They've been setting flight model standards in MSFS for many years. And then I read absurd comments from MdMax about no basics modeled, such as adverse yaw or propwash in FSX..........which is redicoulous. And yet, a RealAir product (the Spitfire) which is quite old now..........could run circles (in flight dynamics) around a well know X-Plane P-51 addon, which had no appeal to me, whatsover. My complaints even got me semi banned from X-Plane org. And what was much of that (Spitfire) appeal ? You guessed it.............. yaw & adverse prop wash. It was a favorite of mine to land, as well as the takeoff. Of course, many of the "real" aircraft, that I've flown are heavy in the yaw and adverse prop scenario (Pitt's, Marchetti SF260, my RV6 on takeoff). Geeze...........wouldn't I notice the lack in fsx, considering it's the first thing I check with any new flight model?
So no, I do not respect your opinion, since it's extremely one sided. Just looking at comments from you, in the last 2 months on this forum, clearly demonstrate this. FSX isn't even being close to dead.............at least for years to come. It's been third parties for years, that keep it alive, and keep raising the bar. Your best hope in X-Plane is for a large amount of additional 3rd party intervention, as the "core" producers will never have the manpower to put X-Plane at a point, where a large group of consumers will want it.