There are a couple of things you can do:
If you do not have it install FSUIPC3 from here. You will not need a paid registration for this test and no fees are involved.
http://forum.simflight.com/topic/66139-updated-modules/
Then install Traffic Look from here:
http://forum.simflight.com/topic/661...onal-programs/
Park at the airport of interest at a busy time with an FS loaded flight. Start trafficlook.exe and a separate window will open showing ai activity around you. Give it enough time for ai arrivals to show up and ai departure taxiing to crank up. The window is organized as a table (like a spreadsheet) and the status of each aircraft is shown including assigned runways. You can alt-tab betweeen FS and Traffic Look or if you have dual monitors run each on one.
The next thing you can do is get aifp2121.zip from the libraries here. I have not run it but did look at the documents. It has the capability of importing a trafficxxxx.bgl file from your flight simulator 9\scenery\World\scenery folder and then decompiling it. You can then use a feature to get a schedule of ai at a particular airport. You will probably need to instal ttools2 from the libraries here to use along with it. Check the docs.
I do not use WOAI so I don't know if it creates a different traficxxxxx.bgl for each airline. But once you get the schedule for your airport of interest you can pick a day/time to load up a parked flight and then use traffic look to see ai operations there.
Now, the ai that can land and take off at the airport of interest will depend on the runway, taxiway, and parking assignments and types and also the number of spaces. If the demo has the full parking you should see ai operating within the demo scenery. Lack of parking will cause ai to disappear up[on landing. Also in that scenery airline codes may have been assigned for parking which will have priority for ai parking along with parking space sizes.
It takes less time to run these tests than to read this but I think I've covered all of the bases here.
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