I've got an OLD 3.1GHz AMD with only 2GB of RAM(all the mobo supports) and that lowly rig runs FSX, stutter free, better than it does Flight. Sure I can't max the FSX sliders, but I can't do that with Flight either, and fly stutter free...Then we can talk about how even an i7 at 5ghz can't maintain a stutter free session.. and lets blame it on the CPU even though Flight obviously proves that was never the problem...
Flight still BSODs on occasion(Nasty, Nasty, Hard Restarts with errors) while the worse FSX does is give me an OOM now and then.
Besides, I wasn't talking about using old code for the instrumentation, or modeling. The new code is already in place.
Poly Bending, is Poly Bending, and writing the gauge code is simply conforming to the Events and Variables that are available.
The Artwork isn't that hard either.
Millions? IMO, Doubtful....when you look at the millions of people now using P3D...
I'm pretty sure LM didn't completely rewrite the ESP core code. I'd bet they have examined it with a microscope, and probably eliminated redundancies and sloppy programming. That, along with the introduction of new Events and Variables, to accommodate their vision of the Sim, still doesn't make it a consumer item.
They've proven that the original code is a viable Sim Engine. Maybe MS should purchase the tune-up and offer FSX SP3 as $$ DLC.
MS Flight has taken me from Bitter Disappointment, to Enthusism, to Boredom. All in a very short time.
All stated while I await the next spoonful from your beloved, Flight team...Don