I thought I would post these screenshots to show the affects of changing the Wide View Aspect in case some of you wanted to see the screenshots. I tried to separate my sreenshots and put text in between them but I'm not sure how to do that so I'll just have to list them by number. In the first screenshot below, I'm sitting in the 2D cockpit of the PMDG 737NGX and Wide View Aspect=False, and this is by default in FSX.CFG. The view looks as though I'm looking down even though I'm looking out the window and should see the opposite end of the runway.
In the second screenshot, Wide View Aspect=True. Now, the view is correct but notice how far away the objects look. The zoom factor is 1.00, yet the FOV is a lot wider than normal. The distortion I've been talking about is notiable when you taxi the airplane down the runway and just make zig-zags. The outside image seems to stretch out while it compreses in the middle. I hope I said that correctly.
In the third sreenshot, Wide View Aspect=False. Now I'm back to where I was in the first screenshot. The reason you're now able to see the other end of the runway is because I modifed the direct view in the panel.cfg file. Notice that the FOV is a little more realistic but at this setting, you don't have a good sense of speed, or speed ques, I think some call it. You'll noticed in the second and third screenshots that I have red arrows depicting the antenna and the control tower. In the second screenshot, the left red arrow is the control tower and the right red arrow is the antenna. In the third screenshot, the red arrow is depicting the antenna but the control tower is out of the FOV.