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Thread: Smoke problem

  1. Default Smoke problem

    Hi everyone ,

    I have a little problem in FSX which I didn't know whom to ask at first but after seeing so many experienced people on this forum I preferred asking here . So here we go : Whenever while landing or cruising at high altitudes in FSX due to some problem that occured I cannot see smoke like I used to see earlier , instead I see a trail of black squares . And this happens everywhere the white smoke is supposed to appear . On tochdown, while cruising , taxiing on wet runways , floating on water like with a De Havilland the smoke from the Extra 300 and such . I have 2 screenshots below that show the problem. I would be very gratefull if anyone could help me overcomre this problem

    I also tried replacing my default effects with these ones but it did not help

    efxpck12.ziphttp://www.flightsim.com/vbfs/content.php?113-Zip-View&cm=list&fid=109831

    My laptop ( Dell Inc. ) specs
    Processor : Intel(R) Core(TM)i3CPU @2.40GHz
    Memory: 2GB RAM
    System Model : Inspiron N5010
    OS : Windows 7 Ultimate 64-bit
    DirectX 11

    Thanks,
    Rehan

    Attachment 126590Attachment 126591

  2. #2
    Join Date
    Jan 2007
    Location
    Imlay City, Michigan
    Posts
    7,190

    Default

    Hi Rehan! Welcome to the forum.
    The effects in efxpck12.zip do not include the various smoke effects to replace the necessary defaults for smoke trails or contrails.
    Usually, but, not always, an effect is overwritten by the installation of a new add-on. Any recently?

    In the aircraft.cfg are:
    [EFFECTS]
    wake=fx_wake
    water=fx_spray
    dirt=fx_tchdrt
    concrete=fx_sparks
    touchdown=fx_tchdwn, 1

    and if applicable- Engine Smoke Trails(default = "I" key):
    [Smokesystem]
    smoke.0=-12.678,-5.518, 0.984, fx_nicksmokelear
    smoke.1=-25.889, 0.000, 1.154, fx_nicksmokelear
    smoke.2=-12.678, 5.518, 0.984, fx_nicksmokelear

    Those two sections define the effect and should help you narrow the search for the bad file.
    Unfortunately the installation disk doesn't allow for extraction of single files and a Repair(disk 1) may be necessary.

    A repair can be a Royal Pain! The biggie with a Repair is that any default file, including those default aircraft.cfgs with added liveries, that have been modified, tweaked, or otherwise changed, will be returned to default status.
    You can make a copy of your existing FSX folder before the repair and paste those individual files back in afterwards.
    If you have SP1, SP2, or Acceleration installed, they will have to be uninstalled before a repair attempt, and reinstalled, after the repair, or it won't work.
    Once you have your FSX up and running properly again, back it up, all of it.
    You may need it again and it's a lot easier than a Repair or Re-Install.

    FSX file locations(Win 7):
    fsx.cfg and GrantedRewards.BIN, {C:\Users\User Name\AppData\Roaming\Microsoft\FSX}
    Your control settings = Standard.xml {C:\Users\User Name\AppData\Roaming\Microsoft\FSX\Controls}
    Logbook.BIN and flight plan files {C:\Users\User Name\Documents\Flight Simulator X Files}
    scenery.cfg {C:\ProgramData\Microsoft\FSX}

    You may want to back those up too. Just in case...Don
    HAF 932 Adv, PC P&C 950w, ASUS R4E, i7-3820 5.0GHz(MCR320-XP 6 fans wet), HD 7970
    64GB Vengeance @ 1666MHz, 128GB SAMSUNG 830(Win 7 Ult x64), 512GB SAMSUNG 840 Pro(FSX P3D FS9)
    WD 1TB Black(FS98, CFS2&3, ROF, etc.), WD 2TB Black-(Storage/Backup)

  3. Default

    Quote Originally Posted by fxsttcb View Post

    In the aircraft.cfg are:
    [EFFECTS]
    wake=fx_wake
    water=fx_spray
    dirt=fx_tchdrt
    concrete=fx_sparks
    touchdown=fx_tchdwn, 1

    and if applicable- Engine Smoke Trails(default = "I" key):
    [Smokesystem]
    smoke.0=-12.678,-5.518, 0.984, fx_nicksmokelear
    smoke.1=-25.889, 0.000, 1.154, fx_nicksmokelear
    smoke.2=-12.678, 5.518, 0.984, fx_nicksmokelear

    ...Don
    Thanks a lot Sir . I know already about these effects and smoke system . However the pics I tried uploading yesterday didn't display , so I am uploading them again. Maybe after looking at 'em you get an idea but if not the I'll continue with a repair Sir . Once again thanks a lot.

    Click image for larger version. 

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    Click image for larger version. 

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  4. Default

    Quote Originally Posted by fxsttcb View Post

    In the aircraft.cfg are:
    [EFFECTS]
    wake=fx_wake
    water=fx_spray
    dirt=fx_tchdrt
    concrete=fx_sparks
    touchdown=fx_tchdwn, 1

    and if applicable- Engine Smoke Trails(default = "I" key):
    [Smokesystem]
    smoke.0=-12.678,-5.518, 0.984, fx_nicksmokelear
    smoke.1=-25.889, 0.000, 1.154, fx_nicksmokelear
    smoke.2=-12.678, 5.518, 0.984, fx_nicksmokelear

    ...Don
    Thanks a lot Sir . I know already about these effects and smoke system . However the pics I tried uploading yesterday didn't display , so I am uploading them again. Maybe after looking at 'em you get an idea but if not the I'll continue with a repair Sir . Once again thanks a lot.

    Click image for larger version. 

Name:	2012-5-12_14-14-16-527.png 
Views:	9 
Size:	191.4 KB 
ID:	126619

    Click image for larger version. 

Name:	2012-5-12_14-13-59-496.png 
Views:	9 
Size:	159.4 KB 
ID:	126620

  5. #5
    Join Date
    Jan 2007
    Location
    Imlay City, Michigan
    Posts
    7,190

    Default

    The black squares issue is usually related to a corrupt effect, but it looks like you have a multitude of bad effects.
    That would be extremely rare, IMO.
    The only thing that I can think of is all of those effects using a common corrupt texture(.../Effects/Texture).
    You can open an effect with Notepad to see exactly what texture it uses.

    fx_contrail.fx as an example;
    [ParticleAttributes.0]
    Blend Mode=1
    Texture=fx_smoke.bmp

    If the bad effects used in the 747 you posted, all use the same texture, that would indicate it is the culprit.
    Unfortunately knowing doesn't fix it. Unless you have a back-up, the Repair is the only legit option...Don
    HAF 932 Adv, PC P&C 950w, ASUS R4E, i7-3820 5.0GHz(MCR320-XP 6 fans wet), HD 7970
    64GB Vengeance @ 1666MHz, 128GB SAMSUNG 830(Win 7 Ult x64), 512GB SAMSUNG 840 Pro(FSX P3D FS9)
    WD 1TB Black(FS98, CFS2&3, ROF, etc.), WD 2TB Black-(Storage/Backup)

  6. #6

    Default

    I had the same problem, I used a program called Gauges Recovery FSX. It also recovers effect files.
    I have to link to avsimrus, because on avsim, the file is deleted...

    http://www.avsimrus.com/f/fsx-utilit...fsx-39772.html
    Best Regards

    Now get me a glider.

  7. Default

    Thanks a lot German Pilot and Don .

    I have found the problem Sir's . It's the fx_1.bmp that's missing from Microsoft Flight Simulator X\Effects\texture folder. Is there any way to upload this file or is it available somwhere I can dowmload it ?

    [EFFECTS]
    water=fx_spray
    dirt=fx_tchdrt
    touchdown=fx_tchdwn, 1

    the Particle attributes of all these three effects need fx_1.bmp and that is missing.

    [ParticleAttributes.0]
    Blend Mode=1
    Texture=fx_1.bmp

    Thanks once again for your help Sir's.

  8. #8
    Join Date
    Jan 2007
    Location
    Imlay City, Michigan
    Posts
    7,190

    Default

    Try the tool that Henrick linked. I don't know if it will restore the fx_1.bmp, or not.
    Once you have your FSX fixed, as I noted before, back it up. I guarantee similar thing will happen again...Don
    HAF 932 Adv, PC P&C 950w, ASUS R4E, i7-3820 5.0GHz(MCR320-XP 6 fans wet), HD 7970
    64GB Vengeance @ 1666MHz, 128GB SAMSUNG 830(Win 7 Ult x64), 512GB SAMSUNG 840 Pro(FSX P3D FS9)
    WD 1TB Black(FS98, CFS2&3, ROF, etc.), WD 2TB Black-(Storage/Backup)

  9. Default

    Thanks Don . It's now working . It was fx_1.bmp and fx_smoke.bmp that was missing. Asked it from a friend and replaced 'em.



    Click image for larger version. 

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  10. #10

    Default

    I am having the same problem, can anyone please send me fx_smoke.bmp and fx_1.bmp? It seems to be related to the uninstallation of the ariane 737 which I recently uninstalled because of the NGX.

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