF/index.php|http://www.flightsim.com/dcforum/Use...f6d070874.jpg]

  3. #3

    Default RE: Modules

    Sounds like some information that would be in one of the SDK's.

    KJ

  4. #4
    id3d Guest

    Default RE: Modules

    I think I'll leave this thingy
    The program works great without Fs2002 but with Fs2002 the problems begin and never ends
    altough there's only one problem...

  5. #5
    wki3 Guest

    Default RE: Modules

    I don't think you can use VB to create a usable fs module. An FS .dll module has to have the same exported functions as a gauge, and you will need to use MS Visual C++ to access the base win32 api to do this. I'm no expert on VB, but I'm fairly sure it can't be done.
    King


  6. #6
    id3d Guest

    Default RE: Modules

    I have Visual C++
    But I don't know it
    All I know in C++ is what I learnt in my course that was one year and not visual C++
    anyway I finished the program!

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