Morn'n Folks,
Well - I've been using MSFS for ever - and - I finally took the plunge on my first real scenery effort... The right tools make all the difference...
I'm using Instant Scenery 2 and ADX and I seem to have figured out how to use both fairly well and - so far - I am pretty pleased with my first attempt... LOL - thanks to all those EZ Scenery content creators...
I have a few questions if you have a moment:
1) What controls the airport boundry ??? I'm pretty familair with ADX now - but - I haven't figured out how to control that region that has the base airport texture - that separates it from the rest of the global texture coverage... It's the lighter green grass texture... The airport I am working on is actually slightly larger than what is defined by default... I'm assuming if I make that region larger the resulting coverage will be automatically flattened as well ???
You are referring to the airport background. In the download section of www.fsdeveloper.com you can get SBuiilder. There is a different version for FSX and FS9. You can modify/create airport backgrounds in SBuilder that have the added benefit of excluding autogen. You can also use SBuilder to create a flatten much the same way as you create an airport background, in FS9 they are 2 seperate elements.
2) The landclass on my project need some changes as it has what looks like some kind of town coverage where there is no town in real life... What tool would I need to see the landclass used and possibly make some minior modifications ??? Am I getting in over my head with this ???
You can also modify landclass with SBuilder.
3) In ADX - do the little arrows on the taxiways mean anything ??? Some sort of directional control ???
They indicate the direction of the link and are most useful if you want lines and/or lights on one side only.
4) On models built by others - that do not have night textures and seem to glow in the dark at night - is there a way to add night textures without the source code for the shape ??? Are night textures built into the shape - or - simply an alternate texture applied by FS9 ???
Some are, some not so much. You can make a copy of the texture and add _LM to the end of the filename and see if they show up at night. If they do then you can edit the *_lm.bmp to look like night.
5) Anyone seen a shape library that has decent snow plows and/or mowing equipment ???
I will keep me eyes open, I saw a lawnmower type tractor somewhere...
6) Can ADX place any of the EZ Scenery libraries or just ones made for ADX ??? I haven't figured out how to get the additional libraries loaded - if so...
Scenery libraries are scenery libraries. To work with them in ADE9X you need to add them into the Library Object Manager. Trust me when I say you are better off using Instant Scenery. ADE9X gives you nothing in terms of object placement that you you don't get in IS.
Anyway - that's my start - and - I would appreciate ANY help provided...
Thanks...
Regards,
Scott
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