Which of these FPS limiters will cause the smallest hit on computer resources?
1. The one within FSX ?
2. The one in FPS_Limiter_GUI.jar ?
3. The one in Nvidia Inspector ?
Which of these FPS limiters will cause the smallest hit on computer resources?
1. The one within FSX ?
2. The one in FPS_Limiter_GUI.jar ?
3. The one in Nvidia Inspector ?
The question should rather be which one will work on your machine, and you will have to try them all yourself to find that out. What works on one machine does not necessarily work on another that is a simple fact, even with exact same builds, it has being proven over and over.
AMD Vishera 6300 Hex @ 4.56 Gig, Asrock 990FX Extreme 3, Gigabyte GTX 680 2Gig GPU, 8 Gig Cas 9 1600 Mhz ram, Win 7 64 Bit
This one "2. The one in FPS_Limiter_GUI.jar " only gave me Blurries.
Kind Regards
Bernie.
E8400 @ 3.0GHz, DDR2 Ram 800MHz 4Gb, Vista Home Premium 64Bit, MSI 9800GT @ 512Mb, Philips 22" LCD Widescreen, Cockpit Setup X 5 using Wideview and Widetraffic.
Not sure there is any real scientific data on resource consumption vs fps limiters. Fps limiters conserve resources by design to allow smoother flight in ceratin scenarios. There is plenty of posted 'opinions' on external frame limiters vs. the FSX internal frame limiter. I run FSX 'unlimited' but do use the frame limiter in Ultimate Traffic 2 when it spawns aircraft, particularly at larger facilities. Previous tests for my pc show the internal FSX limiter works a treat (very unscientific here) and is easy to use and is 1 less add-on to fool with. In the past the external limiters I tried degraded my 'immersion experience' by being way less smooth than the FSX internal. These days I only use the UT2 limiter to give my lowly i5 a break at large airports where many aircraft are spawned. My answer: If you choose to use fps limiters or need one use the one internal to FSX.
Last edited by CharliesP51; 08-26-2012 at 01:47 PM. Reason: typos
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