PART VIII - Working with Airport Design Editor (ADE) (continued)
21) We will have to add an apron now or else your airplanes will park on dirt. Select "Asphalt" as apron surface and then
select the "Add Aprons" tool and draw your apron.
22) Click the "Add Gate" tool and put two gates onto your apron.
23) Now select your "Add Apron Link" tool and draw a path from your taxiway node to the center of your gates.
24) We still have to add two aprons at every runway end. Select "Asphalt" as apron surface, select the "Add Aprons" tool and start drawing your aprons.
25) One last thing we have to do is to adjust our airport area altitude. Runway altitude has to match airport area altitude. We do this with a flatten polygon. Zoom out and select "Add polygon"
26) Now draw your polygon by clicking along the airport ring road. Your last click will open a properties window. Select "Flatten" as Tag and 21 ft as Altitude and click "OK"
27) Your airport area should look like this now.
28) Now we have to make sure that airport background and runway have the same altitude. Go to "Change Airport Altitude"
29) Set your airport altitude (this means runways, taxiways and aprons) to 21 ft like your airport background area.
30) Save your project and compile your airport bgl. Start FSX and have a closer look:
OK, no floating runway, looks quite good for an extremely basic airport. We might have to adjust our flatten polygon borders and altitude a bit later because there is some water flowing uphill. But so far it's ok, we can land there without falling off the runway and that's enough
for this tutorial.
What's missing now are some trees for this green island and maybe some objects for our immediate airport area.