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Thread: Gliders...

  1. #1
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    Default Gliders...

    Hi
    Im looking for nice gliders for FS2004. They can be freeware or payware. The point is that they must have a VC, them must have realistic FD, and they must be high quality. Any good glider is well accepted...

  2. #2
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    Default

    PS. I would also like to know if there is a way to have a towplane in FS2004, and how thermals work in FS2004. Im new to gliding
    Last edited by Adam24; 05-21-2012 at 03:45 PM.

  3. #3
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    Default

    Take a look here:
    http://www.fsglider.de/p_e.htm

    You might also want to check out cross country soaring 2004 (ccs2004).

    scott s.
    .

  4. #4
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    Default

    Also look for the files from Francisco Vargas; he's created thermals for many parts of the world.

  5. #5
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    Default

    Thats some very nice stuff. Thanks for the help.

  6. #6
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    Default

    For sure glider flying as a fun over across country. Good Luck!

    "Glorious flying in skies"
    Firefalcon
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  7. #7
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    Okay, I have a new question: how can I add a new thermal to FS2004? Can I do it with ADE?

  8. #8
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    I believe this is covered in the bgl comp sdk at http://support.microsoft.com/kb/555857

    Haven't tried this myself as there are so many thermals available for download. You might also get more information from a scenery design forum, it seems FS9 considers thermals as scenery rather than weather.

  9. #9
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    Default

    This is an example XML that's included in the bglcomp SDK, if you copy this to Notepad and save it as Chelan.xml you can drop it onto bglcomp.exe and it will generate a "Chelan.bgl". This thermal (there are actually 3 thermals in this XML as you can see) is already included in the sim, but if you change the lat/lon, etc you can put a thermal wherever you want.

    If you have ADE installed you can find bglcomp.exe in the "Airport Design Editor 9x\FS9" folder, just drag the saved XML into that folder and drop it on bglcomp to compile the .bgl. (The .bgl will be created in the same folder as the XML)

    If you want the actual bglcomp SDK you can download that here:

    http://download.microsoft.com/downlo...omp2_setup.exe

    Code:
    <?xml version="1.0" encoding="ISO-8859-1"?>
    <FSData version="9.0" xmlns:xsi='http://www.w3.org/2001/XMLSchema-instance' xsi:noNamespaceSchemaLocation="bglcomp.xsd" >
    	<!-- Thermal Chelan -->
    	
    	<SceneryObject lat="47 48.35" lon="-120 1.83" alt="200" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="SPARSE">
    		<Trigger type="WEATHER" triggerHeight="3000">
    			<Vertex biasX="-1500.0" biasZ="-1500.0" />
    			<Vertex biasX="-1500.0" biasZ="1500.0" />
    			<Vertex biasX="1500.0" biasZ="1500.0" />
    			<Vertex biasX="1500.0" biasZ="-1500.0" />
    			<TriggerWeatherData type="THERMAL"></TriggerWeatherData>
    		</Trigger>
    		</SceneryObject>
    		
    			<!-- Thermal Waterville-->
    	
    	<SceneryObject lat="47 39.24" lon="-120 3.32" alt="1000" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="SPARSE">
    		<Trigger type="WEATHER" triggerHeight="3000">
    			<Vertex biasX="-1500.0" biasZ="-1500.0" />
    			<Vertex biasX="-1500.0" biasZ="1500.0" />
    			<Vertex biasX="1500.0" biasZ="1500.0" />
    			<Vertex biasX="1500.0" biasZ="-1500.0" />
    			<TriggerWeatherData type="THERMAL"></TriggerWeatherData>
    		</Trigger>
    		</SceneryObject>
    		
    		<!-- Thermal KEAT-->
    	
    	<SceneryObject lat="47 23.91" lon="-120 12.40" alt="1000" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="SPARSE">
    		<Trigger type="WEATHER" triggerHeight="4000">
    			<Vertex biasX="-1800.0" biasZ="-1800.0" />
    			<Vertex biasX="-1800.0" biasZ="1800.0" />
    			<Vertex biasX="1800.0" biasZ="1800.0" />
    			<Vertex biasX="1800.0" biasZ="-1800.0" />
    			<TriggerWeatherData type="THERMAL"></TriggerWeatherData>
    		</Trigger>
    		</SceneryObject>
    </FSData>
    You may already know, but if you want to see your thermals (and fuel triggers) in the sim open up your fs9.cfg and find the [Scenery] section, add the line "ShowTriggers=1" to that section, you'll see large green boxes defining your trigger area.

    Jim



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  10. #10

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    These FS2004 freeware gliders are interesting, they also fly fine in FSX-
    Rehberg



    Rehberg VC


     
     

    Slingsby T-21




    T-21 VC



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